It seems like, for whatever bright idea a developer had, there is a different potion for EVERY character level. At level 15, you get a potion with XXX health restoration. Loot a potion at level 16, and it's XXY, at 17 XXZ, and so on. It really kills bag space and forces players to junk excess potions, often times choosing to either keep 15 of a lower level potion or 5 of a higher level potion. Do I go for the better potions, or with the ones I have more of?
I think this needs to be fixed. Potions need to be grouped in level ranges like soul gems and glyphs are. Give me a potion that is grouped for a level range of, say, every 5 or 10 levels. Heck, make it based off of the solvent used. Having 100s of different potions is just ridiculous and doesn't help the already limited bag space issue.
EDIT: Clarification - I am talking about dropped potions, not crafted. I should have been more clear. What I meant by being based on solvents is that you see solvents craft potions of certain level ranges. It seems that dropped potions don;t obey the same system, which it should.
Edited by Soupypoop on 28 May 2014 16:15