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Caltrops: Unable to fix this bug or unwilling to fix this bug?

IKilled007
IKilled007
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There are two possibilities: the devs are unable to fix caltrops or they are unwilling to fix caltrops. This bug has been going on for weeks. If the devs are unable to fix it, why haven't they just removed caltrops from the game? If the devs are unwilling to fix it, why do they want siege immunity in the game? Makes no sense.

Can we get an explanation here?
The only substitute for victory is overkill.
  • Hodorius
    Hodorius
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    http://forums.elderscrollsonline.com/discussion/105348/patch-v-1-1-3-preview/p1

    Caltrops: Fixed an issue with Caltrops – you will no longer be immune to siege damage.
    Edited by Hodorius on 2 June 2014 08:46
  • Samadhi
    Samadhi
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    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • nukeyoo
    nukeyoo
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    umm I was surfing the interwebz for caltrop removal pornz and found this forum thread and this other one that seems relevant
    forums.elderscrollsonline.com/discussion/105348/patch-v-1-1-3-preview/p1

    your welcome for being the first person to show you
    sadie-awkward-youre-welcome-gif.gif
    Edited by nukeyoo on 2 June 2014 09:44
    - done w/ it
  • Nijjion
    Nijjion
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    Still took them 2 weeks + to fix it... once they knew of the problem it should of been disabled straight away.

    Same goes for mercenaries.
    NijjijjioN - DK - AR27
    NijjioN - NB -
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    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Mends_from_Shadows
    3 weeks+*
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    4+ weeks
  • Thechemicals
    Thechemicals
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    Since release.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • shanersimms_ESO
    shanersimms_ESO
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    Since Padomay assaulted Anu.

    I hear Anu used the caltrops exploit to take 0 siege damage from him. True story.
    -Lord Shaszahan the Archmage, of The Septim Bloodline
  • joshisanonymous
    joshisanonymous
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    Nijjion wrote: »
    Still took them 2 weeks + to fix it... once they knew of the problem it should of been disabled straight away.

    Same goes for mercenaries.

    Since it was apparently not limited to caltrops, they would have had to disable all AoE...

    Really though, they fixed it, and people are still finding reasons to complain about that? Get over it. It's just a game.
    Fedrals: PC / NA / EP / NB

  • frwinters_ESO
    frwinters_ESO
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    OMG took them 4 weeks to fix this game sucks /sarcasm

    They are fixing it. Perhaps they didn't know how to fix it until now. Maybe they needed to test it a few times with a few different fixes until they got it rght. Maybe the devs were away for Memorial day having bbq's with there families not worrying about there day to day job.

    Give them a break. Once they acknowledge a bug you should be happy and be patient until they fix it. People have still been pvping there buts off even with the bug. If they drop caltrops, ill drop caltrops, now where forced to duke it out.

    Next im sure they will fix the invulnerable mages.
  • Mends_from_Shadows
    OMG took them 4 weeks to fix this game sucks /sarcasm

    They are fixing it. Perhaps they didn't know how to fix it until now. Maybe they needed to test it a few times with a few different fixes until they got it rght. Maybe the devs were away for Memorial day having bbq's with there families not worrying about there day to day job.

    Give them a break. Once they acknowledge a bug you should be happy and be patient until they fix it. People have still been pvping there buts off even with the bug. If they drop caltrops, ill drop caltrops, now where forced to duke it out.

    Next im sure they will fix the invulnerable mages.

    Yeah acknowledging an issue then 4 weeks later they fix it is a great business plan. Real genius right here.

    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • Baphomet
    Baphomet
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    Mercenaries are stille invulnerable after patch 1.1.3 - they weren't fixed.
    Edited by Baphomet on 2 June 2014 17:42
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  • Mends_from_Shadows
    Baphomet wrote: »
    Mercenaries are stille invulnerable after patch 1.1.3 - they weren't fixed.

