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PTS needs to be open to all now.

Sunrock
Sunrock
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With all the changes to the the classes for the last months that are completely stupid I wonder what the "special invited PTS" players are doing, or even if ZOS even listen to them.

ZOS need to open up PTS for ever yesterday because all the class changes are quite bad. Because they nerf the wrong skills. Post VR 8 zones it's close to impossible to kill any solo quests mobs in melee/close quarter.

Melee needs to be allot more viable in PvE VR ++ content or you will start to loose allot of players because as it is now every class needs to use destro + restro staff or not do VR ++ quests at all. This has to be looked at ASAP because you're loosing subscribers because of this.
  • FrauPerchta
    FrauPerchta
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    I much prefer online games that have a Test server that anyone that wishes to can run the Test client and play on. Much better testing feedback and bug stomping before Test is published to Live
  • Denaia
    Denaia
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    Yesterday's patch isn't what goes on the pts, too small for that and it would make the wait for any fixes way longer. So I don't really get your problem.
  • BBSooner
    BBSooner
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    Didn't a ZOS CM post that pts is being opened up to everybody "soon"?
  • steveb16_ESO46
    steveb16_ESO46
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    Denaia wrote: »
    Yesterday's patch isn't what goes on the pts, too small for that and it would make the wait for any fixes way longer. So I don't really get your problem.

    I'm going to take a wild stab in the dark (which coincidentally is the ZMO technique for bug fixing) and say it's something to do with patches breaking more than they fix.
  • Denaia
    Denaia
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    Denaia wrote: »
    Yesterday's patch isn't what goes on the pts, too small for that and it would make the wait for any fixes way longer. So I don't really get your problem.

    I'm going to take a wild stab in the dark (which coincidentally is the ZMO technique for bug fixing) and say it's something to do with patches breaking more than they fix.

    You know how hard it is to program very difficult software? Chances are something breaks even if you test it alot. Making these small patches being tested on the PTS first would result in important fixes coming 10 days later then now before they can start working on more fixes.

    I rather have the situation now : bug fixes every 7 days.
  • Gedalya
    Gedalya
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    class101 wrote: »

    Yes, as @class101 mentioned it has been announced and is in-bound so rest assured you have will be able to access in the future; it's just not clear when.

    Lastly,
    ZOS need to open up PTS for ever yesterday because all the class changes are quite bad.

    What does that even mean? "for every yesterday"
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Wintersage
    Wintersage
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    Denaia wrote: »
    You know how hard it is to program very difficult software?
    Apparently very difficult?
  • steveb16_ESO46
    steveb16_ESO46
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    Denaia wrote: »
    Denaia wrote: »
    Yesterday's patch isn't what goes on the pts, too small for that and it would make the wait for any fixes way longer. So I don't really get your problem.

    I'm going to take a wild stab in the dark (which coincidentally is the ZMO technique for bug fixing) and say it's something to do with patches breaking more than they fix.

    You know how hard it is to program very difficult software? Chances are something breaks even if you test it alot. Making these small patches being tested on the PTS first would result in important fixes coming 10 days later then now before they can start working on more fixes.

    I rather have the situation now : bug fixes every 7 days.

    If the bug fixes weren't so often fixing the bug fixes in the previous patch you might have a point. As it is even major stuff like Craglorn, which has supposedly been tested, arrives with bugs and exploits the size of godzilla.

    But to be fair - PTS testers say they reported them. they were just ignored.
  • Denaia
    Denaia
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    Denaia wrote: »
    Denaia wrote: »
    Yesterday's patch isn't what goes on the pts, too small for that and it would make the wait for any fixes way longer. So I don't really get your problem.

    I'm going to take a wild stab in the dark (which coincidentally is the ZMO technique for bug fixing) and say it's something to do with patches breaking more than they fix.

    You know how hard it is to program very difficult software? Chances are something breaks even if you test it alot. Making these small patches being tested on the PTS first would result in important fixes coming 10 days later then now before they can start working on more fixes.

    I rather have the situation now : bug fixes every 7 days.

    If the bug fixes weren't so often fixing the bug fixes in the previous patch you might have a point. As it is even major stuff like Craglorn, which has supposedly been tested, arrives with bugs and exploits the size of godzilla.

    But to be fair - PTS testers say they reported them. they were just ignored.

