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Zenimax, now that we've got auto-CC immunity, you can un-nerf dark talons again.

Baphomet
Baphomet
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So with the long awaited mechanic of temporary immunity when you break any specific CC, it is now safe to un-nerf dark talons again and give it its 8 meter radius back. Now any half-decent player won't ever get caught in the infamous dark talon + standard rotation again so there's no need for the radius nerf anymore.

The 6 meter version also seems unrealiable in comparison. Whether it is due to latency or the PCs' massive hit boxes, which may make the game this the characters is "mostly out of the AoE", I don't know. Fact is that the new version of dark talons is having some serious grappling issues - and some magicka cost issues as well where it uses a lot more resource than it is supposed to.

People can be standing right next to you but dark talons won't trigger on them and if people are sprinting in the AoE, it won't grapple them either - or so it very much seems after having played with the nerf for some time now.

Thanks for reading @ZOS - please try to be fair and sensible on this one.
- The Psijic Order
- TKO
- Dominant Dominion
- The Noore
  • smercgames_ESO
    smercgames_ESO
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    Be fair and sensible, delete Dark Talons completely but do not refund the points and do not put a new skill in it's place. Darn OP DKs....
  • rich_nicholsonb16_ESO
    Sorry OP but no it's still a very very good skill that still wins most fights.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
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