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Exhausted--Can't Do Boss Battles...

  • Nathano
    Nathano
    ✭✭✭
    Well I'm done. VR5 Templar and I keep hitting brick walls when trying to level. The game is just not fun anymore. Don't get me wrong I enjoy a challenge and have quit other MMOs because I found them too easy but this one just takes the p$*%. The last few days have been log in.. attempt to kill quest mobs.. die several times.. rage quit. I have re-speced many times trying ranged, 2H, sword and shield and nothing works. I always try to interrupt/block but it is not always possible and missing 1 interrupt should not 1 shot you (see screenshot)!!

    4izau.jpg
  • RatsnevE
    RatsnevE
    ✭✭✭
    Thank you for posting this in my thread. I don't know how it will do any good up against Zenimax and die-hard MMO gamers who seem to love all the strategy. It is amazing to find some like yourself who have done so much better then me but still reach a point where they give up. I'm currently level 43 and haven't respec'd once and don't intend too. Maybe what you've said will give me enough courage to give up too?

    I guess what I'd like to do is stop playing for a year and pick it up again on the PS4 to see broken stuff fixed and battle difficulty more reasonable.

    I'm willing to stop and go no further because there is no fun in the numerous broken quests and numerous solo-only mini boss and boss battles and the $90 I feel I've tossed down the grain with no resale or refund value.
    Edited by RatsnevE on 29 May 2014 08:33
  • Woolenthreads
    Woolenthreads
    ✭✭✭✭
    I got out without realising I was doing so. If you are stuck in the Sancre Tor Quest fighting Mannimarco and want out, let him kill you, then quit out. When you log back in you'll be a ghost outside the harborage.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • mndfreeze
    mndfreeze
    ✭✭✭
    RatsnevE wrote: »
    .....I've only been making the all-in-one health/magicka/stamina potions and the invisibility potions. The foods and drinks you can easily pick up as drops but I've been ignoring their use. I think that has got to change rsn. But you can only have one effect working at a time. So in my case I need to eat or drink something that increases my Stamina 222+ points for 35 minutes. I think that is the highest I've seen.

    .

    You really should find a cook or even learn provisioning yourself. The food buffs from blue food are amazing and pretty much a must have for pve content and boss fights since they boost so much and last an hour. The purple food does all 3 stats. Hell, even the green single stat player made food is 35 minutes but far better numbers then the white looted junk food. Trust.

  • SienneYviete
    SienneYviete
    ✭✭✭✭✭
    How does having courage have anything to do with giving up the game? I'm definitely not an MMO strategist (this is my first MMO) and finding the difficulty at vet ranks (which if you're having trouble on the 1-50 lvl bosses you're gonna have a bad time at vet levels) pretty fun but challenging.... the grind is more annoying.

    Learn the simple mechanics of what your skills and passives actually do, rather than just spamming misc cool looking skills and hoping for the best, for instance 1h and shield + vampire and the first time I hit molag bal he absolutely smashed me... well not him the minions that spawn would 1 hit me with their flame attack so I put defensive posture on my bar and beat it very next try.

    Point is here far too many games these days are just steamroll affairs with no real difficulty or penalty for dying, eso takes things away from you for dying (armour repairs, potions, soul gems) and that frustrates people if they continually die. Personally I would much rather a game that was challenging at times much more so than a game that I could breeze through and finish in a couple of days.
    Delta
    Valheru's
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the OP is talking about the main quest line. In those fights will all the 5 companion cast you let the enemies agro on the companions and only fight one at a time. I have brought two characters through those quests that that worked each time. Just be patient and only attack the NPC attacking you. Also, do not have any heals out when it starts as this will bring more agro your way, but that is a no brainer for any healer.
  • born2beagator
    born2beagator
    ✭✭✭✭
    So I have been a coward for a while now, and dodged the Mannimarco fight. Going to do Bal before him. I'm vet 1. I'm assuming I'll have an easier time of the mannimarco fight now that I am 10 levels over?
  • RatsnevE
    RatsnevE
    ✭✭✭
    Eldhaaril wrote: »
    How does having courage have anything to do with giving up the game? I'm definitely not an MMO strategist (this is my first MMO) and finding the difficulty at vet ranks (which if you're having trouble on the 1-50 lvl bosses you're gonna have a bad time at vet levels) pretty fun but challenging.... the grind is more annoying.

    Learn the simple mechanics of what your skills and passives actually do, rather than just spamming misc cool looking skills and hoping for the best, for instance 1h and shield + vampire and the first time I hit molag bal he absolutely smashed me... well not him the minions that spawn would 1 hit me with their flame attack so I put defensive posture on my bar and beat it very next try.

