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What is MORE Annoying? 12 Man group anomaly grind or the Fact ZOS Screwed it up

Inco
Inco
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ZOS you screwed up Craglorn Anomaly grinding.

I've been both SOLO and 12 Man grouped for grinding this out and I have to say next to the OTHER bug you fixed this weekend this one is pretty darn silly.

1) It's STUPID that you can farm this and prevent other players from getting VP.
2) It's even MORE STUPID that those with the Most/Fastest DPS get the "KILL"

Stakes:
Roughly 37k-47k VP for both the Crystal and Air Boss... so a cool 70k-90k VP
Seems everyone gets LOOT, but that is overkill as well.

Hopefully Tuesday's patch will "FIX" this cause it really sucks having to FIGHT like your life depended on it as another UBER 12 man group takes you spot you have been camped while just coming from another spot.
  • Hearts
    Hearts
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    Ehm.. screwed up how? are you sad that too many people are going for the "best" grind place? What game wouldn't have this problem? If 20 players farm the same mob in WoW you wont even get an attack in, same with any other game(that i know of).
    Only in ESO do you actually get exp..
    Go grind somewhere else, like bahalma or whatever the guys name is.
  • cody_ESO
    cody_ESO
    Soul Shriven
    People are always going to flock to the best grinding. It's just a little ridiculous to fix/nerf the instanced Kardala grind and leave the anomaly grind alone, resulting in dozens of people competing for the same 4 spawns.

    If the goal was to limit the grind xp, doing it halfway is a poor solution. If there's no problem with the anomaly grind, why not let people eliminate the headache and keep Kardala the way it was.
  • KerinKor
    KerinKor
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    Inco wrote: »
    Hopefully Tuesday's patch will "FIX" this cause it really sucks having to FIGHT like your life depended on it as another UBER 12 man group takes you spot you have been camped while just coming from another spot.
    Ah, fond memories of FFXI around 2003 with parties fighting over 'Dunes' camps, or 2007 with umpteen 6-man parties fighting over the 'bird camp' in Aht Urghan.

    This kind of forced-group mob grind is sooooooo last century; FFXI design was begun before 2000 :p
    Edited by KerinKor on 27 May 2014 06:18
  • Beesting
    Beesting
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    This takes me back to the vampire bite farming, i guess these places will be empty now :-)
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • jonal11_ESO
    jonal11_ESO
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    My main issue with Craglorn is they left people without anything solo to do. So all those solo players just group into huge mobs to farm Anomalies. Since they are not used to grouping for dungeons.

    Zenimax basically made the whole game to v10 as a solo quest grind with optional grouping, into a mandatory grouping with no solo options for v11 to v12 mobs. Bad design is bad.
  • ZOS_TristanK
    ZOS_TristanK
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    Hi, folks. We've moved this thread from the Support section to the PvE general discussion section. Thanks!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • LonePirate
    LonePirate
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    My problem with the anomalies in Craglorn is that something causes them not to reward any VP. I was in a small zerg, maybe 10-15 strong, and I did not receive a single VP during three anomaly fights. I don't know if the VP only went to the officially grouped members of the zerg or if something else is at a play. I know I was doing more damage than some of the other zerg members so I just chalked it up to being a bug and I only go to Craglorn now to farm resource nodes and treasure chests.
  • Inco
    Inco
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    @lonePirate Yes.... you are correct. I don't know the "Exact" metrics, but it seems that groups of 12 are the optimal number. The "Issue" is that a group in place has to tag/dps the most on both the Crystal and Boss (Air) in order to get the VP for each person. Some folks in the group get one VP, some get both and some get NONE. Even WORSE if you are not even in a group trying to score some points against 12 pack of players. Add a roaming pack of GREEDY players that run to/from multiple points and kill steal both VP awards and it just breeds some hate and discontent.

    I don't have a perfect solution, but it seems the crazy low respawn rate coupled with the lack of EVERYONE that participates doesn't get a fair share of VP is just plain silly.
  • Natjur
    Natjur
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    You know the Tuesday fix is just nerf them 100% and make them give no exp. The loot should be enough. 90K every 3 mins in insane anyway.
    Edited by Natjur on 27 May 2014 22:21
  • Doctoruniverse
    Doctoruniverse
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    Problem is if people cant solo to vr12 half the population will quit ESO. Craglorn might be group content, but anomaly seems like a good way for the more solo oriented person to get to vr 12 fast. (yes I know you have to be in a 12-man group )
  • NoMoreChillies
    NoMoreChillies
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    Kardala XP was good, being instanced was even better. The loot was the only thing needed nerfing.

    Insulting people on the internet is cowardly.
  • Dorgon
    Dorgon
    KerinKor wrote: »
    Inco wrote: »
    Hopefully Tuesday's patch will "FIX" this cause it really sucks having to FIGHT like your life depended on it as another UBER 12 man group takes you spot you have been camped while just coming from another spot.
    Ah, fond memories of FFXI around 2003 with parties fighting over 'Dunes' camps, or 2007 with umpteen 6-man parties fighting over the 'bird camp' in Aht Urghan.

