What else do you want?!!?!
joshisanonymous wrote: »This is, however, new territory for any MMO so you can't expect it to be perfect out of the gate, or even a little while out of the gate. Just keep sending in bug reports when you experience different types of latency.
joshisanonymous wrote: »This is, however, new territory for any MMO so you can't expect it to be perfect out of the gate, or even a little while out of the gate. Just keep sending in bug reports when you experience different types of latency.
Please, you did not really say this. I was in DAOC 12 years ago when we would siege relic keeps with 150 players - and 90 would be defending. If you see 240 on a screen at one time in Wabba - it IS a slide show.
Currently on PvP realms of WoW you will regularly see 90-120 people laying siege to a capital city - and almost no lag.
This is not new territory for the MMO world. It's new territory for TESO. They had no idea what was going to happen with PvP and they released it like this. Mosh Pit style PvP is always a huge draw for players. DAOC took some time to get it down to the point where you could play in massive battles and keep track of things, I will grant you that - but that was 13 years ago.
Please, you did not really say this. I was in DAOC 12 years ago when we would siege relic keeps with 150 players - and 90 would be defending. If you see 240 on a screen at one time in Wabba - it IS a slide show.
Maybe in Cyro. But on EU server not only me, but alot other has seen an increase in activity and "busy" cities".
In the patch they specificly point out that there is change to increase performance in Cyro.
What else do you want?!!?!
joshisanonymous wrote: »Please, you did not really say this. I was in DAOC 12 years ago when we would siege relic keeps with 150 players - and 90 would be defending. If you see 240 on a screen at one time in Wabba - it IS a slide show.
I talked about DAoC and explicitly explained why they were able to do large battles with little lag. There's no reason you should be responding like this unless you simply did not read my post. Instead, it seems you got so excited about an opportunity to flex your e-peen that you jumped down my throat the second you read the phrase "new territory."
ishilpatelb14_ESO wrote: »You can't not zerg because a 4 man group can't cap a keep because Zenimax believes NPCs should do all the work defending unmanned keeps. Like why shouldn't keeps be easy to cap if there are no players to defend it. This is one of the things GW2 did right.
xsorusb14_ESO wrote: »ishilpatelb14_ESO wrote: »You can't not zerg because a 4 man group can't cap a keep because Zenimax believes NPCs should do all the work defending unmanned keeps. Like why shouldn't keeps be easy to cap if there are no players to defend it. This is one of the things GW2 did right.
GW2 didn't do anything right...Don't kid yourself
Having a Keep that could have its door knocked down in 30 seconds and taken was moronic.
Is the new patch applied yet, because last night it was still horrible server side lag at least in EU AB? Skills/spells won't work or have 20 second lag, doors still bug and won't open, and every now and then can't mount/dismount horse. Don't forget the always so funny stuck in combat "feature" for healers, random client crashes and the list goes on and on. If the patch was already applied, I did not see any difference. Ever since Craglorn patch Cyrodiil has been a total mess, and fixing this mess really should be on top their priority list by now. For Pete's sakes, this game was sold on advertising large scale PVP, and still 2 months after launch we have fundamental game breaking problems.
ishilpatelb14_ESO wrote: »
-GW2 rant-
It took 4 people 10 minutes to cap an unmanned keep, you don't think that's a long time considering no players are there to defend it? I guess you're one of those that can't match up to those 4 players so you want NPCs to defend it for you, is that it?