aipex8_ESO wrote: »Stamina and endurance are basically the same thing, so it would be very confusing to have both. I think upping the discounts that you get from passives like Athletics is a better way to go. But, like Darastix said, it really doesn't have to be changed too much.
You propably thought that up because Stam builds are not fully viable in PvP and lategame right now and having an extra stat for this would leave more for offensive actions.dennis.schmelzleb16_ESO wrote: »...4th resource (endurance?) for stealth, sprint, dodge, block, cc-break.
Everyone has 1000 base.
Armorglyphs to raise it.
No, Stamina is fine the way it is. Once you learn to balance your combat abilities you will see this.
ferzalrwb17_ESO wrote: »No, Stamina is fine the way it is. Once you learn to balance your combat abilities you will see this.
Said the mage.
Currently stamina builds are disadvantaged because they cannot afford to drain their stamina resource to zero on attacking like a mage can and still have the ability to base-attack and dodge/break/block/run.
There's a number of ways to address the problems but something has to be done because, atm, this game is lacking viable mundane weapon classes. It's mages, mages, mages. This was clearly not the intention and is a long way from WAI.