Since the beta I've been struggling with my build, and I come here to seek some advice.
Perhaps part of my issue is having the least powerful combination as preference.
(Nord, Stamina oriented, low magic, two handed weapon wielding, heavy armor)
Before the game was even launched I had a very solid concept, and style of play in mind that I would enjoy in the game. A big Nord Vampire warrior, wielding a two handed sword and causing all sorts of ruckus upon the battlefield in Cyrodiil. With a healthy aversion of fire like all proper Vampires.
Templars wield sunlight as a weapon, which I deemed unfitting for a Vampire.
Just like Dragonknight seemed out of the question, due to their affinity with fire.
A Sorcerer seemed a very unlikely class for a warrior.
And thus, a warrior Nightblade was born, a Vampire with the powers of darkness at his command, draining the power of his foes to strengthen himself.
So, let's talk stats! Stamina increases ones damage with weapons, so it is very important, and health increases survivability. Low magic, just a pure Vampire warrior.
Now, let's skip ahead a few months from my original concept:
I truly do need my health, this stat I kept. However, the innate regeneration is simply pathetic.
Stamina is a great stat, to use for sprinting, stealth, dodging, blocking.
However, in regards to damage dealt with stamina based weapon skills it's very weak. Also, you are draining the resource for dodging, blocking and so forth when you deal this underwhelming damage.
Magica is the clearly better alternative. All our class skills are fueled by this stat, and most magica based skills deal superior damage. Furthermore you're not draining your defensive options by using magica, so going nuts with magica based skills feels a lot more forgiving.
Armors:
Plate is great for tanking, and a +1% weapon damage sounds pretty sweet, the higher armor class offers survivability, and it even offers spell resistance.
And additional healing taken sounds like a sweet deal.
Leather seems on par, while not offering direct damage, nor tanking potential, it offers stamina regeneration, stealth bonuses, a sweet crit chance increase.
Both seem simply blown out of the water by light armor. Because class skills are so very potent, and magica seems far superior when compared to stamina, a reduction to spell costs, while offering spell penetration, and magica regeneration, as well as the crit chance for spells, is simply an insanely good setup.
Weaponry:
I love two handed weapons, and while having a solid synergy going on with plate armor, the damage increase offered thereby still leaves them far weaker compared to the alternatives.
The only positive thing two handers have going for them is a guaranteed crit ability and being a stamina based execute.
Stamina based weaponry once again seems to fall behind when compared to their magically oriented counterparts, the staves.
Classes:
Well, I think most of us will agree that Dragonknights are quite potent for their own reasons. Sorcerers have amazing synergy with the magica.
I really have no opinion or knowledge on Templars.
And Nightblades, while I believe they make good tanks, and healers, I believe they fall behind in PVP.
A class which is urged into melee combat by it's skills should have the survivability to sustain it. I understand a large portion from this survivability should come from our skills, but they seems bugged, and often very weak.
The verdict?
I can manage quite nicely on my Nightblade while wearing mostly light armor, and going full mana. Equipping a resto-staff takes care of my survivability issues. And it seems like a viable build, on it's own even an enjoyable build, but it's a caster.
If I desired to play a caster, I would've rolled a sorcerer, which is clearly better at it.
What I am left wondering is whether it's wise to reroll, or if I should wait till they balance out the stats, armors and classes.
I do not know whether it's intended that magica is a more important stat then stamina, or if this is something they wish to balance out.
Will in the future my preferred playstyle become feasible, perhaps even on par with other playstyles? Or should I abandon this hope, embrace the "right" way to play this game, and simply become good at it?