    I hear enough people saying they played the PTS to find exploits so they could abuse them. It's not only zenimax here.
  • steveb16_ESO46
    steveb16_ESO46
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    Denaia wrote: »
    I hear enough people saying they played the PTS to find exploits so they could abuse them. It's not only zenimax here.

    Zenimax's test procedures. Besides I know from the stress beta there were a ton of bugs reported and not fixed.

    Remember what happened? It was found that under real world load the phase engine could break any quest that required a spawn.

    Their solution? A big, untested patch they claimed fixed everything but fixed nothing at all.

    For all intents and purposes the first time anything gets tested is when we play it.

    Proper testing requires three things - tested under real stress conditions, testers who report what they find and Zenimax listening.
  • Denaia
    Denaia
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    Denaia wrote: »
    I hear enough people saying they played the PTS to find exploits so they could abuse them. It's not only zenimax here.

    Zenimax's test procedures. Besides I know from the stress beta there were a ton of bugs reported and not fixed.

    Remember what happened? It was found that under real world load the phase engine could break any quest that required a spawn.

    Their solution? A big, untested patch they claimed fixed everything but fixed nothing at all.

    For all intents and purposes the first time anything gets tested is when we play it.

    Proper testing requires three things - tested under real stress conditions, testers who report what they find and Zenimax listening.

    And that is a perfect way to test bigcontent patches. It isn't worth testing bugfixes because that would make it impossible to fix gamebreaking bugs asap instead a gamebreaking bug has to stay for 10 days before you can do anything about it.
  • steveb16_ESO46
    steveb16_ESO46
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    They keep on posting 'fixes' that fix nothing and break other stuff. This isn't acceptable. The whole VR mobs overkill thing is still going on despite repeated claims to have solved it. You have to have some sort of procedure for testing that your fixes actually work.

    That this fix hadn't worked was discovered within minutes of the 'fix' going live. The problem was discovered within minutes of Craglorn going live. These problems are often so big and so immediately obvious it suggests no one even loaded the game up and played for an hour.

    It looks to me that they make coding changes that 'should' work but don't consider how these changes might work in practice or interact with other factors. Like the targeting 'fix' that disables your skill bar.
    Edited by steveb16_ESO46 on 3 June 2014 14:46
  • Gwarok
    Gwarok
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    If the bug fixes weren't so often fixing the bug fixes in the previous patch you might have a point. As it is even major stuff like Craglorn, which has supposedly been tested, arrives with bugs and exploits the size of godzilla.

    But to be fair - PTS testers say they reported them. they were just ignored.

    Having been apart of the beta "testing" since the end of October....
    Where we are NOW , right here, right now (minus the "Craglorn Patch/Content") is where we should have been in March 2014. The beta server SHOULD have been opened 24/7 THEN, and I personally feel that it should have been opened 24/7 as far back as (IIRC) 2/13/14-ish beta test period. Having been there, done that; believe you, me we asked...no... we begged @ZOS to open them.

    #ThreeMonthRule
    Edited by Gwarok on 3 June 2014 14:49
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • steveb16_ESO46
    steveb16_ESO46
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    I'm playing ArcheAge alpha. It's permanently open and it has a population in excess of what any server will hold when going live. Every change made is going to have the hell tested out of it by thousands of players at all levels of the game.

    And even though the alpha is a modified version of the original Korean pre-release it's in a far better state than ESO is now and that's just sad. I've played for a few dozen hours and the only problems have been 3 sudden disconnects and one falling through missing textures.

    Quests all work. skills all work. weapon swapping all works. grouping all works.

    The alpha is going to run permanently as the test server where our characters won't be wiped and there will be added extra beta test events.

    They are even testing and improving the hacker shield technology.

    Will it be perfect when released? No.

    But it won't be through lack of extended and ongoing mass testing and it will be complete.

    I'd still rather be playing ESO but ZMO need to pull their fingers out and start fixing stuff rather than breaking it.
  • Phantax
    Phantax
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    Edited by Phantax on 3 June 2014 15:10
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • kitsinni
    kitsinni
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    Denaia wrote: »
    Denaia wrote: »
    Yesterday's patch isn't what goes on the pts, too small for that and it would make the wait for any fixes way longer. So I don't really get your problem.

    I'm going to take a wild stab in the dark (which coincidentally is the ZMO technique for bug fixing) and say it's something to do with patches breaking more than they fix.

