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Have you noticed the contents of that chest?

Hamfast
Hamfast
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I really love chests, I like the mechanics, the process, everything... except for what's inside...

At VR1, in Bleakrock, I open an intermediate Skill Chest... 59 gold and a Green item... I open a Simple Chest... 59 gold and a Green item... Master Chest, 59 gold and a Green item... Oh, and a new Lock-pick...

Granted, next to all the issue with bugs, this is minor... I mean way down on the list... but why don't the loot tables for the chests scale by the difficulty? Simple has what it has, Intermediate has a few more gold and perhaps a better item, but when you get to Advanced and Master Chest loot, it should be recognizable from the loot that it was a Master or Advanced Chest... not a simple chest that you had to open faster.
Of all the things I have lost, I miss my mind the most...
  • Worstluck
    Worstluck
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    Yeah they are kind of pointless. I only bothered with them during 1-50 because you get xp, but in VR you get nothing. I've got a couple blues here and there, but it's usually not worth the effort.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • SirAndy
    SirAndy
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    Unfortunately, the difficulty has nothing to do with the quality of the loot inside.

    Huge missed opportunity for ZOS to make this more interesting ...
    :(
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    SirAndy wrote: »
    Unfortunately, the difficulty has nothing to do with the quality of the loot inside.

    Huge missed opportunity for ZOS to make this more interesting ...
    :(

    More like delayed opportunity. Sheesh, they'll deal with it.
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  • felixgamingx1
    felixgamingx1
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    This game is over there's no possible way to calibrate all this stuff before losing all the subs
  • morashtakb16_ESO
    morashtakb16_ESO
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    Just wait until you realize that the only enchants that drop from any VR chest is a "major" (level 45-50).

    Seems that everything in the chest should scale to either the character or zone level, whichever is lower. Buuuut.... someone forgot to tell the enchanters to scale their chest drops as well.

    Another small quibble, among many others, I have with this game.
  • Sakiri
    Sakiri
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    You always get scaled soul gems.
  • meimei
    meimei
    Soul Shriven
    Just another ESO flaw :o
  • Gremlis
    Gremlis
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    If I take a lvl 20 into a lvl 40 zone some chests will be impossible to open. Most of those I can open will be masters and there will be a few intermediate and there will be no simple. If I take the lvl 20 into a lvl 10 zone most will be simple with maybe a few intermediate. If the loot was connected to chest difficulty all the low lvl farmers would be running to the high lvl zones to take all of our chests. The soul gems are a scaled benefit for going to low lvls to farm chests, and plenty of deconstruction loot for the crafters.
  • subecsanur
    subecsanur
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    Hamfast wrote: »
    I really love chests, I like the mechanics, the process, everything... except for what's inside...

    At VR1, in Bleakrock, I open an intermediate Skill Chest... 59 gold and a Green item... I open a Simple Chest... 59 gold and a Green item... Master Chest, 59 gold and a Green item... Oh, and a new Lock-pick...

    Granted, next to all the issue with bugs, this is minor... I mean way down on the list... but why don't the loot tables for the chests scale by the difficulty? Simple has what it has, Intermediate has a few more gold and perhaps a better item, but when you get to Advanced and Master Chest loot, it should be recognizable from the loot that it was a Master or Advanced Chest... not a simple chest that you had to open faster.

    Yeah you would think on the Master or Advanced / impossible ones you would at least get either 5 gem stones or a purple even blue class related item / motif? / treasure map(wait those suck too btw)? So much potential especially most of the difficult ones are guarded by 3 or 4 mobs too.
    Edited by subecsanur on 31 May 2014 15:11
  • zgrssd
    zgrssd
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    Hamfast wrote: »
    At VR1, in Bleakrock, I open an intermediate Skill Chest... 59 gold and a Green item... I open a Simple Chest... 59 gold and a Green item... Master Chest, 59 gold and a Green item... Oh, and a new Lock-pick...
    @Hamfast:
    I think you misunderstand how difficulty works for now:
    The "difficulty" of a chest is based on your character level relative to the chest level (wich is based on the area plus maybe some random variance).
    So you always get loot appropirate to the area level, but difficuly will be based on how over-/underleveled you are.

