xsfkxnub19_ESO wrote: »I agree except it should be 3-5 grain solvents for 1 tempering alloy.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Why not.. as long as the system was made so that bots could not keep doing it day and night.xsfkxnub19_ESO wrote: »I agree except it should be 3-5 grain solvents for 1 tempering alloy.
I disagree. It shouldn't be too cheap as to de-value legendary items. I would even go as far as a 20 to 1 ratio so long as there's a clear farming path that you can follow if you want to upgrade your gear.
Why not.. as long as the system was made so that bots could not keep doing it day and night.xsfkxnub19_ESO wrote: »I agree except it should be 3-5 grain solvents for 1 tempering alloy.
I disagree. It shouldn't be too cheap as to de-value legendary items. I would even go as far as a 20 to 1 ratio so long as there's a clear farming path that you can follow if you want to upgrade your gear.
10:1 ratio for (Fine -> Superior), 15:1 ratio for (Superior -> Epic), 20:1, (Epic -> Legendary)
Legendary items being difficult to craft is counter-intuitive with their constant increasing of the level cap. No one in their right mind would make legendary equipment when VR15 is probably a 6 weeks away. And then no one would make VR15 legendary gear because VR20 is right behind it.Not a bad idea actually. Having said that, there's currently value to the lower level tempers even without this system, as you still need to use the lower level ones before you use the higher level ones.
wrlifeboil wrote: »TERRIBLE idea. Only botters would like this conversion of green->blue->purple mats.
Why? Because the botters are in the low level zones and they bot 24/7. They must have accumulated tens (if not hundreds) of thousands of honing stones and hemmings that would be converted to higher level crafting mats.
wrlifeboil wrote: »TERRIBLE idea. Only botters would like this conversion of green->blue->purple mats.
Why? Because the botters are in the low level zones and they bot 24/7. They must have accumulated tens (if not hundreds) of thousands of honing stones and hemmings that would be converted to higher level crafting mats.
It's clear just by the voting that MANY players would like this kind of system, or are you going to claim that it was only botters that voted? ESO's economy needs a lot of help, and there are other fixes that prevent botting that doesn't hinder player experience.
I'm one of the few that said no, because I spend hours drinking wobbly pop and farming mats to break down, and get a rush everytime I see a gold upgrade while refining.
there was a long winded post written by a Developer in the Anarchy Online forums years ago that dealt with this very issue, and how developers are responsible for finding ways to keep content locusts from burning through content and quitting after 2 months. this only really applies to subscription based mmo's, because f2p use the item shop as a fasttrack, while sub based mmo's don't have to lengthen grind, and therefore must do so without it looking obvious. one day I will find the post and make a thread about it.
Irregardless, we don't need an easy way to get gold upgrades, as it already comes in at a decent pace if you like being a tradeskiller and farming resources.
The system for this already exists. Sell your stack of Iron and buy a stack of High Iron for example. And further, the prices on stacks of goods don't change much over the entire course of the game, so you get a better return than in a 10-1 conversion system. Same thing with Honing Stones to Dwarven Oil, etc.
craft material description is already really really bad in the game ... we can t know which material is usued in which craft level, don t do it harder
Nerfing = boredom why not just have a npc vendor just give you everything for free? The drop system goes hand in hand with getting to the higher lvls. But lets make it fair for everyone and give them the endgame mats in the first zone.
leandro.800ub17_ESO wrote: »Very nice idea. Add one more passive from 42-50 level to make this happen
3 Levels (42, 46 , 50) being the first one like 14 to one change then 12 to one then 10 to one
If drooped golden is better than crafted gold why not make the crafted easier to obtain