This is the main thing that comes to my mind with about 97% of the quests and encounters in this game.
I've had innumerable fights that I would describe as pointless in this game, but the last one took the cake:
I'm playing the same style I've been playing in every game since the good old pen & paper AD&D days - a paladin, with heavy armor and a big two handed sword. My class is Templar, primarily Aedric Spear, with a side dish of Restoring Light. I'm currently VR11, finishing up quests in Shadowfen, my VR8 area.
I'm on the quest "The Fangs of Sithis", and I had to 'subdue' a guy named Barvyn (turns out 'subdue' means 'reduce to 20% of hitpoints'...):
- VR8 Elite
- 8387 Hitpoints
- Dual Wield with all the trimmings
First I rocked in, not knowing he was a dual wield character, and he promptly dismantled me. OK, let's try again with a more measured approach - I slowly whacked away at him, trying to heal myself up in between.
But of course he is dual wield. Not only do his standard quick strikes hit me for 340 damage on softcapped armor (about 16% of my life per hit), but he also has an unavoidable attack that gives him a HoT, healing him for about 100 hitpoints per second.
So, while I'm wailing away at him, I notice his life stays at about 95% while my Magicka constantly goes down. And I'm thinking "Really, again?".
After about 20 minutes I defeated him with the incredible tactic of switching between my melee skills and stunning him with Blazing Spear, taking a few quick shots at him, and running away around a few broken columns in his room, regging Magicka with my staff and healing myself back up.
For twenty freaking minutes.
Who on earth thought this was an engaging, fun, interesting, balanced, enticing, or even just bearable (pick any combination of these) idea? The gameplay to 50 was really great. With a few exceptions (Harvesters in tiny rooms, I'm looking at you), the mechanics worked, fights got constantly more challenging but usually had a 'thing' that you could find out and that would allow you to defeat the encounter. But this?
Ever since hitting the VR levels, I've been getting constantly weaker with every level up. A simple pack of two Kagoutis is more dangerous than Molag Bal and Mannimarco together.
I actually forgot the point of my post while writing it; I guess it's just the sheer disappointment pouring out of me. They have this fantastic license of the Elder Scrolls (the freaking ELDER SCROLLS) to work with, and what they deliver is the *** child of WoW and... no idea what else. Especially the veteran levels feel like someone just opened the Excel sheet with all the monster stats (anyone in game development knows that Excel is the top designer tool!), applied a constant multiplier and said "Ah screw it, that will do."
I really hope they manage to do something more with this game
Ciao, Muh!