ZOS_TristanK wrote: »Hey, all. We're applying a fix to the mercenary merchants in Cyrodiil right now, so we've temporarily disabled them. Keep an eye out here, as we'll be sure to update when they're back!
dap_robertb16_ESO wrote: »Would that explain the wide scale server kick earlier in the EU evening?
This is absolute *** to take them out of the game. It takes away from the underpopped factions. The *** hell.
I *** hate ZoS and this game. Making stupid *** calls and ninja removing, ninja nerfing and being cloaked in a shadow of lies.
This is absolute *** to take them out of the game. It takes away from the underpopped factions. The *** hell.
I *** hate ZoS and this game. Making stupid *** calls and ninja removing, ninja nerfing and being cloaked in a shadow of lies.
The infamous "Soon" from ZoS. So by now, all of you customers know that Soon from you guys means for *** ever. So while you guys sit on your hands thinking on what to do or how to fix it. THE ONLY way EP is able to hold off the DC zerg on Bloodthorn is now tossed out the window. So you couldn't let it just go on for months like you did the caltrop exploit?ZOS_TristanK wrote: »Our apologies if we were unclear before. The merchants will return. We had to temporarily disable them to apply a fix, but will have them back online as soon as we can. We know that this is frustrating and appreciate everyone's understanding in the meantime.
So, you allow several weeks to use caltrops exploit, and now disabling uncontrollable bug this way? ok....
ZOS workres, pls open a dictionary with "bad" words, this shows my opinion about you.
how about you disable world bosses, that don't give achievment? Doors in keeps, that can't be used after repairs for some ppl, delete all not working quests, remove horses, since they are still bugged like hell, remove weapons, since they can't be switched when needed, disable resurect, cause it's exploitable (res not using gems)... for whole list of what you must disable, read support section of this forum.
They don't do something right to stop a bug people QQ. They do something right to stop a bug people QQ.So, you allow several weeks to use caltrops exploit, and now disabling uncontrollable bug this way? ok....
ZOS workres, pls open a dictionary with "bad" words, this shows my opinion about you.
how about you disable world bosses, that don't give achievment? Doors in keeps, that can't be used after repairs for some ppl, delete all not working quests, remove horses, since they are still bugged like hell, remove weapons, since they can't be switched when needed, disable resurect, cause it's exploitable (res not using gems)... for whole list of what you must disable, read support section of this forum.
THE ONLY way EP is able to hold off the DC zerg on Bloodthorn is now tossed out the window. So you couldn't let it just go on for months like you did the caltrop exploit?
ZOS_TristanK wrote: »Hey, all. We're applying a fix to the mercenary merchants in Cyrodiil right now, so we've temporarily disabled them. Keep an eye out here, as we'll be sure to update when they're back!
ZOS_TristanK wrote: »Our apologies if we were unclear before. The merchants will return. We had to temporarily disable them to apply a fix, but will have them back online as soon as we can. We know that this is frustrating and appreciate everyone's understanding in the meantime.