So I think it is safe to say that the current system for spec adjustment via a complete skill point refund was a poor design choice*
Why?
Say I am not happy with the morph of a specific ability that was working fine for some levels/content but I no longer like and want to respec.
Say I happen to be VR8
Refunding ALL skill points for just ONE or two morphs (something like 20k) is absurd. If you want people to try new specs, experiment and have fluid gameplay, this template needs to be changed.
Suggestions:
1) Have people respec one skill tree at a time. Slight step in the right direction, still annoying but vastly cheaper.
2) Give the ability to respec/remorph a single ability for a much greater cost (say 3-5k). Or start low and increase with each successive respec within a time period.
3) Allow people to buy BOTH morphs of a skill for a steep price (say 10k), and allow switching between them (out of combat).
*Attributes and the way their respec works is fine IMO.