Greetings and salutations members of the Elder Scrolls Online community,
As I imagine many of you have likely seen, there are a few noticeable issues with the emperorship as it currently stands. The number one player at the top of the leaderboard has the ability to maintain and hoard the emperorship, largely because the emperor passives make it more efficient and easier to farm AP. The other glaring issue is how the emperorship, itself, functions. The passives give the individual player major boosts to regeneration, ultimate gains, stat increases, siege damage, etc.
I'll explain what's wrong with only one player being able to have access to the emperorship. First, I'll give a lore justification. The Interregnum is a time of great instability. While this time period progresses, many emperors are being crowned and deposed on a relative frequent basis. It does not make sense in the slightest that the same player can be deposed and crowned again infinitely. Being deposed in real life generally means you are dead.
Here is the issue from a game play perspective. People having a shot at the emperorship keeps AvA competitive and players coming back. If one player has a permanent hold on the emperorship, it causes players to lose interest in the game, transfer campaigns, or quit entirely. I have witnessed dozens of players, if not more, leave just because they felt the emperor was being "selfish" and not accommodating the alliance.
I don't personally blame the player in the slightest. The game allows him/her to do this, so why wouldn't they? The issue is poor game design on ZOS' part. My solution to fix one player hoarding emperorship is to implement a term limit. This limit would last the duration of the campaign until reset, so whether you get one or two terms, after that you cannot be emperor for the duration of the campaign. This would provide a lot more flexibility in the system, promote competition, and wouldn't lead to the emperors hoarding or trading that is rampant in the game currently with guilds who get it. This also makes the emperor care about maintaining the map and not being apathetic and expecting to be emperor all the time.
Once the player has reached their term limit with the emperorship, they would be placed on a former emperor leaderboard to keep the emperor leaderboard organized and consistent. This would allow the top ten players on the emperor a shot at actually being emperor, as well as still maintaining the exclusivity of emperor and competitiveness. Now lets talk about how to resolve the issues with how the emperor functions.
The emperor, in theory, is meant to be the leader of his/her alliance. The problem with how the emperor works in this game is the actual passives do not accommodate what an emperor should do. The 250 health boost is nice, but the emperor should be more built directly to help the alliance. The passives only give the player individual boosts, making him/her tougher to kill. What I believe the emperorship passives should do instead is provide support via group buffs and rally calls.
Having an emperor should inspire the troops, boost morale, and make everyone in that area more efficient. Obviously, these group buffs wouldn't make everyone as powerful as the current emperor passives do, but certainly make them a force to be reckoned with. The major issue with emperor as it stands is many are after the passives one gains from holding the title. Remove the individual passives, make emperor a support/group buffer, and min/maxers and the rest wouldn't try to figure out ways of abusing and exploiting the system for all of their buddies.
These solutions would make those who become emperor more alert and attentive. They would fight harder to maintain the emperorship, as they know their time with it would be limited. This would provide others at the top with a chance to be emperor, and give more competition and flexibility on the leaderboard. The emperorship would also be more useful for AvA rather than just one individual player, as their passives would provide benefits to groups and not just one person.
Feel free to leave your comments below as I have discussed this with many players in AvA and they agree that the emperorship should have term limits and that they should be leaders of their alliance rather than just one over-powered player. Do you have other suggestions to make emperors more meaningful and relevant? Do you disagree? All feedback is welcome.
Regards,
Imperator Clydus
Edited by Imperator_Clydus on 7 June 2014 10:22
The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai