I like the game overall, but it seems like whoever wrote the storyline and quest dialog had no clue what kind of game they were writing for. How many times can I be "the only person" who can do whatever, only to go do it and find a dozen people completing the exact same task ahead of me. I don't mind the people, but how hard is it to write quests and stories that acknowledge the game is an MMO. ZOS claims to value immersion, but the quest dialogs and actual game experience are so at odds the idea of immersion is ludicrous. I hope if/when the game continues to expand they'll just write quest dialog that makes sense given the nature of the game.
there is dialogue throughout the game that acknowledges other players (no 4th wall breaking crap though), but its a very small fraction compared to the scope of the game.
I like the game overall, but it seems like whoever wrote the storyline and quest dialog had no clue what kind of game they were writing for. How many times can I be "the only person" who can do whatever, only to go do it and find a dozen people completing the exact same task ahead of me. I don't mind the people, but how hard is it to write quests and stories that acknowledge the game is an MMO. ZOS claims to value immersion, but the quest dialogs and actual game experience are so at odds the idea of immersion is ludicrous. I hope if/when the game continues to expand they'll just write quest dialog that makes sense given the nature of the game.
Blackwolfe5 wrote: »You asked how hard it would be to write quests and stories that aknowledges that this is an mmo? Not as easy as you might imagine. At least not if they would make sense.
How man times could you stomach hearing "Oh you are one of the 781,000 people that saved the King from being killed" while walking through the associated city.
Blackwolfe5 wrote: »Welcome to most mmo's ever?
Agreed, quest dialog should include those gathered around the quest giver in the quest objectives, for example;
"My friend, take your loyal companions ffggteyur, dfttyjemj, deerlsllasl and hhejkki and travel yonder to slay the evil beardless Nord"
To be honest, MMO's in general are not the best avenue if you want to be immersed in a game.
Blackwidow wrote: »Blackwolfe5 wrote: »You asked how hard it would be to write quests and stories that aknowledges that this is an mmo? Not as easy as you might imagine. At least not if they would make sense.
Pardon me stranger, can you please help? My boy is trapped in the mines and there are monsters in there! I fear for his life!
I've asked a few people and I think some have already gone in to find him. The more people we have the better. Please, can you help me?
(done)
DarkWombat wrote: »Blackwolfe5 wrote: »Welcome to most mmo's ever?
Lord of the Rings Online, World of Warcraft, Rift, Warhammer Online, Wildstar, yeah, most MMOs...lol
All of those have you as just a pawn in the scheme of things.
Blackwolfe5 wrote: »And the other people doing that quest? Would one person saving the boy complete the quest for everyone currently in the mines?
ferzalrwb17_ESO wrote: »In ESO your role is a little larger but more of the same. The problem I have is... what next? What's going on in the Imperial City? Why can't we now get in there now? Will future content even have a main storyline? It doesn't feel like "Part 1". It feels like a completed story, apart from when I step into Cyrodiil, and I wonder where they can take it.
Especially considering the fact that this is an Elder Scrolls game, a series that until now was completely single player. They're simply trying to preserve that feeling that you are the main character who makes it all possible.