While stamina and magicka are both used as resource for skills stamina not only have the disadvantage of scaling poorly damage wise but also to be expended and wasted into block/interrupt/running/stun breaker/stealth which leads to stamina build being most useless about 90% of the time thanks to you being out of it without even using your ability. lets have an analysis over stamina over the course of elder scrolls history
Many truth on stamina
1. In all elder scrolls Stamina ALWAYS has regenerated faster as a resource then Magicka has even on equal point level. While there is indeed many ability in the game that help recover stamina at a good rate most of them are limited to the nightblades. Now if I could constantly have the boost to stamina regen active that would be a + but it works only for 6 second and only after using a shadow spell or if you actualy are using the haste ability. In elder scroll online stamina also has the issue of regenerating insanely slower when in battle wich wasn't the case back in skyrim or oblivion
2. In previous elder scrolls game weapon attack especialy power attack consumed stamina and use and the less stamina you had the weaker the damage were. However in ESO stamina attack damage isn't related to remaining stamina on the bar.
3. While magicka always dealth better damage then stamina in the long run (see elder scroll oblivion and most of skyrim when its modded) due to its large consuming cost wich made you more often then enough run out of it quickly and then be forced to run around or wait for your bar to be back stamina had the large advantage of having a very good regeneration rate (3 to 6 time the one of magicka) and consume way less. As a result while you could cast a lightning bolt for 80 damage in oblivion swinging that daedric 30 damage sword 3 time resulted into the same thing but forced you to melee contact and or the use of a very long casting ability (aka bow wich shoot about once every 2 second), While indeed stamina has always been sub par damage wise to magicka it had the advantage of behing usable a lot more and as such compensated for that loss.
How to keep stamina on par with magicka
Ability damage scaling:
Make it so all stamina ability gains a damage bonus of up to 100% based on how much stamina is left on the bar. This alone will justify player not spending their stamina uselessly like in some spamming game. This will also give value to ability wich increase stamina recovery such as haste or nightblade bonuses
Recovery:
Make it so stamina recovery becomes accessible to some point to about all the class or make it a speciality of the nightblade therefore deeming them the actual master of stamina based build.
Change the cost:
Stamina ability should have smaller cost to compensate for the waste from dodging/running/blocking constantly. Having ability wich cost you 1/5 of your bar when used especialy at the current stamina recovery rate is ridiculus. You either need to dramatically reduce their cost to reflect the constant stamina burn reality or make all the other gimmick cost way less or next to nothing at all
Edited by Kyubi_3002b16_ESO on 2 June 2014 18:06 One bow to darken the sun
One bow to unite the clans
One bow to conquer the world and in darkness drown it...
- Prophecy of the tyranny of the sun