    You know how hard it is to program very difficult software? Chances are something breaks even if you test it alot. Making these small patches being tested on the PTS first would result in important fixes coming 10 days later then now before they can start working on more fixes.

    I rather have the situation now : bug fixes every 7 days.

    The chances of finding it and having it reported instead of people keeping it a secret to exploit and get ahead when it goes live are a lot better when anyone can test than when a select group of people are the only ones allowed to test.
  • nerevarine1138
    nerevarine1138
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    They already said the next PTS will be open to everyone. Why does this thread exist?
    ----
    Murray?
  • steveb16_ESO46
    steveb16_ESO46
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    They already said the next PTS will be open to everyone. Why does this thread exist?

    Because they say a lot of things. >:)

    Usually in obscure places the OP probably hasn't seen.

  • Sunrock
    Sunrock
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    Denaia wrote: »
    Yesterday's patch isn't what goes on the pts, too small for that and it would make the wait for any fixes way longer. So I don't really get your problem.

    I refear more about all patches sens 1.0
  • SirAndy
    SirAndy
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    Sunrock wrote: »
    ZOS need to open up PTS
    I agree but i'm afraid y'all be disappointed.

    The PTS is not, and never has been, what you think it is ...
    ;-)
    Edited by SirAndy on 3 June 2014 18:22
  • Sunrock
    Sunrock
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    SirAndy wrote: »
    Sunrock wrote: »
    ZOS need to open up PTS
    I agree but i'm afraid y'all be disappointed.

    The PTS is not, and never has been, what you think it is ...
    ;-)

    I don't know what experience you have. However I have quite extended experience on the PTS in different MMORPG's where I have raided with the QA team.

    So I think I know what I can expect from a PTS

    Edited by Sunrock on 3 June 2014 18:39
  • SirAndy
    SirAndy
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    Sunrock wrote: »
    So I think I know what I can expect from a PTS
    Good luck to you then. I've been on the PTS for 8 months now and it is *not* a QA server.

    If you think you'll get to test every patch on the PTS before it goes live, you'll be in for a rude awakening. The PTS has never worked that way.
    ;-)
  • Svann
    Svann
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    Wintersage wrote: »
    Denaia wrote: »
    You know how hard it is to program very difficult software?
    Apparently very difficult?

    No, its really very very every difficult.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    The PTS will be open for all active subscribers very soon. :)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • LameoveR
    LameoveR
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    Uh-oh. Then we'll get posts like "NERF %classname%, it kills me everytime!"
    Or "BUFF %classname% i can't kill anyone!"
  • Lorkhan
    Lorkhan
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    The PTS will be open for all active subscribers very soon. :)

    sweet, good news
  • Dubah
    Dubah
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    The PTS will be open for all active subscribers very soon. :)

    See this is exactly what I am talking about, NO COMMUNICATION! This is your first step and the reason why people are leaving... YOUR CUSTOMER BASE is in dire need of a fix for crap and your responses are always "Soon" This is BS and sadly i hate to say it the reason why this game is going to fail. The game is out already we have details on everything and you guys are still trying to spoon feed us this soon crap. Sorry ZOS your priorities are backwards and my sub is gone all because of this post right here... I'm tired of this soon crap, im a paying CUSTOMER!!! How would you like it if you put your car in the shop and every time you called and asked when it will be fixed they would say "Soon :smile: " you wouldn't like it at all? SO why do it to us @ZOS_GinaBruno‌ ?
    Edited by Dubah on 3 June 2014 20:05
  • Moiskormoimi
    Moiskormoimi
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    Sunrock wrote: »
    SirAndy wrote: »
    Sunrock wrote: »
    ZOS need to open up PTS
    I agree but i'm afraid y'all be disappointed.

    The PTS is not, and never has been, what you think it is ...
    ;-)

    I don't know what experience you have. However I have quite extended experience on the PTS in different MMORPG's where I have raided with the QA team.

    So I think I know what I can expect from a PTS

    This isn't that, I assure you. This pts is lackluster at best, and regardless of how many bugs you report, most of them will get patched right on through. I've been pts since last September for this game. It has never worked as intended.
  • TheBucket
    TheBucket
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    ^ because they dont have an official date and if they were to give a date and miss that deadline. You would be the first to cry about it.

    Soon is a reasonable answer. Im sure you give exact dates and explanations every time you carry a conversation in your business.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
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