nerevarine1138 wrote: »That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.
And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
nerevarine1138 wrote: »nerevarine1138 wrote: »That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.
And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.
There is no MMO that is designed for "hardcore" mode. Half of the learning curve in this game is dying. Rules like the ones you've described have been great for the masochists in single-player Elder Scrolls games because in those games, you aren't expected to die over and over again. In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.
Hardcore mode is not for MMOs. Period.
Jim_McMasterub17_ESO wrote: »nerevarine1138 wrote: »That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.
And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
I fraking despise their megaserver concept, I WANT an RP server, ...so..um, NO, I'll NOT stop asking for additioinal servers, if ONLY to get me away from people like YOU.