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Too many Cyrodiil campaigns?

dr_zed
dr_zed
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I was wondering.. what's the point of having 10 Cyrodiil campaigns (sometimes more) if 60%-70% of them are going to be almost empty.. all the time? It's like a huge guild decides to go to any of those at any time and inmediatly that campaign belongs to that alliance, what's the point on that?

I think the number of campaigns should be reduced to 4-6 given the number of players that go to PvP.. If in the future if more players start PvPing, we could add more, but for the time being, having 10 campaigns is a complete waste.

Also, why are all the 10 campaigns exactly the same? I mean.. if you want to leave it at 10 as it is, why don't you limit 1 campaign to people of up to level 25? Another one for people up to 35. Another one for up to 45.. and the other 7, where everyone could go, as they are now. I think this way you would encourage newer players to go to Cyrodiil because let's be honest here, a level 15 guy can't do *** in PvP, he insta dies to a npc mage. And you could say "experienced players will create level 25 characters with golden gear to feast on the newbs", yea so what? how is that different from what happens now? At least those characters will be level 25 and not vr12...

Idk, I think it's worth considering both options. What do you think?
Edited by dr_zed on 28 May 2014 14:13
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