What is issue with guilds?
I think it would be better and faster to ask "what isnt issue?". Guilds at this moment are something apparently not thought out at all.
*5 guilds issue*
Seems as general solution for most is 1 regular guild and 4 trading guilds.
- I think its stupid. Even tho you can filter out chat you dont want to see (doesnt seem to last thru login/logout) you will sooner or later start answering question given on /guild1 in /guild5. Good if you want to look like insane person talking to him/herself.
- 4 trading guilds means, you need to sip thru 4 different guild stores and pray to find what you are looking for (also if your main guild has store, its 5 different guild stores). It takes long time, filtering doesnt work, there is cooldown on search function. Its unnecessarily tedious to do it. A lot of times I simply gave up and left with "I will find that mat myself". Sometimes its faster to ask in chat (all of them) then going thru guild stores.
- It doesnt prevent flipping. Means you buy in one store cheap, sell in another for much more. Motif flipping is lately good source of income for some. Only thing it does is adding one more layer of irritation and boredom to the game that already has a lot more of that then it should.
- F*ck logic issue. Guilds are crossfaction. Your bank and guild bank is crossfaction too. Food recipes are NOT crossfaction (only VR ones probably). Ever bought recipe and found out that you cant get mat for it? Not worst issue tho.
- You cant play crossfaction. Even tho you do dungeons of other factions and when you become vet you quest in other alliances territories, you cant do that with your guildmates if they play another faction. Doesnt sound logical, does it? Add to it, that as pre-order bonus you can use any race in any alliance or as Imperial you play wherever you want.
- Asocial issue. In case you dont do 1:4 split, you will have sorta schizophrenia issues soon. To which guild do you belong exactly? Where is your loyalty? Maybe you wont remember people soon, cause there is so many of them.
*5 guilds solutions*
- There is player sided solution. You will join multi-guide system and be in essentialy one guild split to 5 parts. But given you have 500 players limit, your guild store wont be exactly stocked well. Its bandage, not solution.
- Real solution is this: 1 normal guild, 1 trading guild.
- Trading guild wont be like normal guilds, they should have about 2,5k player limit. That should keep guild store well fed. Why 2,5k? Well, 5 guilds x 500 players. Your current limit. Also these guilds wont have guild bank. No need for it. And you cant teleport on trading guild players (this is serious gaming flaw anyway, its like cheat).
- Normal guild stays as it is now, no need to change.
*Guilds alternative solutions*
- Removing account based normal guilds. Make it character based. No crossfaction normal guilds. Trading guilds can stay as account based and crossfaction (makes it easier to fill). Tho recipes and alliance specific materials should have small description for which alliance they are.
Problems solved, game is now bit more friendly and you can have better social experience than before.
Edited by Mescalamba on 27 May 2014 16:42 Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..
I'm also using large doses of irony and sarcasm.
Plus Im mean person, cause I really dont have reason to like you. Or anyone.