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The thing that's missing (rest bonus)

Guppet
Guppet
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So the huge VR grind is too much for some players but just right for others.

I think part of this comes down to average play time.

If you play for 40 hours a week, you will get through content very very quick. As a result you want lots of content to keep you engaged.

That's great for you, but for the players that say play 10 hours a week, it's going to take them 4 times as long.

Many games have helped solve this by awarding rested XP, it helps reduce the time needed for those that play less, it gives them a boost, without removing any content from those that play for vast amounts of time each day.

If this was added to the game, I think it would solve a lot of problems.

Each hour of real time (that you are not logged on for), you could gain 1% of a level of rested status, capped at a maximum of say 1.5 levels.

That rested XP, should award double xp for anything you do, quests, mobs killed, PVP, whatever.

That way if you play 8 hours a day, you wont really notice it. But, if you are only on a couple of times a week you will get a couple of levels twice as quick.

You would not feel it much during 1-49, but it would halve the veteran grind for those with more limited time, enabling them to do level cap stuff with guildies that much sooner.
Edited by Guppet on 31 May 2014 09:42
  • AlexDougherty
    AlexDougherty
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    No, god no, a thousand times no.

    I hated that in Swtor. It wears off far too quickly, and makes you feel that you are missing out on experience because you're playing too much.

    If any devs read this, don't add a rest boost to exp, it is not woth it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Cogo
    Cogo
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    No, no and no way!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
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    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

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  • Guppet
    Guppet
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    No, god no, a thousand times no.

    I hated that in Swtor. It wears off far too quickly, and makes you feel that you are missing out on experience because you're playing too much.

    If any devs read this, don't add a rest boost to exp, it is not woth it.

    So what your saying us they should not implement it, because when it runs out, you have to earn the normal amount of xp, and that's bad why?

    If you feel you play too much and this would be no benefit, perhaps it's because you actually do play to much? Ever thought of that?
    Edited by Guppet on 31 May 2014 09:58
  • mndfreeze
    mndfreeze
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    I third the no with a side of no and a serving of no no no. Thanks
  • mndfreeze
    mndfreeze
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    p.s. Really people should not be pushing for ways to make the game even quicker to the end, because that just makes it quicker to being bored and quicker to running out of things to do and general enjoyment, especially since you, the player, can always chew content even at casual speeds much much faster then it can be developed. People already hit VR12 INSANELY FAST because they found the little tricks and places to grind, we don't need another way to speed it up.

    Please no.
  • Guppet
    Guppet
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    I get the feeling that most players on these boards dont want the devs to do anything to help retain the more casual players.

    If they don't retain them, you have no game! It that so hard to understand?
  • AlexDougherty
    AlexDougherty
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    Guppet wrote: »
    No, god no, a thousand times no.

    I hated that in Swtor. It wears off far too quickly, and makes you feel that you are missing out on experience because you're playing too much.

    If any devs read this, don't add a rest boost to exp, it is not woth it.

    So what your saying us they should not implement it, because when it runs out, you have to earn the normal amount of xp, and that's bad why?

    Because it makes you feel like you are missing something, and you constantly ask yourself, should I be higher, maybe I should keep taking breaks to get the extra exp.

    It's like a niggle in the back of your head. If they add rest exp then they reduce regular exp to counter it, and I don't think it quite balances. It's easier for everyone if they leave it alone, and just let us concentrate on the game.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    Yeah, rest bonus, a hearthstone, cut the number of factions to 2. Then all we need is Cow-men, Dog-men, Panda-men and .... this ....

    https://www.youtube.com/watch?v=qMPpnCvCZvw


    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • mndfreeze
    mndfreeze
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    Guppet wrote: »
    I get the feeling that most players on these boards dont want the devs to do anything to help retain the more casual players.

    If they don't retain them, you have no game! It that so hard to understand?

