No. People complained about endless quest grind in veteran zones - I don't think they'd want to be forced to reach the max level just to access new content. It would screw everyone who isn't a fast leveler. Personally I see Craglorn as a nice alternative way of gaining veteran ranks.
I don't. There should always be alternatives: PvP, dungeons, whatever. I don't know if they're viable now after the patches because as I said, I'm not in VR yet. But regardless of available levelling methods, you still need to pour a lot of time into getting to VR10. It's effectively another 100 normal levels. The majority of players haven't reached it yet; would you really want to completely lock them out of the new zone? What about the next content update, another zone inaccessible until you're at or near the ever-increasing level cap? IMO the more open this game is, the better. I'm not entirely happy with Craglorn being group only after a whole game of soloing, but this is another matter.No. People complained about endless quest grind in veteran zones - I don't think they'd want to be forced to reach the max level just to access new content. It would screw everyone who isn't a fast leveler. Personally I see Craglorn as a nice alternative way of gaining veteran ranks.
Endless quest grind? I guess the people complaining about that are the ones who don't understand that 90% or more of the content in any MMO is questing or quest related. I always laugh when I see people say that.
Since this last patch that came out introducing trials most of the vet ranked zones seem empty and under populated. There are a few dolmen, world boss and dungeon groups once in a while but nothing like before...the zones just seem almost dead. Has everyone run off to craglorn or have they just all of a sudden stopped playing?
Earlier today in zone chat two people were talking (yes there were only 2 people talking) and they were talking about this very subject and how either craglorn being available so early for VR1 + players that it made getting groups in zones to do things almost impossible.
From my own experience I would have to agree with them because before craglorn if you mentioned a world boss or a dolmen being available within two minutes there would be 6 to 10 people there ready to pounce but now you can spam zone chat for 10 minutes and be lucky to get 1 or 2 people.
The end result of their discussion was that making craglorn available to VR1 and up was a mistake and it should have been VR10 + only.
In some regards I agree with them but only because it would make doing dolmens and world bosses quicker and easier and their would be more dungeon groups forming in zone chat but other than that the questing is just as good as it was before.
What do all of you think?
Should craglorn have been made VR10 + only?
Rev Rielle wrote: »No, in my opinion Craglorn should have been for players VR1 to VR10, with no 'cap' increase. Giving them an alternative to questing through the other factions' areas.
I do believe that Craglorn should have been v10+. This rush to end-game is whats game killing to me. Accommodating the "got to have it now" generation is doom. With the V1 option to Craglorn, other content gets neglected. For instance, your point about VR areas population drops. It makes perfect since for the next content patch, i.e. Craglorn, to be level progressive. Sure, I hear that people want "options", and there are options, PvP or dungeoning, the same options almost all mmos give. Craglorn as ANOTHER option is just a simple accommodation to the whiney bunch.
As for the "grind" in VR....so what? It's ES guys. It's story driven, and well written story to boot. Enjoying a game for what it is seems to be a lost art. And for the difficulty of VR....I do fine. Yes, it is a bit hard, but again....so what? I only need a group for public dungeons, anchors, and world bosses. Things that were intended to need a group for. As for solo questing, yeah, I get my 'arse' handed to me, but I learn the fight and keep at it till I conquer it. Hmmm, suppose this would make for a good raiding community at end-game? Hmmm, suppose this would refine your mmo skills beyond keyboard face rolling? Hmmm, suppose nothing is worth getting that is easy? My point is...2 months people, and your screaming for "options" and "easy". Wtf? Calling it a grind...2 months in...wtf? God forbid you actually have to play a game for a bit to get to the 'end'.....
It seems people just want to log in at launch, go straight to pvp or raiding, and bypass the entire point/story of the game.
I leave you with this:
Baby Bull: "Hey dad, lets RUN down the hill and sex A cow"
Dad Bull: "Son, lets WALK down the hill and sex them ALL"
Patience is a virtue and comes with more reward.....
No. People complained about endless quest grind in veteran zones - I don't think they'd want to be forced to reach the max level just to access new content. It would screw everyone who isn't a fast leveler. Personally I see Craglorn as a nice alternative way of gaining veteran ranks.
Endless quest grind? I guess the people complaining about that are the ones who don't understand that 90% or more of the content in any MMO is questing or quest related. I always laugh when I see people say that.
Patience is a virtue and comes with more reward.....
Agreed, the game didn't need 2 more VR levels at this time .. and it shouldn't be 'group up to be able to play in it' either, forced-grouping should have been confined to instances.Rev Rielle wrote: »No, in my opinion Craglorn should have been for players VR1 to VR10, with no 'cap' increase. Giving them an alternative to questing through the other factions' areas.
Craglorn is killing any semblance of value to items in this game IMO. You can easily go run back and forth between two bosses right next to one another and open chests all day long and have a steady stream of blues and purples. You dont even have to fight really. Just show up in time. People want to hit max level as fast as they can and Craglorn is the fastest exp by far. Its why vet zones are empty. They need to kill the boss farming issues in Craglorn. The game doesnt need to be so damned easy. Its already got more hand holding than any other mmo I've played. You dont have to actually search for a single thing. Nice little arrows point directly to everything you need. The hardest part of this game is navigating the guild stores.
Craglorn is killing any semblance of value to items in this game IMO. You can easily go run back and forth between two bosses right next to one another and open chests all day long and have a steady stream of blues and purples. You dont even have to fight really. Just show up in time. People want to hit max level as fast as they can and Craglorn is the fastest exp by far. Its why vet zones are empty. They need to kill the boss farming issues in Craglorn. The game doesnt need to be so damned easy. Its already got more hand holding than any other mmo I've played. You dont have to actually search for a single thing. Nice little arrows point directly to everything you need. The hardest part of this game is navigating the guild stores.
Farming the anomalies in craglorn is sick. Just stand around 1 single spawn and kill the same mob over and over for a chest. You get your bag filled up with purple items and 1 vet level in like 1-2 hours... And with the tedious vet leveling in the alliance zones... i too farm anomalies to get some nice gear and free exp.
If you want to use "it's ES" argument, you should remember what other ES games are actually like. They never required quests to level up. Quite the opposite, they don't give any exp for completing quests. I know a person who could play for hundreds of hours without doing a single quest.As for the "grind" in VR....so what? It's ES guys. It's story driven, and well written story to boot. Enjoying a game for what it is seems to be a lost art.
No. People complained about endless quest grind in veteran zones - I don't think they'd want to be forced to reach the max level just to access new content. It would screw everyone who isn't a fast leveler. Personally I see Craglorn as a nice alternative way of gaining veteran ranks.
Endless quest grind? I guess the people complaining about that are the ones who don't understand that 90% or more of the content in any MMO is questing or quest related. I always laugh when I see people say that.
With craglorn the max level was increased to 12 so craglorn could have been a level 10 to 12 area or even a level 8 or 9 to 12 area.
I am not complaining about it because I am more of a quester than anything so this really does not affect me at all. I just thought the discussion in zone chat was interesting and would make for an interesting discussion.