I keep checking these forums out of habit but have given up, cancelled my sub and moving on to another MMO to be released in a few days.
These nightblade issues will be fixed at some point im sure but the thing that make's me not want to resub even when they are is the poor customer support and the need to release new content before fixing the original stuff.
It's crazy that a company can bring down servers so often, suffer with game-breaking issues like the current error 301 issue and a huge list of bugs and completley fail to properly address them.
So yeah they will probably fix these issues at some point, but no im not waiting months for them to be done, prioritized behind getting more content out which introduces even more bugs.
TL:DR - Devs - "Nightblades are horribly broken? better release new content!"
"New content is horribly broken? better take the weekend off"
I keep checking these forums out of habit but have given up, cancelled my sub and moving on to another MMO to be released in a few days.
These nightblade issues will be fixed at some point im sure but the thing that make's me not want to resub even when they are is the poor customer support and the need to release new content before fixing the original stuff.
It's crazy that a company can bring down servers so often, suffer with game-breaking issues like the current error 301 issue and a huge list of bugs and completley fail to properly address them.
So yeah they will probably fix these issues at some point, but no im not waiting months for them to be done, prioritized behind getting more content out which introduces even more bugs.
TL:DR - Devs - "Nightblades are horribly broken? better release new content!"
"New content is horribly broken? better take the weekend off"
I keep checking these forums out of habit but have given up, cancelled my sub and moving on to another MMO to be released in a few days.
These nightblade issues will be fixed at some point im sure but the thing that make's me not want to resub even when they are is the poor customer support and the need to release new content before fixing the original stuff.
It's crazy that a company can bring down servers so often, suffer with game-breaking issues like the current error 301 issue and a huge list of bugs and completley fail to properly address them.
So yeah they will probably fix these issues at some point, but no im not waiting months for them to be done, prioritized behind getting more content out which introduces even more bugs.
TL:DR - Devs - "Nightblades are horribly broken? better release new content!"
"New content is horribly broken? better take the weekend off"
Have fun in Wildstar, I am pretty sure they will be much better then Zeni but you will still whine anyway because server is off during the time when normal peeps work and you dont
Or some other lag issue that will certainly happen, Enjoy!
glitchmaster999 wrote: »People keep saying on forums and in game that nightblades are overpowered and dont need to be buffed....
Wintersage wrote: »glitchmaster999 wrote: »People keep saying on forums and in game that nightblades are overpowered and dont need to be buffed....
Actually, I don't think anyone has been saying that. They've been saying they're underpowered and need some love.
Have fun in Wildstar, I am pretty sure they will be much better then Zeni but you will still whine anyway because server is off during the time when normal peeps work and you dont
Or some other lag issue that will certainly happen, Enjoy!
Have fun in Wildstar, I am pretty sure they will be much better then Zeni but you will still whine anyway because server is off during the time when normal peeps work and you dont
Or some other lag issue that will certainly happen, Enjoy!
What are you saying? that the problems with the Nightblade and Zenimax shouldn't be brought up otherwise we're having a "whine"??
Genuine and true criticism is not whining, its pointing out the (in this case huge) shortcomings in ESO and a class.
coryevans_3b14_ESO wrote: »I don't suppose you decided to read the sticky about Nightblade issues and fixes that will come inevitably. Also, I've never had a problem with my nb. Not saying they don't need tweaks, but I still crush npcs like butter.
coryevans_3b14_ESO wrote: »I don't suppose you decided to read the sticky about Nightblade issues and fixes that will come inevitably. Also, I've never had a problem with my nb. Not saying they don't need tweaks, but I still crush npcs like butter.
coryevans_3b14_ESO wrote: »I don't suppose you decided to read the sticky about Nightblade issues and fixes that will come inevitably. Also, I've never had a problem with my nb. Not saying they don't need tweaks, but I still crush npcs like butter.
glitchmaster999 wrote: »coryevans_3b14_ESO wrote: »I don't suppose you decided to read the sticky about Nightblade issues and fixes that will come inevitably. Also, I've never had a problem with my nb. Not saying they don't need tweaks, but I still crush npcs like butter.
I have read the sticky, and people like you are what this post is about :P the top groups For trials have like 3 nightblades.... not for each group for the whole thing, 60% are sorcs, the rest of the majority is dk with some templar healers mixed in
Kingslayer wrote: »glitchmaster999 wrote: »coryevans_3b14_ESO wrote: »I don't suppose you decided to read the sticky about Nightblade issues and fixes that will come inevitably. Also, I've never had a problem with my nb. Not saying they don't need tweaks, but I still crush npcs like butter.
