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Need Help With Sorcerer Build

amrollz71
amrollz71
Soul Shriven
I mostly go solo l, and am solely PVE right now, so what skills should I invest perks into, and what should my attribute layout look like?

I want to do as much damage as possible.

Thanks all
  • kasain
    kasain
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    Diabolic curse. And prism combo will be your slow and steady boss kill combo. Destro staff, cc and surge for nuki g and aoe for staff.

    The mages drain spell plus storm will be your two good dots.

    A good off hand heal staff, is good. I personaly like two handed active, passive traits. Upercut 4.5 sec stun and knockback. Reverse slash for melee dmg plus heal. Stampese for mobs all over place and need to die fast. Crave for aoe melee when no mp. Thats my style but as a v5 I can solo v11s. And its fun.
  • born2beagator
    born2beagator
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    My best advice to you would be to just look at the skills, and decide for yourself what you want you character to be. There are SO many different was to build your Sorcerer that do great damage.

    Don't disregard healing either. 3 healing abilities coupled with a summoned twilight and clannfear does a lot of damage, and is quite fun to play with.

    Honestly I'm regretting not making a sorc be my main. I feel gimped when I play my nightblade now.
    Edited by born2beagator on 30 May 2014 05:05
  • Censorious
    Censorious
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    VR2 here.
    All attribute points into health. Armour enchants all max magicka. Jewellery enchants spell power. Weapons Destro/Resto staff, any enchant you like.

    Destro staff. Main offensive spells Velocious Curse (opener), Crystal Fragments, Mage's Fury.
    Hint:MF used before CF will often proc CF more reliably. Read the tooltips carefully, the CF proc is key to the attack.

    I use Magelight (+17% crit) and shadow mungus (more crit). The final skill on my bar is Streak (BE morph) .

    This is a PvP build primarily. sometimes in PvE I swap BE for Unstable Clanfer - not often though.

    Resto Staff, Mutagen, Lightning Form, Magelight, Hardened Ward,Streak.
    Used for healing.

    Food Crab Stew (+H,S,M) Potion on quickbar (Rejuvenation +H,S,M)
    (You need provisioning and Alchemy - these are superior, crafted food/potions)


    EDIT : Stamina is a wasted stat (IMO). For sneaking, just use BE to move. For Blocking, dodging - meh, just use BE. Sprinting? lol - just use BE.
    Edited by Censorious on 30 May 2014 07:28
    'Clever' sigs get old real fast - just like this one.
  • Monkeyshoeslive
    Monkeyshoeslive
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    @Censorious‌ wrt to stat points, did you always go health, or respec once you hit 50?
    Edited by Monkeyshoeslive on 30 May 2014 17:07
  • amrollz71
    amrollz71
    Soul Shriven
    So I don't want to put any attribute points into magicka?
  • Jimm_ay
    Jimm_ay
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    no you can cap magicka with armor - 3 warlock two rings and one signet, then get other light armor and either enchant or get sets - I have a templar (lol templar) and use destro reso staff- all points in health at 50 - as a sorc you can either go magicka increases or reduce spell costs or a combo - plus you have that great power that gets you all your magicka back..
  • jdoe
    jdoe
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    @Censorious‌ wrt to stat points, did you always go health, or respect once you hit 50?

    Just an FYI - @Censorious 's build is great, and in fact it's almost exactly the same as the one I use. But he is talking about a VR+ level build (at least with respect to attribute points).

    My suggestion would be to play how you want, explore, try out all the skills (though do be sure to get the ones he mentioned so you level those up). If you have the skills he mentioned, no matter what other skills you choose, you will definitely not be too gimped for < 50. Then, after you hit VR, respec to his build. You will not want 49 attribute into health until you've got the ability to craft/buy the armor he is referring to.
    Edited by jdoe on 30 May 2014 16:47
  • Monkeyshoeslive
    Monkeyshoeslive
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    jdoe wrote: »
    @Censorious‌ wrt to stat points, did you always go health, or respect once you hit 50?

