ShedsHisTail wrote: »I dunno. I think they should have made Craglorn a VR1-VR10 zone in order to provide an alternate method of leveling VR levels.
As it is, it's really discouraging to slog through ten veteran ranked levels of content you've already seen if you have any alts on that faction.
frwinters_ESO wrote: »But if you dont go back you will miss out on all the skyshards and exploration xp.
Everyone is in Cra*lorn right now grinding out massive XP and they can always go back and get skyshards etc. It was great planning on ZOS part.
I have always said just put off Cra*lorn until they have a sensible plan for end game content and the bots, bugs have been squashed. Instead they choose to release it and further make other zones ghost towns.
The whole VR and Cra*plorn thing needs to be straightened out not to mention the loot drops/rewards system and non existence of an economy.
Get in a group and go for it, everyone else is.Lord_Draevan wrote: »Is it actually viable to level at VR1-VR10 in Craglorn, or would I just die a lot? I would MUCH rather level in Craglorn than play in the other alliance's zones.
methjester wrote: »It's like a badly designed Nintendo game from the 80's. Oh you beat the game? Try it again on hard mode. Oh you beat it again? Try it again on harder mode. Why would I want to do the other faction's content, only harder?
frwinters_ESO wrote: »But if you dont go back you will miss out on all the skyshards and exploration xp.
frwinters_ESO wrote: »But if you dont go back you will miss out on all the skyshards and exploration xp.
You don't get exploration XP in Veteran content, nor do you get XP for opening chests either. Only reason I open chests now is compulsive. Not that it does any good.
Making ghost zones of out content is inevitable. I levelled in WoW from 1 to 90 without encounter a single person until I reached "current" content at level 85. And that was the same on all my 12 alts that I got to 90.
Ghost zones happens in MMOs, Zenimax just pushed that a bit earlier. And to be honest, I don't see why they should restrict it, after all, people are free to do what they want. And that is one of the major critical points they'd gotten due to "this being an elder scrolls game, I should be able to go where I want". So I guess that the community is divided as always, on one instance they cry when they can't explore where they want as in "true" elder scrolls fashion, then they cry when they can explore where they want, in true elder scrolls fashion.
Not to defend Zenimax in any way because they do have some issues with the game that is far more serious than this is, but at least, let this stand as a very good point for you Zenimax. The MMO community has some serious issues deciding what's good or not and what they like or not.
The difference is that WoW content is all soloable.
frwinters_ESO wrote: »But if you dont go back you will miss out on all the skyshards and exploration xp.
You don't get exploration XP in Veteran content, nor do you get XP for opening chests either. Only reason I open chests now is compulsive. Not that it does any good.
Making ghost zones of out content is inevitable. I levelled in WoW from 1 to 90 without encounter a single person until I reached "current" content at level 85. And that was the same on all my 12 alts that I got to 90.
Ghost zones happens in MMOs, Zenimax just pushed that a bit earlier. And to be honest, I don't see why they should restrict it, after all, people are free to do what they want. And that is one of the major critical points they'd gotten due to "this being an elder scrolls game, I should be able to go where I want". So I guess that the community is divided as always, on one instance they cry when they can't explore where they want as in "true" elder scrolls fashion, then they cry when they can explore where they want, in true elder scrolls fashion.
Not to defend Zenimax in any way because they do have some issues with the game that is far more serious than this is, but at least, let this stand as a very good point for you Zenimax. The MMO community has some serious issues deciding what's good or not and what they like or not.
The difference is that WoW content is all soloable. And for the group dungeons you have an effective dungeonfinder.
Everyone is in Cra*lorn right now grinding out massive XP and they can always go back and get skyshards etc. It was great planning on ZOS part.
Silverglass66 wrote: »Everyone is in Cra*lorn right now grinding out massive XP and they can always go back and get skyshards etc. It was great planning on ZOS part.
My guess is that a few months before launch they realised that Craglorn just could not be ready unless the delayed the launch so instead they decided to go for the quick and dirty VR1-10 implementation of reusing existing content and then have that become optional when Craglorn was finally released.
Ragnar_Lodbrok wrote: »LOLOL. Go ahead and level in craglorn, how many quest skill points are you missing? Dozens? I rest my case.
ShedsHisTail wrote: »
Didn't used to be. Much of that content in WoW was still terribly difficult to solo prior to the complete world revamp that came with the Cataclysm release. Give Zeni a few years like WoW and maybe they'll dumb-down their ghost zones too.
Ragnar_Lodbrok wrote: »LOLOL. Go ahead and level in craglorn, how many quest skill points are you missing? Dozens? I rest my case.
Why would you ruin the lower level VR zones by allowing people below VR10 to go to Craglorn?
With the massively superior xp gains and purple drops+rewards, everybody is going to Craglorn and skipping the normal VR zones altogether because the rewards there suck for the time spent, not to mention the xp gain (doing a whole VR zone's quests, public bosses, anchors and dungeons won't even net you a single veteran rank unless you complement it with PvP questing or repeat public bosses/anchors).
This has got to be one of the worst decisions you've made, to make entire swaths of contents obsolete. Moreover, since you designed public bosses and dolmens to be group activities, those activities are now incredibly hard to complete because there simply aren't people around.
And I don't blame them, because why bother with a public boss for most likely a paltry green, or if you're lucky a blue drop (which is worthless because by now you can craft better than mots blue quality items)? A bunch of empty soul gems?
Craglorn should have required VR10 and you should have fixed the broken content before implementing new things to distract people from what isn't working.
DarkWombat wrote: »Absolutely brilliant observation. I have no idea what these guys were thinking with many other design choices as well.
I am beginning to think Paul Sage needs to be fired. There, i said it.