Hello fan base, hello Zenimax,
this may or may not contain spoilers. Folks, ye have been warned!
Ever since I got to Veteran level I’ve been thinking a lot about Veteran content in the two remaining alliance regions (let’s call them that). At first, I found the idea great that you would be able to travel all alliance territories with one single character. Now, standing in Deshaan in the middle of the Ebonheart Pact looking north towards Stonefalls and south towards Lizard Country I can only shudder at the level of fail Zenimax allowed themselves to implement into, well, Veteran gameplay.
But let me recall the story so far: I am a proud member of the Aldmeri Dominion. Choosing an Alliance at the start of the game was one of the most important decisions I made. Then the story unfolded: I met one of the coolest cats since Puss In Boots from Shrek and helped a hands-on no-*** juvenile Queen secure her realm against multiple staggering odds, including Covenant and Pact forces.
Simultaneously I did everything possible to help a blind old man across the street and interdict
Sansha Daedra Incursions all across the Dominion. Finally, after many a great obstacle I managed to get a spark of Divine Power and defeat
Malcom McDowell Molag Bal, thus halting the Planemeld and negating all his plans to absorb Tamriel for I don’t know how long. I still smirk when I think of Abnur Lannister trying to reactivate the Amulet Of Kings. So far so good. Ah yes, and I was awarded Veteran Level 1.
The prelude to the opening up of the other alliance territories was an intermezzo with Meridia explaining that there was another war going on and that in order to combat my enemies I had to understand them first. Well, apart from having thwarted Covenant and Pact forces for 50ish levels already, who am I to complain to a Daedra who had obviously read Sun Tzu’s “Art Of War”?
All that ended in a complete disappointment when I began my travels in the Ebonheart Pact. It had virtually nothing to do with the story and all the decisions I made so far. I don’t mind the difficulty and I don’t even mind moving through enemy territory. I don’t mind mushroom forests and volcanos and I don’t mind incompetent conjurors fumbling around with the Brothers Of Strife. Hell, but I have a serious problem with having to do quests that require me to help my enemy and kill my own folks who are in turn essentially trying to give my enemy a hard time on their home turf. I don’t want to get XP for killing my brothers in arms. I play Aldmeri Dominion! I mean, if I recall correctly I am even an honorary member of the Auridon First Marines. And you give me this? Then to add insult to damage people keep telling me I have no soul. You gotta be joking! I mean, I know Meridia did a thing or two to me but this is just hurting.
Then, it’s the Dark Anchors. They are there. I may be suffering from Alzheimer but wasn’t I the one who halted the Planemeld? Wasn’t I the one who stopped Little Mo’? There should be no Dark Anchors anymore for crying out loud! Or is it a splintered cult or something that has usurped Mo’ and stole his secret technology? Gosh! What a waste of opportunities to continue the dense storyline any further.
Zenimax, seriously: You destroy your own story the moment your players become Veterans, because you turn everything they have achieved so far in the storyline upside down. No, you delete it basically. Let me repeat: What you spoon-feed us are two warmed-up 1-50 areas with NO connection to what players accomplished before. You just raise the difficulty and offer us quests that make no sense for our faction. I hate the decadent and debaucherous Pact and I despise the arrogant and militaristic Covenant.
Like I said, it’s nothing against moving through enemy territory, but you should design other quests or at least give us other quest choices so the quests make a difference. I would like to HELP my folks there, not kill them. This is unimmersive in the extreme in an online game of a game series that was always proud of the level of immersion it offered to its players. You seriously have to fix this and give us alternate storylines in those areas.
Here are some alternatives I could think of:
- Let players join the “Senior” ranks in the Mages Guild or Fighter Guild so that they can move freely and act neutrally in other lands. They would have HQs in the major cities and can mop up remaining Daedric resistance and local cults from there. This would work especially well with all the scattered dungeons and temples where you face Daedric enemies. After all, there are other Daedric Princes appearing throughout the storyline
- Let players join black ops/covert forces: Add military locale markers for enemy camps, add a new variety of books that represent enemy orders and other correspondences and boost exploration XP. You might fill the new locales with tough mobs that alert even more tough mobs, when the players are spotted.
- Install recon/scouting missions like in Cyrodiil. You might spice them up by offering other goals that we know from similar “behind the lines” quests like burning stuff, poisoning stuff, installing portal foci, etc.
- Let players join embassy staff and act from the major cities. Ideal for more subterfuge and more “place object A in house B” or “meet person X and stay hidden” quests
Some of this may or may not be already directed towards the Dark Brotherhood or Thieves’ Guild motifs but I really came up with these basic ideas, because – well, I said it – the storyline beyond level 50 is unbearable.
One word about Craglorn: I was sceptical about an update that addresses the high end players only two months after the game’s release but today my opinion on this is a different one. There can be no complaints about all the Veterans migrating to Craglorn, because it lets your character start (again) where he deserves it: The storyline is neutral and detached from alliance territories, therefore it makes sense, it is a true post-Planemeld one and has no freaking Dark Anchors that make you think “Hmmm, wasn’t there something?”
I’d appreciate it if Zenimax gave this a thought and thinks of ways to implement this in the alliance territories as well. All good things should come to those who wait (or hope)…
Thanks for reading and considering,
Menelaos
...und Gallileo dreht sich doch!