    I'm a casual player. I still vote no. It just isn't needed. You don't need to measure yourself against other people's leveling to feel acomplished. Play the game and enjoy it at the speed it was meant to be played at. the same amount of hours go into it whether you play a few hours a week or massive hours a night. Casual players dont need to be rewarded just because they don't play as often.

    And whats with the rush anyways, Do you not feel acomplished enough if you are not VR12 in a month?

  • Guppet
    Guppet
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    mndfreeze wrote: »
    p.s. Really people should not be pushing for ways to make the game even quicker to the end, because that just makes it quicker to being bored and quicker to running out of things to do and general enjoyment, especially since you, the player, can always chew content even at casual speeds much much faster then it can be developed. People already hit VR12 INSANELY FAST because they found the little tricks and places to grind, we don't need another way to speed it up.

    Please no.

    People hit VR12 insanely fast? How many did that not using any exploits? Casual players are not going to be using those exploits, which have mostly been fixed, they are going to have to do it the hard way.

    No one that is VR12 currently can remotely call them selves a casual, unless they are in complete an utter denial.

    If you are VR 12 and did not exploit, but you did all the quests and did not skip the speech, what sort of playtime will your character have? Then divide that by how long the game has been out and claim that is a casual amount of play time.

    Id imagine about 15 days played, that's being generous and that would average about 6 hours a day, or 42 hours a week. Yeah that's casual that is mate.
  • mndfreeze
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    Haha the murlocs had the best sound effects.
  • Guppet
    Guppet
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    mndfreeze wrote: »
    Haha the murlocs had the best sound effects.

    What level and class are you mindfreeze, just out of curiosity?
  • mndfreeze
    mndfreeze
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    I just hit 50. Sorc.
  • mndfreeze
    mndfreeze
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    I also never stated the people hitting vr12 were casual. That was kind of the point, why are you in some wierd competition with them. If someone wants to grind 40 hours a week or whatever and hit vr12 as quick as possible, what does that matter to you, the casual player? You aren't missing out on anything. There is no reward for leveling faster. Spend time and enjoy the content like you stated these people are NOT doing. You dont need xp faster to do that.
  • Guppet
    Guppet
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    mndfreeze wrote: »
    I just hit 50. Sorc.

    So you have not any experience with Vet Zones?

    What's your played time on that 50?
  • mndfreeze
    mndfreeze
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    Nope, not yet. Seems irrelevant to this conversation though. Tons of my friends and guildies are all various levels of vets, based on how much they play. Doesnt change anything for me. Vet zones work out roughly to 1 vet level per zone, so you should ideally be vr10 when you finish that last factions quests. Which to me means, yay, I still have 2/3rds more content at roughly the same rate I've been going.

    Your entire argument for why rest xp is needed is based on the idea that it matters how fast some people do content compared to you. It doesn't matter nor affect you at all. This isn't a competitive game where the people who play the most have some advantage over you as a casual player, with the exception of pvp in cyrodil, but even then the differences in vet levels is near insignificant, as stated by other threads here being posted in right now. Rest XP just isn't needed. Did you preorder and get your mara's blessing which gives you bonus xp if you group with your significant other? I never used mine, still siting in the bank, but if you have it, use it and consider it your rest xp when your pal gets on and you group.

  • Guppet
    Guppet
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    mndfreeze wrote: »
    I also never stated the people hitting vr12 were casual. That was kind of the point, why are you in some wierd competition with them. If someone wants to grind 40 hours a week or whatever and hit vr12 as quick as possible, what does that matter to you, the casual player? You aren't missing out on anything. There is no reward for leveling faster. Spend time and enjoy the content like you stated these people are NOT doing. You dont need xp faster to do that.

    actually I think i see where you are coming from.

    The vet levels are not like 10 normal levels, you will find that out. each one takes about 10 times as long as 48-49 did.

    Also, would I be right in thinking you are more an elder scrolls fan rather than an MMO fan? (just wanting to know a bit a bout the people that im likely to be bantering with on here).