I have read the sticky, and people like you are what this post is about :P the top groups For trials have like 3 nightblades.... not for each group for the whole thing, 60% are sorcs, the rest of the majority is dk with some templar healers mixed in
60% are sorcs but the of the majority of a group are dks? lol
glitchmaster999 wrote: »People keep saying on forums and in game that nightblades are overpowered and dont need to be buffed.... You sit there on your dragonnight thinking everything is fine with your nightblade while you solo v10 content and cry about the glory days where you could out dps anyone with rightclick.
Nightblades are not fine, they make good healers and they work with this build yadayadayada... they should work with every build not just the one you are using... I should be able to put my points in stamina, pull out a bow and deal as much damage as the next guy... that just doesn't happen.
-Haste doesnt work past rank 2 with any weapon
I think this was fixed in 1.1.2. The IAS on my IV incapacitate morph is working.. just the incapacitate part doesn't. /facepalm.
-summon shade does 26 damage a hit.. as a capston
I dont think summon shades is intended to deal lots of damage. I use it in pvp to drain perma blocking shield users stamina. Each blocked attack drains the same amount of stamina whether it deals 10 damage or 200. Using this and then going invis forces and ultimatum on your opponent. Stop blocking and get stunned through concealed weapon or continue blocking *** damage until your out of stamina. Most of the abilities in the shadow line focus on running your opponent out of stamina so you can melt them in veil of blades. At least that's how I play it.
-assasination has one damage skill that does barely anything unless they are low
- most builds have the same three things on the bar, surprise attack, shadow cloak and siphoning strikes
I think this one hits the nail on the head, its not that nightblade's are weak. the problem is they can only really be used one way, most abilities just do so little or are so situational they aren't worth a slot on your bar. Other abilities are extremely powerful and its basically suicidal to not slot them.
- they have low aoe capabilities, which would be fine if they had more single target dps
I think they should go back on the nerf to deathstroke, at least in pvp. Its so situational that a player has it fully charged and manages to sneak up behind some1 w/o them turning and seeing you, especially in big group fights. I honestly thought it was intended to function like that.
- sneak attacks are bugged sometimes not doing damge
- no reliable heal (all other classes have a decent heal) cant even get back to full with strife
Idk, I kinda like this, I wish more healing was this gimped. I play a lot of DOTA 2. Healing isn't as prevalent/fight changing in that game. Its kind of just like a bonus 300 hp every 5-10 seconds. It keeps the combat fast and more focus on not getting caught out of position instead of who has the bigger zerg/most healers behind them. It has its place but I don't think it should double your hit points for 3-5 seconds of casting. If you factor in the damage mitigation from blocking/heavy armour/shadow cloak/veil of blades/darkshades its pretty easy to hit the 95% reduction cap. At 95% damage reduction, that 300 hp heal from swallow soul, is giving you massive amounts of EHP.
- no damage boosts that dont require multiple mobs (makes no sense for class purpose)
One of drain power's morphs gives you 11% bonus attack damage when fully leveled up. (the 9 target one) And they fixed this to always give you 11% attack damage if you hit a target or not. Thats' 22%-33% bonus attack power for 2-3 mobs I think that's plenty.
- no real debuffs, just damage and crappy buffs
Reapers mark, agony, cripple, surprise attack, deathstroke, mass hysteria, dark shades, lotus fan, the disorient from mirage. We have no shortage of debuffs. Some of Our buffs are crap, (haste) especially with how strong other ones like shadow cloak are, you're right about that.
- no synergy besides shadow cloak surprise attack and even then its buggy
- shadow cloak is hit and miss and doesnt do much for offensive capabilities besides stun combo that is too expensive for stam builds
Its best used defensively even if not trying to escape/run, 1700 armour/magic resistance is a lot.
- they are good for the fact they can get near unlimited resources back but damage decrease is too high
Stop just blowing people off because you aren't having the problems.
I don't think its possible to make every build viable at VR, that's kind of a ridiculous expectation. I think 1-50 is where you have fun and rp/joke, "play how you want", etc. VR is where it gets hard and you need to use your build to its limit. The difficulty ramping up with each rank, with little to no benefit to the player.
This makes no sense since all of our class abilities require magika. What makes each class unique is the abilities associated with the class. Anyone can dual wield.I get that these need a buff compared to other classes, but I don't get all the doom and gloom. Basically, nightblades should be stamina builds (thus they are heavily focused on weapon skills). What this means is that you are less focused on class skills and more focused on weapon skills. I use dual wield (primary) and bow (secondary). . . and I feel viable with both.