    Afaik I thieves guild is planned, wich means they propably add a proper Lockpicking skill/use the Guild Progression as skill in the future.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
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    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • mndfreeze
    mndfreeze
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    I love the way they did the chest mechanic. However there is a lot of room to make it better. I'm also hoping the theives guild addition will enchance it. Going by level like they did does seem like a good solution since currently there is no skill to level and they def needed a way to seperate chests from various zones and level ranges.

    IMO, great job zenimax. Hoping it gets even better.
  • R0M2K
    R0M2K
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    Agree on loot scaling with chest difficulty.

    On a side note, chest location should be random to prevent chest -farming.
  • Hamfast
    Hamfast
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    zgrssd wrote: »
    Hamfast wrote: »
    At VR1, in Bleakrock, I open an intermediate Skill Chest... 59 gold and a Green item... I open a Simple Chest... 59 gold and a Green item... Master Chest, 59 gold and a Green item... Oh, and a new Lock-pick...
    @Hamfast:
    I think you misunderstand how difficulty works for now:
    The "difficulty" of a chest is based on your character level relative to the chest level (wich is based on the area plus maybe some random variance).
    So you always get loot appropirate to the area level, but difficuly will be based on how over-/underleveled you are.

    Afaik I thieves guild is planned, wich means they propably add a proper Lockpicking skill/use the Guild Progression as skill in the future.

    First, I hope you are right with the thieves guild, and they take into account the number of chests you have already opened in your thieves guild rank... or something like that...

    But the rest is moot, I opened several chests of various difficulties in the same area, at the same level (VR1, VR Bleakrock) and all had similar loot, that the loot generated when the chest is opened is level appropriate for the opener or the area is not at question, just the issue that the difficulty of that chest was not taken into account in that loot generation. As others have stated, just a missed opportunity.
    Of all the things I have lost, I miss my mind the most...
  • Elyna
    Elyna
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    I dont know. Elder Scrolls always had this. I remember in Skyrim, I unlocked a master chest just to get 2 septims and an onion.
  • ZeroInspiration
    ZeroInspiration
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    Elyna wrote: »
    I dont know. Elder Scrolls always had this. I remember in Skyrim, I unlocked a master chest just to get 2 septims and an onion.

    Wanna talk about Very Hard chests inside Oblivion's dungeons? This is standard fare in ES games, bad loot inside 70% of the time. You open it for the thrill of it even if you know you'll get nothing good.
  • Innocente
    Innocente
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    One more nail . . .
  • xaraan
    xaraan
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    I just want the chests in VR four man dungeons fixed. Even after the last patch (and the big change to allow everyone to pull items from a chest), they are still dropping items equal in level to what the dungeon was initially. Gotta love doing Elden Hollow vet and getting level 20something items from it.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • joanjett
    joanjett
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    Yup they really dropped the ball on this!!! And it really makes me sad as i would
    always get that crazy feeling when i saw one but now..... but hey they could make up
    for it by fixing the crashing in groups :o .....boy i love this game but its getting
    hard anymore to keep my sub when i see things like this :o
    I just don't understand it....its like what we really doing is beta testing for the
    counsel release. :'( Don't think that's it but its how i feel anymore :(
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • Singular
    Singular
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    Elyna wrote: »
    I dont know. Elder Scrolls always had this. I remember in Skyrim, I unlocked a master chest just to get 2 septims and an onion.

    Wow! How awful. You better unsub.

    (and send me your stuff)
    War, give me war, give me war.
  • babylon
    babylon
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    This game is over there's no possible way to calibrate all this stuff before losing all the subs

    It's hardly over, but they do need to do something to get our attention again. Rewards would be nice.
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