I wanted to post an observation and get a discussion going about the topic of attribute points and how they affect game play. I mentioned this briefly in another thread but sort of got ignored amongst a torrent of other discussion but I think it's valid and worth looking into more closely.
This game, in Elder Scrolls tradition, is based on three simple stats; Magicka, Health, and Stamina. How your character performs relies heavily on how you balance those attributes in respect to you various abilities. It appears commonly accepted that builds that rely heavily on Magicka are more powerful than those which rely heavily on Stamina, and Health remains fairly neutral in the equation so I'm going to effectively remove it from this conversation. Now, there are a few reasons for this:
Stamina, as a stat, is not only useful in terms of executing weapon skills and Fighters Guild abilities (I think) but it also necessary for things like Sprinting, Sneaking, Blocking and Dodging. So that, in combat, in addition to the already heavy cost of Weapon Skills, Stamina is also drained by other actions. A burden not placed on the Magicka Stat. Ultimately this results in lower damage output for Stamina based characters because their resource of choice is often consumed by non-damaging actions.
Magicka, typically provide resources for Class and Guild skills. Unlike Stamina, there is no additional burden of dodging, blocking, etc constantly pulling on your Magicka supply; though the actual resources are allocated in a fairly even fashion in regards to enchantments, and stat bonuses and such.
This, of course, comes with a couple of exceptions; those being Resto and Destro staves. Staves are the only weapons which do not rely on Stamina for their use but rather shift their resource cost to Magicka which -seems- like it would put additional burden on Magicka users; but it doesn't and here's why.
It's not a coincidence that the most complained about "over powered" builds in the game all use light-armor and some form of staff. The reason is simple, it allows the player to completely ignore the intended Magicka/Stamina balance of the game and front load everything into one stat. There is no need to maintain a balance of stats because you can easily perform all your necessary Dodging and Spinting and such with a minimally enhanced Stamina bar; so you can dump everything into Magicka granting a a greatly inflated resource pool.
This allows for much longer periods of sustained output and skill use than any character who is trying to maintain a balance between Magicka and Stamina use. I don't want to say it breaks the game because it's how the game was designed, however, I do feel like this is a pretty glaring oversight from the design division. Just from observation, I can pretty comfortably say that this imbalance in stats is present in a vast majority of the "over powered" builds that many folks are upset about.
The simple solution, it seems, would be to make Staves into a Stamina-consuming weapon like every other weapon in the game. To compensate, perhaps certain classes (I'm looking at you Sorcs) could have a passive ability which lowered Stamina costs with staff abilities, or allowed Staves to split the cost of casting between Magicka and Stamina.
Again, this is all just from observation, but I think it's valid.
/dons fire-proof suit
Go for it.
"As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
Have you seen the Twin Lamps?