    Just an FYI - @Censorious 's build is great, and in fact it's almost exactly the same as the one I use. But he is talking about a VR+ level build (at least with respect to attribute points).

    My suggestion would be to play how you want, explore, try out all the skills (though do be sure to get the ones he mentioned so you level those up). If you have the skills he mentioned, no matter what other skills you choose, you will definitely not be too gimped for < 50. Then, after you hit VR, respec to his build. You will not want 49 attribute into health until you've got the ability to craft/buy the armor he is referring to.

    Thanks mate, I always see people saying they use a 0/49/0 spread, but wasn't sure if that was only for 50+
  • ExiledKhallisi
    ExiledKhallisi
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    You need 2 skills to be successful sorc ... your teleport bs...and. crystal fragments...after that...vet aoe's on your bar. Then, roll face across keyboard blindfolded after. Cutting off your limbs. Win game
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
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    Direct points into magiccka increase damage of your spells. So if u want survivability but crap DPS use the build suggested. If you don't care about 100-200 life go more magicka.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Kililin
    Kililin
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    AE - destro: Impulse - whatever morph
    Single - resto: Crystal Fragments, Velocious Curse
    Magelight, Critical Surge

    Rest is situational thats why i do not recommend anything, you need to think for yourself. Same for passives just take the key ones for damage & survivability.
    The above are useful in all situations involving fighting mobs.
    Dont negate health or you will be a onehit wonder, like in onehit for every mob.
  • Censorious
    Censorious
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    The reason for putting all attrib points into health is that health gives you 15 points per attrib. Magicka (and Stamina) give you 10.
    Not only that, M and S have soft caps (afaik Health does not) and it's very easy to hit the soft cap on Magicka/Stamina - you can do it using enchants alone.

    Result: If you put points into Magicka you hit the cap, gain very little and have a poor health pool because you passed up on that 15 point per attrib.
    If you put the points into health, you take advantage of that +5 bonus and still can easily cap Magicka.

    I wasn't aware of this in the early game so I spread my points evenly - not through design - simply ignorance.
    It isn't horribly expensive to respec the attribs though - 100g per point is only 5k even at VR.

    I'll mention that direct damage is not influenced by Magica. It is only influenced by spell power and crit.
    Spell power can only be raised by jewellery enchants (not much) but crit and crit damage can be raised using mundus stone (thief or shadow), magelight, armour passives and potions.

    The damage you actually output is far more influenced by playstyle than anything else because simply blasting spells at a target will run you out of Magicka very quickly.
    Simple rule of thumb, only use CF when your hands glow purple and only use MF when your opponent is below 20% (or you reliably expect him to be within 4 seconds).
    'Clever' sigs get old real fast - just like this one.
  • Kililin
    Kililin
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    Censorious wrote: »
    I'll mention that direct damage is not influenced by Magica. It is only influenced by spell power and crit.
    Spell power can only be raised by jewellery enchants (not much) but crit and crit damage can be raised using mundus stone (thief or shadow), magelight, armour passives and potions.

    The damage you actually output is far more influenced by playstyle than anything else because simply blasting spells at a target will run you out of Magicka very quickly.
    Simple rule of thumb, only use CF when your hands glow purple and only use MF when your opponent is below 20% (or you reliably expect him to be within 4 seconds).

    This is just wrong.

    Magicka influences damage, and the influence is not slight.

    You can infact kill normal mobs with CF spam, some bosses even the fight really has to be long to run out of magicka with a good setup.
    Also there is not much else you could use as Standard Attack, please dont Autoattack except for weaving (which you should do always) or if you are really out of mana and potion on timer thats time for heavy staff attacks ;)
  • xenogearedrwb17_ESO
    xenogearedrwb17_ESO
    Soul Shriven
    I would just suggest skilling into all of your Sorceror skills and see what works best for you. I, just like you, am a solo player. I currently am vr12 and I have reskilled a total of 4 times because I was doing lots of trial and errors.

