You're wrong and you miss your guess. 50+ and ++ content was in and planned since midway through last year. Long before launch before mass numbers reached max level.
i dispute this.
cyrodiil was intended as endgame until craglorn launched - if it was planned to add the other factions storylines as VR+ and VR++ content:
why were the mobs in cyrodiil all level 50
why were all the cyrodiil delves level 50
why were all the node spawns in cyrodiil ebony and not VR crafting materials
why were all the provisoning materials in crates and barrels in VR+ and VR++ areas, the level of their respective low level counterparts.
players asked for the additional areas as sideways character development in beta, for all the skyshards, lore, loot and world to explore - zenimax obliged. even the explanation given by cadwell is a bit shaky as it was never originally planned, it was a late implementation.
honestly, i think they need to remove VR experience from VR+ and VR++ content, roll back VR12 to VR2, make level 50 an actual level and then set craglorn as level 50-VR2. i'd also like to see a UI toggle for VR+ and VR++ difficulty, which scales up the quest rewards depending on difficulty, green for easy, blue for medium, purple for hard and make the mob level scale to player level (if possible)
the current VR+ and VR++ level grind is what is making farming anomalies so appealing, it's done a grand job of killing off the playerbase so far and needs changing asap. which is also why craglorn was available from VR1 as a lifeline to those close to quitting from the VR grind. which from the number of low VR players i've seen at the anomalies, is many.
get that sorted, then we can really start talking about craglorn difficulty (as many more players will have trials available)- but from the sounds of this thread, we're gonna need a variety of instance difficulty levels and loot representative of that difficulty.
I agree with your evaluation of that game but haven't played it. What worries me is that most of the active players in my guild are over there and they tell me on teamspeak they enjoy it. We'll see how long that lasts, but meanwhile over here I feel we should be doing our utmost to provide solid meaty feedback and make use of the public test server in earnest whenever we find a sensible opportunity. Sure it will slow down advancement on Live, but there is much that needs testing before ESO fulfills its potential.Have any of the devs actually tried playing Wildstar? It's like a Sonic the Hedgehog MMO...I wouldn't be worried.
silent88b14_ESO wrote: »Do you believe that making any encounter challenging for the top players and suicide for anyone not in that elite cadre is appropriate in a multiplayer game?
You really should get an education if you couldn't even read the definition. Ad hominem attacks can take the form of overtly attacking somebody, or more subtly casting doubt on their character or personal attributes as a way to discredit what they say.Ignore this, it's not worth my time typing... Just look up the word in miriam webster... good try tho silent
Given a big enough team and enough design talent actually they could please the greater number of us than the 20% or so that you represent.People were/are excited for ESO because it stands on the cusp, it has the ability to be different than the other MMOs around. ZOS HAS to decide which direction they're going to take with it and quit trying to remain pc & neutral. @ZOS_PaulSage and the rest need to pick a course, and pick a player base because you CAN NOT please everyone. Trying to do so has caused the current state.
If your target audience is casual, so be it. If your target audience is PvP, so be it. If the target is hardcore, so be it. Currently each group is being let down. Casuals are dissatisfied with difficulty in + & ++. PvPers are dissatisfied with the state of campaigns and lag associated with it. Hardcore are dissatisfied with a lack of group+ challenge. A large portion of each group is dissatisfied with the state of Craglorn. With PvP being a likely exception since many just wanted to grind from V1 - V12 for the advantage that gives in Cyrodiil.
One person like that would be too many, and I don't doubt there are some, but just because other people think and prefer differently than you do doesn't mean they are inferior to you. It just means they are different from you. Some are introverts. Some are analytical. Some are gregarious. And some are achievers. All people are different. Few are the same. And 20% of the playerbase is inadequate to provide enough of a return to cover the initial investment. So really, if you actually do desire what is best for the game, encourage Zenimax to try and provide content for those who are different from you as well, because without the rest of us you won't have a game to play very long.Too many people want to say " I pay a sub, hand me everything!" then turn around with "Oh, I'm done I have everything."
Self inflicted ignorance. Willfully choosing to ignore facts in favor of your own opinion that you choose to ramble out with some false sense of moral high ground.silent88b14_ESO wrote: »If this game flops you won't see many more AAA titles built for the PC, at least in a very long time. WoW looks like a fluke that happened to be ascendant just as the PC became commonly available. No other AAA title has been profitable enough for investors to risk big bucks. If this one doesn't make it... it will be slim pickings on the PC as a MMO game platform.
silent88b14_ESO wrote: »You really should get an education if you couldn't even read the definition....can't defend his own argument so he has to resort to trying to discredit the one he cannot defeat otherwise.
silent88b14_ESO wrote: »Given a big enough team and enough design talent actually they could please the greater number of us than the 20% or so that you represent....
I very much doubt the hardcore will be with this game very long....
Zenimax doesn't need to make everything only enjoyable to your type of player.