    This kind of forced-group mob grind is sooooooo last century; FFXI design was begun before 2000 :p

    My Red Mage remembers those areas very well.
    Jekhar Mokhan - Altmer Sorcerer of the Aldmeri Dominion
    Tamriel Fisherman's Guild
    http://www.youtube.com/user/JekharM/videos
  • 6point6b16_ESO
    6point6b16_ESO
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    Kardala XP was good, being instanced was even better. The loot was the only thing needed nerfing.

    So getting 1.2 mil per run when 20 or more stones dropped didnt need a nerf?
    Dream on.
  • Bromburak
    Bromburak
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    [Moderator Note: Removed per our rules on Flaming]
    Edited by ZOS_JuhoJ on 29 May 2014 03:47
  • JoyEnergiser
    JoyEnergiser
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    The kardala grind was like 5 times faster than the anomaly grind,I feel the anomaly grind is fair.Its not worth it with more than 20-30 people on it, but very worth it with less than that.The nice purps and blues provide crafting mats too
  • dmanlongb14_ESO
    KerinKor wrote: »
    Inco wrote: »
    Hopefully Tuesday's patch will "FIX" this cause it really sucks having to FIGHT like your life depended on it as another UBER 12 man group takes you spot you have been camped while just coming from another spot.
    Ah, fond memories of FFXI around 2003 with parties fighting over 'Dunes' camps, or 2007 with umpteen 6-man parties fighting over the 'bird camp' in Aht Urghan.

    This kind of forced-group mob grind is sooooooo last century; FFXI design was begun before 2000 :p

    The new FFXIV ARR had the same problem. Fate Grinding anyone? I leveled 2 characters to max level using Fates only because that was the best and only way to level.

    How about GW2? World boss farming parties are all the rage.

    Games have not changed at all.

  • stungateb14_ESO
    stungateb14_ESO
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    Inco wrote: »
    @lonePirate Yes.... you are correct. I don't know the "Exact" metrics, but it seems that groups of 12 are the optimal number. The "Issue" is that a group in place has to tag/dps the most on both the Crystal and Boss (Air) in order to get the VP for each person. Some folks in the group get one VP, some get both and some get NONE. Even WORSE if you are not even in a group trying to score some points against 12 pack of players. Add a roaming pack of GREEDY players that run to/from multiple points and kill steal both VP awards and it just breeds some hate and discontent.

    I don't have a perfect solution, but it seems the crazy low respawn rate coupled with the lack of EVERYONE that participates doesn't get a fair share of VP is just plain silly.
    The fix is turn turn craplore in to pvp zone without pvp as a griefing solution kiill stealing will continue,
  • dr_zed
    dr_zed
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    Once you kill a boss, any boss, you shouldn't get any more exp and loot from that boss for at least 1 day. Done, grinding and bot problem solved.
  • Kililin
    Kililin
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    dr_zed wrote: »
    Once you kill a boss, any boss, you shouldn't get any more exp and loot from that boss for at least 1 day. Done, grinding and bot problem solved.

    grinding is no problem this thread trys to make it one
    and there are no bots in craglorn, in fact bots are not farming bosses anywhere since the delve change. They are farming everything else though.


  • Vuron
    Vuron
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    dr_zed wrote: »
    Once you kill a boss, any boss, you shouldn't get any more exp and loot from that boss for at least 1 day. Done, grinding and bot problem solved.

    Yes, by all means, let's kill all the grinding. Nobody wants to grind mobs (except for the tons and tons of people posting in all the threads that hate the fact that we are forced to do every minor quest in the VR zones in order to level). If people didn't want to grind, there wouldn't be so many complaints about the monotonous VR quest grind.

    The option to grind should have never been removed from the game in the first place.


  • Inco
    Inco
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    Kililin wrote: »
    dr_zed wrote: »
    Once you kill a boss, any boss, you shouldn't get any more exp and loot from that boss for at least 1 day. Done, grinding and bot problem solved.

    grinding is no problem this thread trys to make it one
    and there are no bots in craglorn, in fact bots are not farming bosses anywhere since the delve change. They are farming everything else though.

    "Grinding" is NOT the issue and if you read the entire thread you would see that.

    The LACK of VP / Kill Stealing and the means in which ZOS handled Anomaly's is currently a complete ding bat way to do things.
    Edited by ZOS_JuhoJ on 29 May 2014 03:57
  • ladyrio1b14_ESO
    I think ZoS screwed it up.

    For one, making an entire PvE area force you into 12-person groups completely ruins the entire Elder Scrolls 'free to play how you want' feel and prevents solo play completely which is ridiculous. There are a lot of solo players (or duos) and if we are excluded from content we won't stay for long, which will make me very sad. All the questing in this area should have the option for solo play.

    I also think that competing with other players for exp in PvE is also out of place. It is called PvE, not PvP for a reason. If you contribute to the battle, you get exp. If you don't, you don't. No kill stealing. Leave kill stealing to PvP.

    One thing they could implement for the solo player is hirelings (like in GW1) for these mandatory group areas, but they'll probably mess that up too. I doubt such a thing will happen.

  • Snit
    Snit
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    Anomalies are awful gameplay.

