So the huge VR grind is too much for some players but just right for others.
I think part of this comes down to average play time.
If you play for 40 hours a week, you will get through content very very quick. As a result you want lots of content to keep you engaged.
That's great for you, but for the players that say play 10 hours a week, it's going to take them 4 times as long.
Many games have helped solve this by awarding rested XP, it helps reduce the time needed for those that play less, it gives them a boost, without removing any content from those that play for vast amounts of time each day.
If this was added to the game, I think it would solve a lot of problems.
Each hour of real time (that you are not logged on for), you could gain 1% of a level of rested status, capped at a maximum of say 1.5 levels.
That rested XP, should award double xp for anything you do, quests, mobs killed, PVP, whatever.
That way if you play 8 hours a day, you wont really notice it. But, if you are only on a couple of times a week you will get a couple of levels twice as quick.
You would not feel it much during 1-49, but it would halve the veteran grind for those with more limited time, enabling them to do level cap stuff with guildies that much sooner.
Edited by Guppet on 31 May 2014 09:42