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No seriously shift damage from mob auto attacks to spells

mousekime111rwb17_ESO
fighting a v5 deadroth in melee, fight going well, deadroth on ~ 6% hp, me on about 25%ish hp, deadroth does a basic claw attack - i die. There was no counterplay, it was not fun.

It would be a lot more fun if you gave mobs more spells and took away maybe 20% of their aa power, except for archer mobs, archer mobs are in a good place right now, maybe even need a bit of a hp boost....
Edited by mousekime111rwb17_ESO on 30 May 2014 15:29
  • Rocksteady
    Rocksteady
    ✭✭✭
    Block or dodge would have been viable options.
    "Their stupidity does not amaze me, its when they're smart that amazes me. It's baffling whenever you find someone who's smart — incredible. Soon you'll have zoos for such things." -Frank Zappa
  • mousekime111rwb17_ESO
    i'm a stamina based damage dealer </3
  • dbennett707cub18_ESO
    daedroth are 100% ccable. Them make them lay on their face until they die.
  • mousekime111rwb17_ESO
    daedroth are 100% ccable. Them make them lay on their face until they die.
    that's a rather boring way to do it i've found, simply toggling siphoning strikes on and spamming cc with *** inbetween, yeah it works but it's no fun and doesn't give me any practice for non ccable enemies
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