    Pretty sure they haven't even acknowledged it's a problem.
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • Halrloprillalar
    Halrloprillalar
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    Baphomet wrote: »
    Mercenaries are stille invulnerable after patch 1.1.3 - they weren't fixed.

    such hope for patch. much sad.
  • Infraction
    Infraction
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    OMG took them 4 weeks to fix this game sucks /sarcasm

    They are fixing it. Perhaps they didn't know how to fix it until now. Maybe they needed to test it a few times with a few different fixes until they got it rght. Maybe the devs were away for Memorial day having bbq's with there families not worrying about there day to day job.

    Give them a break. Once they acknowledge a bug you should be happy and be patient until they fix it. People have still been pvping there buts off even with the bug. If they drop caltrops, ill drop caltrops, now where forced to duke it out.

    Next im sure they will fix the invulnerable mages.

    Yeah acknowledging an issue then 4 weeks later they fix it is a great business plan. Real genius right here.

    Should have just waved that magic wand and fixed it right? While I agree that their timing and communication has been lackluster it's fixed now(hopefully).

  • Agrippa_Invisus
    Agrippa_Invisus
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    Infraction wrote: »
    OMG took them 4 weeks to fix this game sucks /sarcasm

    They are fixing it. Perhaps they didn't know how to fix it until now. Maybe they needed to test it a few times with a few different fixes until they got it rght. Maybe the devs were away for Memorial day having bbq's with there families not worrying about there day to day job.

    Give them a break. Once they acknowledge a bug you should be happy and be patient until they fix it. People have still been pvping there buts off even with the bug. If they drop caltrops, ill drop caltrops, now where forced to duke it out.

    Next im sure they will fix the invulnerable mages.

    Yeah acknowledging an issue then 4 weeks later they fix it is a great business plan. Real genius right here.

    Should have just waved that magic wand and fixed it right? While I agree that their timing and communication has been lackluster it's fixed now(hopefully).

    According to some info from a PTS guild (the Noore), the issue was with a fundamental way in which AOEs interacted with the terrain. They couldn't just quickly fix it.

    IMO they should have disabled it due to the difficult nature of the fix, but they didn't. That leads to nearly a month of skewed campaign results.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Mends_from_Shadows
    Infraction wrote: »
    OMG took them 4 weeks to fix this game sucks /sarcasm

    They are fixing it. Perhaps they didn't know how to fix it until now. Maybe they needed to test it a few times with a few different fixes until they got it rght. Maybe the devs were away for Memorial day having bbq's with there families not worrying about there day to day job.

    Give them a break. Once they acknowledge a bug you should be happy and be patient until they fix it. People have still been pvping there buts off even with the bug. If they drop caltrops, ill drop caltrops, now where forced to duke it out.

    Next im sure they will fix the invulnerable mages.

    Yeah acknowledging an issue then 4 weeks later they fix it is a great business plan. Real genius right here.

    Should have just waved that magic wand and fixed it right? While I agree that their timing and communication has been lackluster it's fixed now(hopefully).

    Uhhh yeah. Or you know, just disable the *** skill. Nothing in this game that is flagged as *gamebreaking* by the entire community, whether PVE or PVP related, should last in this game for a month.
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • joshisanonymous
    joshisanonymous
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    Uhhh yeah. Or you know, just disable the *** skill. Nothing in this game that is flagged as *gamebreaking* by the entire community, whether PVE or PVP related, should last in this game for a month.

    If the problem was all AoEs, do you really think it would've been less "gamebreaking" to disable all of that? You don't know all the factors involved, as none of us do, so you really can't say much about how ZoS should've gone about fixing this. Until you get to look at the code for the game, the best you can do is guess.

    You could maybe say that they should've communicated that the issue is broader than just caltrops and therefore disabling all the abilities effected (all AoEs) would not be feasible, but then they're also informing the playerbase that there are other ways to make this exploit work. "Go on! Exploit like crazy! We'll even show you all the other ways to do it that you haven't figured out yet!"

    I think it makes sense to give developers the benefit of the doubt in most cases, that they've considered the options that armchair game developers on the forums bring up as perfect solutions.

    (Edit: Not to say that you shouldn't suggest things, because who knows, but you should maybe not be a pretentious ass about it.)
    Edited by joshisanonymous on 3 June 2014 19:05
    Fedrals: PC / NA / EP / NB

  • Cody
    Cody
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    All that needs to be said, it has been fixed.
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