    A word of advice, you DO NOT need a copy of someone else's build. This game promotes variety and customization. But at the current moment if you're looking for a cookie cutter build, there're multiple threads out there with skill builds of such.

    Also, you might want to consider a few handy skills that'll help you in your solo adventure:

    1) Bolt Escape (Storm Calling Tree)
    2) Destructive Touch morphed into Destructive Clench(Destruction Tree) with a Fire Staff
    3) Encase (Dark Magic Tree)
    4) Fire Rune morphed into Volcanic Rune (Mage's Guild Tree)

    The skills above are your crowd control/escape spells. Helps a ton if you're soloing a lot like me. I personally have devised a few builds that are viable for solo players via a lot of trial and error.

    Also another tip that'll help you in your solo adventure: Block constantly. Also, plan out the fight, if the situation is dire, there's no harm in running away and returning to fight with a different build.

    Long post and I did not share my build. You don't need one. Try it yourself.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Censorious wrote: »
    VR2 here.
    All attribute points into health. Armour enchants all max magicka. Jewellery enchants spell power. Weapons Destro/Resto staff, any enchant you like.

    Destro staff. Main offensive spells Velocious Curse (opener), Crystal Fragments, Mage's Fury.
    Hint:MF used before CF will often proc CF more reliably. Read the tooltips carefully, the CF proc is key to the attack.

    I use Magelight (+17% crit) and shadow mungus (more crit). The final skill on my bar is Streak (BE morph) .

    This is a PvP build primarily. sometimes in PvE I swap BE for Unstable Clanfer - not often though.

    Resto Staff, Mutagen, Lightning Form, Magelight, Hardened Ward,Streak.
    Used for healing.

    Food Crab Stew (+H,S,M) Potion on quickbar (Rejuvenation +H,S,M)
    (You need provisioning and Alchemy - these are superior, crafted food/potions)


    EDIT : Stamina is a wasted stat (IMO). For sneaking, just use BE to move. For Blocking, dodging - meh, just use BE. Sprinting? lol - just use BE.

    I have to disagree with a lot of this advice. It doesn't matter so much what your attribute points are put into, I have all mine put into magicka but I enchant into health to make up for it.

    If you aren't using a destro ability on one of your bars or the light attack very often you should think about using a resto staff for the passive that gives a 10% damage bonus when at full health.

    Jewelry enchants for leveling are different than for end-game raiding. You don't necessarily need to stack spell power, magicka conservation is often much more important for sustainability when moving through multiple 1-3 packs of monsters. As such, I recommend enchants with reduce spell cost. This will slightly lower your sustained dps but when your target often has small amounts of health there isn't much point in min/maxing yet. Having said that, you will eventually want to spec for spell power and crit and look into spell symmetry (the equilibrium morph) in the mage's guild line.

    As for rotation, you shouldn't open with mage's fury, that's your execution skill. Instead open with CF as it won't aggro the monster until it's done casting and then immediately a curse. 2 CF and then another curse in rotation will be enough to kill most monsters (followed by mage's fury spam at <20% health). Streak is a very powerful skill and the movement ability is very handy for questing. The aoe stun is also very nice for dealing with 3-packs of mobs. Finally Dark Conversion is an excellent time saver for magicka and health management and can really help cut down on downtime.

    The shadow mundus stone currently seems to be bugged so I'd recommend the Thief stone to stack more crit for the time being (5% more crit, although the ui is bugged after zoning).

    Food and pots are definitely nice for pve. For pvp you will definitely care about stamina if you do any small-scale ganking or raiding that requires stealth. Streak is a noisy and flashy ability and isn't a suitable replacement for stealth.
    Edited by cjmarsh725b14_ESO on 31 May 2014 12:22
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