    Leave the experience gain aside. Look at what people are actually doing. They ride back and forth between two points, zerg bosses in 10 seconds, and repeat for hours on end. Who finds that fun?

    This is barely one step removed from hamsterlike "Hit Lever, Get Pellet." When the path of least resistance is this boring, easy and repetitive, you're teaching players to hate the game.

    Suggestion: Make anomalies spawn far, far less often. Make them much harder, and vastly increase the experience reward. Make them an event, not an exp-assembly line.
    Edited by Snit on 29 May 2014 16:31
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • djosh79cub18_ESO
    A LOT of players already hate the game(well at least the veteran leveling system as it pertains to this thread).

    Zenimax said that through questing, they intended 150 hours to reach max veteran rank. Let's break that down a bit. 150 hours is basically 4 FULL work weeks at 8 hours a day 5 days a week.

    So if I go to my big boy job for 8 hours, come home and spend time with my family, and then play the game for 4 hours 5 days a week (which isn't going to happen), then I might reach Vet 10 in 2 months(not to mention VR12). That is of course if I NEVER stop to PvP, craft, or do anything else.

    Of course, I and many other people, do not have that kind of time to dedicate to a game. By no means do I think that people should skip all the content and grind to max level in a week or two, but ENOUGH IS ENOUGH ALREADY!!!!!

    I've done the grind up to VR5 through questing on two different characters. Did 1-50 AoE grinding on the second one because......why the hell do I want to do all those quests again?! I AM SICK OF QUESTING!

    Then the sweet Anomalie grind came along! Mana from heaven, I say!

    Things like the anomaly grind should be left alone. If people want to mindlessly grind there hearts out, leave them alone. If you enjoy questing until your eyes bleed, good for you.

    There is a reason people call veteran levels a GRIND. It's because they are BORING too! I don't give a crap what you have to say Mr. NPC, gimme my XP and STFU. Anyone wanna just press space bar through all this crap?!

    Leave the Anomalies alone and let people grind their little hearts out. It's like a tell my kids all the time. Focus on yourself and mine your own damn business.

  • Inco
    Inco
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    Problems with the Anomalies is they are lopsided on VP/XP reward. Only a "First Few" (12?) people get the VP/XP, but everyone gets LOOT. (Silly huh?)

    I'm VR12 and it took a while of grinding. Not anomaly route cause it was not foolproof reward. Grab a dungeon with three others... hitting 200k+ VP each run thru them (Just like in other dungeons). Skip mobs and you have at least 3-4 bosses with each 37k (Like Anomaly bosses), but you will get VP/XP.

    The PLUS side of running dungeons with peers? Everyone gets VP/XP and loot seems slightly better. Not sure about dropping VR12 stuff (I'm getting that in Trials, but not dungeons or anomaly's.
  • Solid
    Solid
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    I'm sure the whole point of an mmo is to play the way you want to play. Why should I be forced to do mundane quests after quest when i can grind some spawns for a few hours? that's my choice don't moan if I level fast than you. In the old days there where very little quests and the only way to level was to farm dungeons yet everyone these days seems to think this is either an exploit or needs nerfing as by default is generally the fastest way to level up.
  • roflcopter
    roflcopter
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    Solid wrote: »
    I'm sure the whole point of an mmo is to play the way you want to play. Why should I be forced to do mundane quests after quest when i can grind some spawns for a few hours? that's my choice don't moan if I level fast than you. In the old days there where very little quests and the only way to level was to farm dungeons yet everyone these days seems to think this is either an exploit or needs nerfing as by default is generally the fastest way to level up.

    Cool, level up fast, Ill just have more skill points than you :)
    Xbox One | NA | AD
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  • Inco
    Inco
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    Agree with Rolfcopter... several of the Quest lines give Skill Points. Was an added Bonus, BUT the bigger issue is being forced to quest in order to gain enough points to level. Option B is to grind short rez bosses. (Dungeon/Anomaly).
  • methjester
    methjester
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    Inco wrote: »
    Agree with Rolfcopter... several of the Quest lines give Skill Points. Was an added Bonus, BUT the bigger issue is being forced to quest in order to gain enough points to level. Option B is to grind short rez bosses. (Dungeon/Anomaly).

    I'll level up fast and go back and do (only) the quests that give skill points fast. And, I'll skip the boring god awful content.

    I win.
  • wrlifeboil
    wrlifeboil
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    methjester wrote: »
    Inco wrote: »
    Agree with Rolfcopter... several of the Quest lines give Skill Points. Was an added Bonus, BUT the bigger issue is being forced to quest in order to gain enough points to level. Option B is to grind short rez bosses. (Dungeon/Anomaly).

    I'll level up fast and go back and do (only) the quests that give skill points fast. And, I'll skip the boring god awful content.

    I win.

    The word 'exploit' in a game sounds bad but all it is is outwitting the devs on something they spent years of their lives designing and programming. Gamers get a kick out of that. Of course there are different types of exploits and some clearly violate the tos and are bannable offenses. But the intent is the same whether the exploit is minor or severe.

    No, I don't condone exploits. I haven't taken that route even when I knew it existed because I wanted to play the TES side of the game. Talk about regret. :)
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