-Haste doesnt work past rank 2 with any weapon
I think this was fixed in 1.1.2. The IAS on my IV incapacitate morph is working.. just the incapacitate part doesn't. /facepalm.
They didn't fix it, tested both morphs, doesn't work on two handed, bow or staves.
-summon shade does 26 damage a hit.. as a capstone
I don't think summon shades is intended to deal lots of damage. I use it in pvp to drain perma blocking shield users stamina. Each blocked attack drains the same amount of stamina whether it deals 10 damage or 200. Using this and then going invis forces and ultimatum on your opponent. Stop blocking and get stunned through concealed weapon or continue blocking *** damage until your out of stamina. Most of the abilities in the shadow line focus on running your opponent out of stamina so you can melt them in veil of blades. At least that's how I play it.
That isn't what the tree is meant to be for, the design goal is meant to be rogue like, just because you can use it for something doesn't mean it is good at it..... You could do the same thing with a bow auto attack, you are wasting a whole skill slot just in case you come across a sword and board.
-assassination has one damage skill that does barely anything unless they are low
- most builds have the same three things on the bar, surprise attack, shadow cloak and siphoning strikes
I think this one hits the nail on the head, its not that nightblade's are weak. the problem is they can only really be used one way, most abilities just do so little or are so institutional they aren't worth a slot on your bar. Other abilities are extremely powerful and its basically suicidal to not slot them.
You just talked about using a capstone to drain a tanks stamina and you are saying situational is bad.
- they have low aoe capabilities, which would be fine if they had more single target dps
I think they should go back on the nerf to deathstroke, at least in pvp. Its so situational that a player has it fully charged and manages to sneak up behind some1 w/o them turning and seeing you, especially in big group fights. I honestly thought it was intended to function like that.
Yeah I can't see any reason why they nerfed it.
- sneak attacks are bugged sometimes not doing damge
- no reliable heal (all other classes have a decent heal) cant even get back to full with strife
Idk, I kinda like this, I wish more healing was this gimped. I play a lot of DOTA 2. Healing isn't as prevalent/fight changing in that game. Its kind of just like a bonus 300 hp every 5-10 seconds. It keeps the combat fast and more focus on not getting caught out of position instead of who has the bigger zerg/most healers behind them. It has its place but I don't think it should double your hit points for 3-5 seconds of casting. If you factor in the damage mitigation from blocking/heavy armour/shadow cloak/veil of blades/darkshades its pretty easy to hit the 95% reduction cap. At 95% damage reduction, that 300 hp heal from swallow soul, is giving you massive amounts of EHP.
I agree with nerfing healing a lot but im just saying it should be on par with other classes.
- no damage boosts that dont require multiple mobs (makes no sense for class purpose)
One of drain power's morphs gives you 11% bonus attack damage when fully leveled up. (the 9 target one) And they fixed this to always give you 11% attack damage if you hit a target or not. Thats' 22%-33% bonus attack power for 2-3 mobs I think that's plenty.
I use it, its great but its not what im talking about, single target nightblades single someone out and what a lot of damage on their first hit, how does that happen if they need multiple mobs and they have to damage them before they gain the weapon damage boost. I'm talking about something like replacing blur with a damage boost that you can cast before a fight.
- no real debuffs, just damage and crappy buffs
Reapers mark, agony, cripple, surprise attack, deathstroke, mass hysteria, dark shades, lotus fan, the disorient from mirage. We have no shortage of debuffs. Some of Our buffs are crap, (haste) especially with how strong other ones like shadow cloak are, you're right about that.
CC isn't a debuff, reapers mark is mostly bugged right now and when hitting for 2.3k on a sneak attack without it and 2.42k with it, not really a big difference. The debuffs don't actually debuff, there are only really two half decent debuffs and thats the reapers mark and the drain move speed even though I don't use it. I'm talking debuffs like everyone expected siphoning to be as in the enemy loses weapon damage and you gain it, enemy loses armor and you gain it. At the moment if you cast every debuff a nightblade has on a single enemy, you are still at a disadvantage.... especially seeing as though one of the best debuffs they get also debuffs you.
- no synergy besides shadow cloak surprise attack and even then its buggy
- shadow cloak is hit and miss and doesnt do much for offensive capabilities besides stun combo that is too expensive for stam builds
Its best used defensively even if not trying to escape/run, 1700 armour/magic resistance is a lot.
Just because it's best used defensively doesn't mean it shouldn't be able to be used offensively.
- they are good for the fact they can get near unlimited resources back but damage decrease is too high
Stop just blowing people off because you aren't having the problems.
