Here is how I would modify the current game to make Veteran content more enjoyable and meaningful while maintaining faction pride and eliminating quest grinding.
1. Retool the non-VR zones via restructuring and XP changes.
- Convert The Wailing Prison and starter islands to levels 1 – 7 and make them mandatory.
- Convert Glenumbra/Auridon/Stonefalls to levels 8 – 16.
- Convert Stormhaven/Grahtwood/Deshaan to levels 17 – 25.
- Convert Rivenspire/Greenshade/Shadowfen to levels 26 – 34.
- Convert Alik’r Desert/Malabal Tor/Eastmarch to levels 35 – 43.
- Remove Bangkorai/Reaper’s March/The Rift from the 1-50 leveling experience.
- Convert Coldharbour to levels 44 – 50.
- Move the final Fighters Guild and Mages Guild quests to Coldharbour.
- Adjust XP allocations and achievements as necessary.
- Rewrite quests to wrap up storylines in four main zones instead of five.
2. Eliminate VR zones and the gameplay in the other zones. Once you defeat Molag Bal, you will no longer be transported to the next counter-clockwise alliance to begin questing anew. If you are an AD, DC or EP character, you will never set foot in another alliance’s territory. If you want to experience the content, create an alt.
3. Once you hit level 50, it remains level 50 instead of instantly becoming VR1. You must now progress from level 50 to level VR1. Keep the VR level progression in line with the 1-50 level progression. While VR1 will still require maybe 150K points based on the current level 50 requiring over 100K (if I remember correctly), do not add a new 150K VP requirement to each level (like the current addition of 456K VP for each level). Make the new level requirement a percentage of the current level, such as making VR2 require 10% more than VR1, etc. This will prevent VR10 from requiring over 4 million VP. Keep the VR content entry key of defeating Molag Bal to prevent low level players from accessing the zones.
4. Each time a new VR level is reached, grant the player a skill point and give them the option to increase either their Magicka, Health or Stamina, just like what happens when I level up from 1-50.
5. Convert Bangkorai/Reaper’s March/The Rift to be repeatable, end game quest, grind and dungeon zones. Rewrite quests to give them stories and enemies not tied to a specific faction, such as Daedra or Imperials or even something new. The retooled zones need to be faction neutral as well as accessible and enjoyable by all from a story perspective. The zones also need to be accessible by any VR player at any time with no sequence tied to them whatsoever. Give players the choice of what they want to do and where they want to go.
6. Make each of these three VR zones support content from VR1 to VR10. With repeatable content, picking and choosing what to do to reach VR10 is not an issue. I suggest:
- Permit every quest in all three zones to be completed once a day like the city quests in Cyrodiil. Eliminate quest daisy chains and focus more on the site objectives that convert map locales from black to white. Each map has enough locales and quests to divide them up for every level between VR1 and VR10.
- Make the six solo/duo delves or dungeons be tied to specific levels: VR1, VR2, VR4, VR6, VR8 and VR10. Put a daily repeatable quest in each one of them. Give regular XP each day for daily delve/dungeon boss kill. For each subsequent kill that day, the boss will reward 1/20th of the XP that is rewarded for the first kill each day. Also, reduce gold and loot rewards for all kills after the first one.
- Make the single public dungeon be VR10. These dungeons are already tougher than the solo/duo dungeons so let’s keep that going. Apply the same daily repeatable quests, boss XP and loot rules as above.
- Make the four player Undaunted (group) dungeon in each zone be VR5 with the same quest, XP and loot rules as the other dungeons.
- Make the six world (skull bosses) be VR1, VR3, VR5, VR7, VR9 and VR10 with the same XP and loot rules.
- Allow players to travel freely between the three zones. If people want to quest or grind mobs/bosses or dungeon dive, then let them do so. All content is optional so let people play how they want. For instance, if I want to complete all VR1 quests and all VR8+ bosses and dungeons each day, then let me do that for all three zones.
- Scale (reduce) VP from all sources so that if I clear an entire zone in a single day, I do not gain more than 1 VR level. This may require a cap on the amount of VP earned from non-boss mobs each day to prevent exploits and rushed leveling.
- Make mob difficulty proportional to the difficulty increases in the non-VR zones instead of making a VR1 mob 2-3x as difficult to kill as a level 50 mob.
7. Implement a Difficulty option for players: Easy, Moderate and Hardcore. Let players choose the difficulty level and phase them into zones with players who have chosen the same option. Increase XP, gold and loot based on the difficulty level chosen. The difficulty option will apply to quest, mob, boss and dungeon difficulties. Relative XP/VP and loot percentages of 80%/100%/120% for the three difficulty levels could be used. Also adjust quest loot rewards accordingly: Easy level quest rewards should be green; Moderate should be blue and Hardcore should be purple.
8. To help compensate for the lack of skyshards due to the lack of access to the bulk of the other factions’ zones, make each VR zone skyshard worth 1 skill point instead of 1/3 of a skill point.
9. Grant a one-time only skill point for each quest that converts a map locale from black to white. These quest skill points are not granted daily.
10. Reward VP for unlocking chests and discovering locales.
11. Spread the various crafting mats across the zone as each of the three zones now needs to support all of the Veteran level mat types instead of the single type in each of the current VR zones. Most importantly, only put VR level mats in the VR zones (no low level Provisioning items).
12. Keep the current VR dungeons in the first two zones of each alliance. Tweak the leveling or scaling as needed.
13. Keep Craglorn as the Group Adventure Zone for VR11-12. It doesn’t need to be restructured like the other zones.
14. Adjust the Cyrodiil PVE quests to keep them in line with the new VR zones and VP changes. Daily quests should be added to each of the Cyrodiil delves/dungeons/caves.
15. Convert the three Dolmens in each zone to be VR2, VR6 and VR10
I would also be open to the idea of allowing players from all three factions to play together in the three new end game VR zones given how they are now neutral and not faction specific.
I think implementing these changes would make the Veteran content far more palatable for many people and it would also increase replayablability for the game as whole.
I would probably also swap The Rift and Eastmarch so that the former is the fourth alliance zone and the latter is the VR zone so that all of the EP alliance zones are contiguous and easily accessed by the 1-50 level players.