Ah, fond memories of FFXI around 2003 with parties fighting over 'Dunes' camps, or 2007 with umpteen 6-man parties fighting over the 'bird camp' in Aht Urghan.Hopefully Tuesday's patch will "FIX" this cause it really sucks having to FIGHT like your life depended on it as another UBER 12 man group takes you spot you have been camped while just coming from another spot.
Ah, fond memories of FFXI around 2003 with parties fighting over 'Dunes' camps, or 2007 with umpteen 6-man parties fighting over the 'bird camp' in Aht Urghan.Hopefully Tuesday's patch will "FIX" this cause it really sucks having to FIGHT like your life depended on it as another UBER 12 man group takes you spot you have been camped while just coming from another spot.
This kind of forced-group mob grind is sooooooo last century; FFXI design was begun before 2000
NoMoreChillies wrote: »Kardala XP was good, being instanced was even better. The loot was the only thing needed nerfing.
Ah, fond memories of FFXI around 2003 with parties fighting over 'Dunes' camps, or 2007 with umpteen 6-man parties fighting over the 'bird camp' in Aht Urghan.Hopefully Tuesday's patch will "FIX" this cause it really sucks having to FIGHT like your life depended on it as another UBER 12 man group takes you spot you have been camped while just coming from another spot.
This kind of forced-group mob grind is sooooooo last century; FFXI design was begun before 2000
The fix is turn turn craplore in to pvp zone without pvp as a griefing solution kiill stealing will continue,@lonePirate Yes.... you are correct. I don't know the "Exact" metrics, but it seems that groups of 12 are the optimal number. The "Issue" is that a group in place has to tag/dps the most on both the Crystal and Boss (Air) in order to get the VP for each person. Some folks in the group get one VP, some get both and some get NONE. Even WORSE if you are not even in a group trying to score some points against 12 pack of players. Add a roaming pack of GREEDY players that run to/from multiple points and kill steal both VP awards and it just breeds some hate and discontent.
I don't have a perfect solution, but it seems the crazy low respawn rate coupled with the lack of EVERYONE that participates doesn't get a fair share of VP is just plain silly.
Once you kill a boss, any boss, you shouldn't get any more exp and loot from that boss for at least 1 day. Done, grinding and bot problem solved.
Once you kill a boss, any boss, you shouldn't get any more exp and loot from that boss for at least 1 day. Done, grinding and bot problem solved.
"Grinding" is NOT the issue and if you read the entire thread you would see that.Once you kill a boss, any boss, you shouldn't get any more exp and loot from that boss for at least 1 day. Done, grinding and bot problem solved.
grinding is no problem this thread trys to make it one
and there are no bots in craglorn, in fact bots are not farming bosses anywhere since the delve change. They are farming everything else though.
I'm sure the whole point of an mmo is to play the way you want to play. Why should I be forced to do mundane quests after quest when i can grind some spawns for a few hours? that's my choice don't moan if I level fast than you. In the old days there where very little quests and the only way to level was to farm dungeons yet everyone these days seems to think this is either an exploit or needs nerfing as by default is generally the fastest way to level up.
Agree with Rolfcopter... several of the Quest lines give Skill Points. Was an added Bonus, BUT the bigger issue is being forced to quest in order to gain enough points to level. Option B is to grind short rez bosses. (Dungeon/Anomaly).
methjester wrote: »Agree with Rolfcopter... several of the Quest lines give Skill Points. Was an added Bonus, BUT the bigger issue is being forced to quest in order to gain enough points to level. Option B is to grind short rez bosses. (Dungeon/Anomaly).
I'll level up fast and go back and do (only) the quests that give skill points fast. And, I'll skip the boring god awful content.
I win.