* Teleport Hackers
* Speed Hackers
* Z-Plane Hackers
* Bot Hackers
All of these types of cheats are available because there is to much logic being handled by the ESO game client. In normal MMOs, the server handles a much larger portion of motion and positioning logic, but in order to have the 'Action Based' combat systems, that logic is placed by ZOS into the client.
Having the movement and position logic in the client may make for better performance, but it opens the whole system to hacking and exploitation. As we have all so painfully experienced. Since this is all a fundamental part of the client/server architecture that ZOS uses, it is not going to change. And the cheaters are not going to be going away.
This is a fundamental error in coding and security. It is the reason why action multiplayer games use layered anti-cheat systems to stop this sort of thing. I fear that as time goes on, the PC side of the game will slowly die. Don't know if the Console systems are vulnerable to this sort of hacking.
Really kind of to bad. ZOS has punished players in an attempt to 'discourage' the cheaters. It has not worked. Well, the 'punish the players' part has.