I don't think its possible to make every build viable at VR, that's kind of a ridiculous expectation. I think 1-50 is where you have fun and rp/joke, "play how you want", etc. VR is where it gets hard and you need to use your build to its limit. The difficulty ramping up with each rank, with little to no benefit to the player.
Then the whole way they presented this game is wrong, you should be able to make any build work, that is what makes a good MMO. If I can make a cleric into a ranger in DDO you should be able to build a nigthblade as anything you want. It may not be as good but I should be able to use a sword and board and be good, even if im not as good as a dragonknight with it, still good. What you want is for there to be phew builds that actually work which is what the game state implies at the moment. The fact that nightblades aren't even getting into groups shows that, there are only templars, sorcerers and dragonknights according to parties. Even then there aren't that many templars.
W ow - just wow.Jade_Knightblazerb14_ESO wrote: »Just wanted to add something I recently discovered about Swallow Soul...
Appears the Health back tics do not reset after each cast based on the damage, if you don't let the duration of the first cast finish.
This is a good thing and bad thing... If you crit on your first Swallow Soul, you will get pretty large heals back. Long as you keep recasting Swallow Soul before the duration ends you will continue to gain those large heals even if your next casts don't crit.
Now... if your first Swallow Soul is not a crit and you continue to refresh... You will always get the low heals and never a crit based one.
glitchmaster999 wrote: »People keep saying on forums and in game that nightblades are overpowered and dont need to be buffed.... You sit there on your dragonnight thinking everything is fine with your nightblade while you solo v10 content and cry about the glory days where you could out dps anyone with rightclick.
Nightblades are not fine, they make good healers and they work with this build yadayadayada... they should work with every build not just the one you are using... I should be able to put my points in stamina, pull out a bow and deal as much damage as the next guy... that just doesn't happen.
-Haste doesnt work past rank 2 with any weapon
-summon shade does 26 damage a hit.. as a capston
-assasination has one damage skill that does barely anything unless they are low
- most builds have the same three things on the bar, surprise attack, shadow cloak and siphoning strikes
- they have low aoe capabilities, which would be fine if they had more single target dps
- sneak attacks are bugged sometimes not doing damge
- no reliable heal (all other classes have a decent heal) cant even get back to full with strife
- no damage boosts that dont require multiple mobs (makes no sense for class purpose)
- no real debuffs, just damage and crappy buffs
- no synergy besides shadow cloak surprise attack and even then its buggy
- shadow cloak is hit and miss and doesnt do much for offensive capabilities besides stun combo that is too expensive for stam builds
- they are good for the fact they can get near unlimited resources back but damage decrease is too high
Stop just blowing people off because you aren't having the problems.
monkeymystic wrote: »glitchmaster999 wrote: »People keep saying on forums and in game that nightblades are overpowered and dont need to be buffed.... You sit there on your dragonnight thinking everything is fine with your nightblade while you solo v10 content and cry about the glory days where you could out dps anyone with rightclick.
Nightblades are not fine, they make good healers and they work with this build yadayadayada... they should work with every build not just the one you are using... I should be able to put my points in stamina, pull out a bow and deal as much damage as the next guy... that just doesn't happen.
-Haste doesnt work past rank 2 with any weapon
-summon shade does 26 damage a hit.. as a capston
-assasination has one damage skill that does barely anything unless they are low
- most builds have the same three things on the bar, surprise attack, shadow cloak and siphoning strikes
- they have low aoe capabilities, which would be fine if they had more single target dps
- sneak attacks are bugged sometimes not doing damge
- no reliable heal (all other classes have a decent heal) cant even get back to full with strife
- no damage boosts that dont require multiple mobs (makes no sense for class purpose)
- no real debuffs, just damage and crappy buffs
- no synergy besides shadow cloak surprise attack and even then its buggy
- shadow cloak is hit and miss and doesnt do much for offensive capabilities besides stun combo that is too expensive for stam builds
- they are good for the fact they can get near unlimited resources back but damage decrease is too high
Stop just blowing people off because you aren't having the problems.
This is funny, because maybe one day you also learn 1 thing:
DKs you see that are strong in your eyes, ALWAYS use Destro/Resto and Spirit Siphon to not run out of magicka in an instant (DKs lack the regen of the NB and sorc).
If you expect others to understand what you are saying, maybe it's time to stop being ignorant yourself and see that not all DKs are that strong. You HAVE to use a specific Destro/Resto build for that power you and others with the "grass is greener" mentality fail to see. And you need brains to make it actually work as well.
This makes no sense since all of our class abilities require magika. What makes each class unique is the abilities associated with the class. Anyone can dual wield.