Won't you tell us how you really feel, Kraven?@silent88b14_ESO, You're an idiot, but no you're an idiot. No one said anyone else was inferior or that their view on the subject didn't matter ...To clarify, you're an idiot. By choosing to remain ignorant of any relevant facts, you're an idiot... you're an idiot... you're an idiot. .. you're a hypocritical presumptuous idiot...
silent88b14_ESO wrote: »I agree with your evaluation of that game but haven't played it. What worries me is that most of the active players in my guild are over there and they tell me on teamspeak they enjoy it. We'll see how long that lasts, but meanwhile over here I feel we should be doing our utmost to provide solid meaty feedback and make use of the public test server in earnest whenever we find a sensible opportunity. Sure it will slow down advancement on Live, but there is much that needs testing before ESO fulfills its potential.Have any of the devs actually tried playing Wildstar? It's like a Sonic the Hedgehog MMO...I wouldn't be worried.
silent88b14_ESO wrote: »Ad hominem. You cannot successfully overturn truth so you resort to ad hominem.
Is that so?silent88b14_ESO wrote: »"In my personal opinion dogs with four legs run faster than toddlers."
Ahhh..silent88b14_ESO wrote: »"Yes, see it's a metaphor for the philosophical view that people don't always agree."
silent88b14_ESO wrote: »"Of course you can't argue with me! ad hominem, ad hominem!! Toddlers are certainly slower! It's raining water from the sky right now.
For you there are no problems with difficulty. Others assure us (and I am one of those) that for people who are not you there is a problem with difficulty. Ability differs between people. Equality only goes so far.Nazon_Katts wrote: »There's no problem with the difficulty of content.
No argument from me there: there certainly is a serious difference in product depending on character class and build.Nazon_Katts wrote: »There's balance issues. Classes, skills, attributes are heavily imbalanced.
I disagree, though what you are suggesting seems partly true IMV. Individual players do have demonstrably different abilities and skills. Some, like me, are getting old and we aren't as nimble and alert as we once were. Others have other challenges. But you are certainly right that if the class skills were congruent rather than all over the half acre it would be much easier to achieve balance.Nazon_Katts wrote: »It's not the differnence in player skill, but character build that determines the difficulty of content.
Indeed, this and bots have surely skewed the data collected that should have informed the developer that too many people were failing to complete X or were too often being crushed by Y.Nazon_Katts wrote: »On top of this, content can be marginalized by just 'zerging' it or by exploiting known imbalances - to some extent bugs, even.
I think that depends on whether a select few have managed to gain one or more champions on the developer/design staff and are urging the company staff to skew the game more to their liking without regard for those they consider their inferiors.Nazon_Katts wrote: »Discussing the game's difficulty is utterly pointless unless those problems are solved.
ZOS_GinaBruno wrote: »@Layenem, can you let us know what you feel is too easy in Craglorn? Everyone else is welcome to chime in as well, if you're feeling the same way.
I'm a HUGE supporter of what ZOS is doing. I've PTS tested since January and provided a novel's worth of feedback. I've seen good solid changes and some changes that I looked at wondering why it even mattered or how it was going to affect the game...
The ones that have me worried though are the changes that haven't been made. The KEY change at this point is the fact that we all, every single one of us from PTS, told ZOS that Craglorn was too easy. Overall, far too easy. Their comments about it was that it was a "group orientated zone" which, to me, meant that it would be mechanically challenging for a group with elements that would challenge healing, DPS, and tanking. So far there are three areas where this exists... Shada, the School of Blades, and the trio of mages inside of Zalgaz's Den (sp).
There was a third but the three lamia no longer respawn if you don't kill them together and that fight is now only a challenge to a group of Vet 2s (maybe).
So are we learning yet ZOS? Are you seeing the WAVE of people who are leaving because the game offers no challenge? Or those of us who do LOVE the game and what it can become that you refuse to give the challenge to? Are you really going to let WoWStar take your place at the top of the three games coming out this year?
You're an amazing development team... SCREW the publisher and GIVE US WHAT WE WANT!!! WOWStar won't even survive if they refuse to provide difficulty. Where do we go next? We won't just play a crap game, I'll tell you that much. Keep the MMO genre alive and give us what we NEED! Not what the publisher wants.
Remember... without you, they have no purpose! There HAS to be synergy between the developers, the publishers, and the players...
ZOS_GinaBruno wrote: »@Layenem, can you let us know what you feel is too easy in Craglorn? Everyone else is welcome to chime in as well, if you're feeling the same way.
WraithAzraiel wrote: »
ZOS_GinaBruno wrote: »@Layenem, can you let us know what you feel is too easy in Craglorn? Everyone else is welcome to chime in as well, if you're feeling the same way.
OldSmeller wrote: »ZOS_GinaBruno wrote: »@Layenem, can you let us know what you feel is too easy in Craglorn? Everyone else is welcome to chime in as well, if you're feeling the same way.
The content isn't easy, it's not hard. The only difficult I find is forming competent groups. Give us NPC fill ins like other MMOs so if we wait in the LFG long enough we can still clear the content with the help "NPC_Healer" and "NPC_Tank".
kelly.medleyb14_ESO wrote: »OldSmeller wrote: »ZOS_GinaBruno wrote: »@Layenem, can you let us know what you feel is too easy in Craglorn? Everyone else is welcome to chime in as well, if you're feeling the same way.
The content isn't easy, it's not hard. The only difficult I find is forming competent groups. Give us NPC fill ins like other MMOs so if we wait in the LFG long enough we can still clear the content with the help "NPC_Healer" and "NPC_Tank".
Interesting idea, but I think if they had more verticle gear progression tied to raiding and crag questing it would make it much easier to get groups together.