    Me im more into my MMO's and as an MMO player, playing in groups with guildies is what MMO's have always been about for me.

    Now because of the huge time it takes to get to level cap, we have a few players at max level getting bored as they have no one to run things with, they cant help anyone lower level due to all the stupid phasing issues. we then have a few in the higher VR levels, then a huge mass that are VR 1 and 2, most have not been seen in weeks.

    Now if we cant get more players at the VR cap, we will loose those that we do have, to bordom or other guilds.

    As we are a multi gaming guild going back to Ultima online, we have all sorts of players, hardcore and casual and everything in between.

    In all other games, the more casual players have been able to play with the more hardcore players after a month or 2, in one form or another.

    But in this game, only the most hardcore are going to make it to level cap. Most of those that got to VR1 or 2 and game up have just started Wild star.

    Now I like this game a lot, so I really want *** to succeed, but until you have done a could of VR levels, you really really have no clue of just what they are doing to the playerbase.

    I think it would be a very very good idea for Zenimax to run some internal metrics (I hope they can do this), to see what was the highest level character of everyone that has cancelled. Now im betting that would give them a very clear indication of what im seeing, VR1-2 then quit.

    Sorry for the longwinded winge.
  • mndfreeze
    mndfreeze
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    I'm actually a longer time mmo player then elderscrolls. I didn't really get INTO elder scrolls until oblivion, though I had played morrowind a bit when it came out.

    And yeah I know the vet levels are not the same, they planned them out to be one vet level to an entire zone so obviously its going to be far slower going. And I agree with you on the grouping stuff. Zenimax actually has already stated they are looking into ways to remedy the issues people are having with grouping and phasing and trying find a way to make it work better. So in that case I think the key is just going to be time while they come up with a solution and implement it. Phasing stuff is really complex even when you try to keep it simple, and it gets a ton more complex when you try to toss extra characters who may have already done X quest or maybe only certains steps of it, but your grouped friend is in a totally different spot, level range, zone, progression in the story, etc. It kinda reminds me of time travel time lines. heh.

    Zenimax also did state they were looking into the various issues people have complained about with vet levels. I dont see them rewriting the system but I do have faith they will at least try to come up with a solution that at least partially fits some things. I have a hard time not being able to group up easily with friends and it sucks but I just dont see the rest xp thing as a solution to any of it. It seems to be the rest xp idea would gum up the works more if anything and cause more problems down the road. Fixing phasing so grouping works better and maybe allow people who have alrready completed a quest or are not eligible for a quest to have it shared to them, but perhaps only in a temporary manner (no reward for example or it wont change anything on your characters list of quests if you were oruiginally not eleigble) seems like a better solution. Then your vet friends could pop back to newb zones and group up and help out and have fun, or friends who maybe skipped that entire quest line can pop in and help you while your halfway through it, but not have it count for them since they never started the FIRST quest in the chain, etc)
  • DeLindsay
    DeLindsay
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    Absolutely NO, there are plenty of traditional MMO's for you to go play that have rested xp bonus.
  • Mercutio
    Mercutio
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    All for rest XP. As a casual player I have been outleveled by my friends who get to play more.

    And if a subscriber dislikes it, give them the option to turn it off. I can imagine valid reasons for not wanting it.

    Other players getting an XP bonus in no way affects the play experience of those who do not. This is one of those Quality of Life enhancements that play out on an individual level as well as a nod to the casual player base. I see no down side.
    The problem with arguing with a jackass is that they never stop braying.
    *
    #DwemerLife
  • SteveCampsOut
    SteveCampsOut
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    I'm VR4 and I consider myself Casual as I have explored every area I've been in, collected every SkyShard, Done Every Quest, Leveled all 8 Crafts to various degrees and I STILL say no to Free XP! Nobody should earn "Experience" if they're not "Experiencing" something! Ever! Period! NaDA! NO WAY JOSE! If you wanna play, you have to put in your time.
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