First of all, this is not a thread to discuss class mecanics, and which one is OP or UP. So let's not discuss about class skill lines.
What I'd like to discuss is the unbalance between Magicka and Stamina based characters.
At the moment, the obvious choice would be to go all light width destro/resto staff for many reasons but i can resume this reasons to two main reasons :
- The Output dps/mana cost is good
- There's a lot of ways to replenish magicka
Without even considering class skills that give back magicka, simply by using staffs and light armor sets, you can sustain a pretty long fight without lacking magicka.
Destruction staff has the Destruction Expert passive and the Elemental Drain ability (which has become quite useless now)
Restoration staff has the Siphon Spirit and the 10% magicka refund through Heavy Attack.
And sets can provide cost reduction or magicka refund (magicka furnace).
I don't say this must be nerfed, I'm just pointing the mecanics.
On the other side, we have Stamina, with 2H,DW, 1H/S, Bows and medium/heavy armors, and the fighters guild :
- The Output dps/stamina cost is not that good
- There's a few ways to replenish stamina
First of all, you can't go full stamina, as your class skills require magicka, but let's say that base magicka is enough. So we go for Stamina/Health.
On top of that, you use a lot of stamina even when you don't use skills :
- You use stamina when you block
- You use stamina when you dodge (roll)
- You use stamina when you stun or bash
Now let's take a look at armors skills and passives :
- Medium armor will give you 28% stamina regen increase (which will make 14% if soft caped)
- Medium armor will reduce the cost of Roll Dodge by 28%
- Heavy armor ... will give you a 10% discount on blocking
Now for the weapons, they all give you a 20% reduction of stamina cost as a passive (except for 1H/S that give you 10% and 50% on blocking). That's quite the same as light armor for magicka.
- 2H : Only one passive granting extra stamina regen (but not giving back stamina)
- 1H/S : Nothing to restore stamina
- DW : The Whirling Morph Blade restores stamina for 10 seconds based on number of targets hit on a 5m radius
- Bow : Nothing to restore stamina
Ok, so here, we have a few skills/passives that increase stamina regen, which is usually soft caped, and then half as usefull as it should be.
And yes, one PBAoE which restores stamina on a small radius, but not enough to sustain dps.
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All beeing said, it's obvious that Stamina based abilities need some help/love to be as viable as magicka based builds.
Here are some thoughts that could help the discussion :
- Should ZOS change some of "increase stamina regen" to "give back X stamina" ?
- Should they decrease the cost / increase the dps of stamina abilities ?
- Anything else ?
DK Vet 12 / NB Vampire Vet 7 / Sorcerer Vet 5 / Templar WW - Guilde Les pochtrons