yes, at the very least the tool tips should reflect how it will be applied more clearly. Although id rather just get what i paid for.
i said no since it makes sense the enchantment covers a less area and would have a less effect or power due to that.
that said, I would not be opposed to clearer tooltip stating that the effect would be decreased for smaller pieces
Thunderchief wrote: »It forces you to not just go with the same trait for all 7 pieces.
i said no since it makes sense the enchantment covers a less area and would have a less effect or power due to that.
that said, I would not be opposed to clearer tooltip stating that the effect would be decreased for smaller pieces
Thunderchief wrote: »It forces you to not just go with the same trait for all 7 pieces.
i said no since it makes sense the enchantment covers a less area and would have a less effect or power due to that.
that said, I would not be opposed to clearer tooltip stating that the effect would be decreased for smaller pieces
GrimCyclone wrote: »Yeah, I'm tired of all that lopsided crap. Just make it even, damnit. Enchantments don't sit there and think to themselves, "Oh gee look, I'm on a belt. I think I'll drop down in power a bit." Then the chest and leg enchantments start calling him a slacker.
I voted no. I think the reduced effect is a important balancing considertion. The same way Chest gives you a lot more armor then hands or belt.
No it should not be same stats think of how overkill it would be in pvp if you would have max stats on gear that you have enchant just look at WoW when near the end of expansion you have so much stats on your gear from enchant that you boss fight in WoW become boring like hell so at the end you just stop doing dungeon and raid all together for you have more less become a god and nothing will hurt you.
No it should not be same stats think of how overkill it would be in pvp if you would have max stats on gear that you have enchant just look at WoW when near the end of expansion you have so much stats on your gear from enchant that you boss fight in WoW become boring like hell so at the end you just stop doing dungeon and raid all together for you have more less become a god and nothing will hurt you.
As I said in my previous post Wolf, diminishing returns already exists on stats so you can't become a god. So I think you are exaggerating the effect this would have.
And WoW is boring because of the weak gameplay. It's not because players have enchantments.
No it should not be same stats think of how overkill it would be in pvp if you would have max stats on gear that you have enchant just look at WoW when near the end of expansion you have so much stats on your gear from enchant that you boss fight in WoW become boring like hell so at the end you just stop doing dungeon and raid all together for you have more less become a god and nothing will hurt you.
As I said in my previous post Wolf, diminishing returns already exists on stats so you can't become a god. So I think you are exaggerating the effect this would have.
And WoW is boring because of the weak gameplay. It's not because players have enchantments.
And i did not say that in ESO you will become a god i say that in WoW you are more or less become a god at end of there expansion for that simple fact that base stats on raid gear are way to high already and if you add enchant, gem to the gear will make your gear become overkill and i also say if you would have same stats on chest and gloves for example in ESO would make pvp even worst as it is already and i think the way the made enchant in ESO is alot better then it is in WoW.
A belt is not the same size as a cuirass or greaves, so its only logical it has reduced enchantment power.
Why boots and helms are not affected by this beats me.
Maybe they felt having all pieces with maxed out enchantment power would become to OP and made the three smaller equipments have less.
And theres not really a need for a tooltip, you can see the outcome before you actually enchant it. Theres more pressing matters to fix then this.