trimsic_ESO wrote: »I'm not a big fan of polls too, but there is a time when we must react. And this time has come.
SirPuppingtonVonHat wrote: »For an average build at near level-cap or at level cap, stamina/weapon builds are currently slightly behind, especially in terms of self sustainability. For high-end builds, magicka is miles ahead.
(Wasn't a fan of the poll options.)
Now, all that fundamental stuff out of the way, there's another issue that's currently hurting stamina vs magicka builds - a magic build will utilize light armor, which gives up to a 21% reduction in cost for all magicka based abilities. Neither medium armor nor heavy armor offers a similar reduction in cost for stamina based abilities.
This is somewhat countered by the fact that every weapon tree has a passive to reduce stamina cost of that tree's abilities by 20%, but it seems like these passives are not properly working. There's also the fact that the light armor passive also reduces the cost of class abilities, which even a heavy stamina user is going to be reliant on to some degree - but a stamina user will not have heavy investment in magicka points, so those more expensive class skills (because of the lack of the light armor passive) now require even more of the resource pool than they should.
Lastly, compare any magicka ability vs an equivalent stamina ability, and you'll notice that the magicka ability will do more damage at lower resource cost than the stamina ability does. This is just a basic balancing issue the devs need to go back and look at - equality between damage types doesnt exist right now.