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Emperor

dcincali
dcincali
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The ability to acquire this needs to be re-evaluated. Emperor should not be rewarded to scroll trolls and oil pot farmers. Even if it were a random selection of the top 10 or 20, I feel that would be a much better then the one guy and his guild hiding in a keep with a scroll and oil pots doing NOTHING for the faction. The entire map will be red/blue but hey, we still got emp right? Yea.. Well we still have Obama too... /facepalm
  • Wolfahm
    Wolfahm
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    Sounds like someone can't get top player. :'(

    PS. No one cares about your politics. :| 'MERICA
    Edited by Wolfahm on 29 May 2014 00:06
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
    - 4 Nightblades | 3 Stam/1 Mag -
    - 2 Templars | Stam/Healer -
    - 2 Sorc | Stam/Mag -
    - 2 Wardens | Stam/Mag -
    - 1 DK | Tank/Stam -
    || Aldmeri Dominion ||


  • Alomar
    Alomar
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    Oil pots don't help anyone atm due to Caltrops exploit so need to rethink your hypothesis.

    Also that guild goes all over the map taking/defending other keeps while keeping an eye on the one keep. Isn't it amazing what your eyes can do when you open them?

    -Murica
    Edited by Alomar on 29 May 2014 00:57
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • nukeyoo
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    Emperor should just be chosen at random that way I don't have to play as much and have equal chance... Equal rights amirite?!
    'murka #1 less play time = more quality time
    MURICA.+***+YEAH_6ab8ca_4392719.png
    - done w/ it
  • Armitas
    Armitas
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    nukeyoo wrote: »
    Emperor should just be chosen at random that way I don't have to play as much and have equal chance... Equal rights amirite?!
    'murka #1 less play time = more quality time
    MURICA.+***+YEAH_6ab8ca_4392719.png

    What the heck is she going to put that ranch dressing on....a salad?
    Retired.
    Nord mDK
  • idk
    idk
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    I see this working as well as the diet those ladies are on. Is that two ladies or a lady and a guy?

    -Merica
  • eliisra
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    Well, you dont get emperor for being the most useful guy. You get it for no-lifing and being tactical when it comes to points.

    Taking keeps and resources, caring about the map, fighting the dominating faction, gives very little AP compared to pew-pew.

    You get the most points for defending keeps and farming players from the weakest faction. Most campaigns have a spot for this.

    Emperor system is messed up in so many ways. Fact that it's "farmed" like gear, is disturbing. Fact that you cant play for the map, but only for points (if you want the former buffs), is equally wrong.

  • galiumb16_ESO
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    As a small group player with little interest in the overall campaign I agree that tying Emperor to AP gains is a broken model.

    It is possible in the current system to never do a single thing for the progress of your alliance and be rewarded with emperor. I think this is not the norm and that most folks, even small groups like ours that focus more on the fights than the campaign, contribute a lot to a given campaign, often in unseen ways. The number of stale mates our 2-4 man group has broken, number of keeps saved, is staggering and very under appreciated by the overall campaign leaders and their raids.

    The question becomes what do you replace it with? If you tie it to objectives then it makes PvP nothing but a zerging blob running around trading objectives. Vote system becomes a popularity contest and dominated by the large guilds. RNG... no thanks. Unfortunately, I can think of no better option other than how it is setup now.

    I think it would be best to change the 'former emperor' skill line to a different Alliance War tree that uses a different currency. For example you could do something like the undaunted, but instead of dungeon achievements, it is number of objectives taken/defended, or a set of Alliance War achievements. Bonus points for being online when your alliance is crowned emperor. Over time it would let everyone get these skills and remove the angst over how it is achieved. Anyone already with skills in that tree would be grandfathered in, so as to not diminish their past effort.

    That just leaves the title and active emperor skill tree which I think most of us do not really care that much about, so leaving it with the current system would be fine.

    Overall a campaign where large raids and small groups are coordinating together makes for much more interesting game play and can overcome most any population advantage the other side my have. The current emperor system in my opinion pits us against each other and hinders this kind of coordination.
  • Armitas
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    I think I would rather see the emperor title go and be replaced with commander. So that there are 3 emperors (now called commanders) for each side regardless of success. These commanders would be given tactical privileges as well as passives. Tactical privileges would include dropping respawn camps (with CD, duration, and cast time), reinforcing a keep, distribution of resources, campaign announcements etc. The commander would be given a group of set pieces that he can use or place strategically.

    Regarding how the commander is chosen I envision something like Tera where the commander is manually chosen by his worth. Though I think that that there should be a default election system that would elect a commander automatically by performance should no one cast a vote. (along with the ability to refuse election) It would provide a check and balance between voting and ability.

    It would be a system that made emperors (commanders) a position of leadership rather than convenience of passives.
    Edited by Armitas on 29 May 2014 15:24
    Retired.
    Nord mDK
  • dcincali
    dcincali
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    Armitas wrote: »
    I think I would rather see the emperor title go and be replaced with commander. So that there are 3 emperors (now called commanders) for each side regardless of success. These commanders would be given tactical privileges as well as passives. Tactical privileges would include dropping respawn camps (with CD, duration, and cast time), reinforcing a keep, distribution of resources, campaign announcements etc. The commander would be given a group of set pieces that he can use or place strategically.

    Regarding how the commander is chosen I envision something like Tera where the commander is manually chosen by his worth. Though I think that that there should be a default election system that would elect a commander automatically by performance should no one cast a vote. (along with the ability to refuse election) It would provide a check and balance between voting and ability.

    It would be a system that made emperors (commanders) a position of leadership rather than convenience of passives.

    I like this idea as well, I just think it should reward the most useful instead of the most oil used..
  • frwinters_ESO
    frwinters_ESO
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    Armitas wrote: »
    nukeyoo wrote: »
    Emperor should just be chosen at random that way I don't have to play as much and have equal chance... Equal rights amirite?!
    'murka #1 less play time = more quality time
    MURICA.+***+YEAH_6ab8ca_4392719.png

    What the heck is she going to put that ranch dressing on....a salad?

    I think the ranch dressing is a chaser for the soda.
  • rophez_ESO
    rophez_ESO
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    I believe the pizza will be dipped in ranch!
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