    Point is here far too many games these days are just steamroll affairs with no real difficulty or penalty for dying, eso takes things away from you for dying (armour repairs, potions, soul gems) and that frustrates people if they continually die. Personally I would much rather a game that was challenging at times much more so than a game that I could breeze through and finish in a couple of days.
    I hear you but I don't play strategy games for the very reasons you've mentioned and enjoy. I would rather have game options to play either way you like but that seems to be a game the MMO world has not figured out how to do. "You play it our way or you will have a miserable time playing it--but thanks for the money!"

    The Metacritic 72 Metascore and 6.0 User Score says it _all_. If MMOs are going to be for die-hard strategist gamers then the genre definition needs to be adjusted and I want my money back and ZOS has ruined a great gaming franchise.
    Edited by RatsnevE on 29 May 2014 20:00
  • born2beagator
    born2beagator
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    ZOS will not and can not ruin the elder scrolls franchise. Bethesda will be just fine if, god forbid, ESO fails.
  • RatsnevE
    RatsnevE
    ✭✭✭
    You shouldn't say that for certainty. Right now ESO is 'ruined' for all but die-hard gamers... Ruined to me is a game that scores 70 or so out of 100 from critics and/or 6.0 out of 10 for gamers. Easy to point to numerous quest bugs; the worst tedious boss battles; movement, skills, and potions all 'knotted' up on the keyboard during battles; no controller support yet they are coming out with console version early next year maybe. What a great opportunity to test out the 360 wireless controller on the PC.

    I feel so hurt by my experiences forced to play boss battles solo-only and out $90 if I do just up and quit that I would wish the worst for ZOS.

    Best immediately possible saving grace would be to put the game back into beta until the the bugs are really worked out and the boss difficulties are drastically reduced so they aren't any worse in PvE then other tough battles you happen upon traveling across Tamriel to your level. Why boss battles have to be turned in solo-only and hard as hell in an MMO is beyond me--but as not a very good MMO gamer there are many things beyond me in MMOs.

    Perhaps the game should be advertised as difficult with steep and long learning curve that must be mastered or you can't finish?

    Maybe the monthly fee can be based on your game time and not on the calendar if you, for instance, choose not to play for a week--you wouldn't lose that time. That might be very helpful especially if one decides to wait for a console release. You could start off with the time left you had.
    Edited by RatsnevE on 30 May 2014 07:14
  • aletad11_ESO
    aletad11_ESO
    ✭✭
    RatsnevE wrote: »
    Ulvich wrote: »
    Shame on Zenimax as far as I'm concerned. And shame on the die-hard beta testers for driving up these difficulties.

    AMEN! Agree with you 100% This sort of thing just makes me very tired, and very very angry. It's a foregone conclusion I will NEVER see Vet content, and I can't say that I really give a @#!%!
  • RatsnevE
    RatsnevE
    ✭✭✭
    Ulvich wrote: »
    RatsnevE wrote: »
    Shame on Zenimax as far as I'm concerned. And shame on the die-hard beta testers for driving up these difficulties.
    AMEN! Agree with you 100% This sort of thing just makes me very tired, and very very angry. It's a foregone conclusion I will NEVER see Vet content, and I can't say that I really give a @#!%!
    aletad11_ESO got our quotes backwards and then didn't post anything. This now corrects it. I give a darn because I liked what we both said.
    Edited by RatsnevE on 30 May 2014 08:50
  • RatsnevE
    RatsnevE
    ✭✭✭
    [Edited...] :smile:
    Edited by RatsnevE on 30 May 2014 08:52
  • BSGDevastator
    BSGDevastator
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    The difficulties are fine. A boss shouldn't be easy to defeat. In the story, Mannimarco is a very important and strong character. He should be a challenge and your chance to defeat him should be 10%.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • RatsnevE
    RatsnevE
    ✭✭✭
    I and many would totally disagree with you on this. We are far from talking about making these solo-only bosses 'easy' and I think you know that. The problem may be that you are a die-hard MMO gamer and like your battles far tougher then the average gamer can stand? ZOS is not marketing ESO as an exclusive MMO for die-hard MMO gamers just like the whole Bethesda ESO franchise isn't marketed for die-hard Multi-Player only gamers. ZOS has to strike a balance and the boss battles so far FAIL. Further I'm guessing that a lot of beta testers led ZOS off course this way. Either that or they forgot to put in the disclaimer cautioning the inexperienced casual gamer not to buy the product because there is a steep learning curve and difficult solo-only boss battles requiring extensive build modifications and strategy. A ZOS agent today even told me that this was in fact not ZOS's or Bethesda's intent. The game is for all player levels of experience--but this is NOT what we got.
    Edited by RatsnevE on 30 May 2014 09:09
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
    ✭✭✭✭
    RatsnevE wrote: »
    I give up. These boss battles are just to rough and difficult for me. First it was multiple targets to take out for the ring needed to get the Amulet of Kings with. Now it is Mannimarco who spawns minions and doesn't give me a break. Might not be so bad if one had real PCs to help but the NPC's help only goes so far. I'm not having any fun at all trying to get these bosses.

    I'm wondering if the bosses only get harder and harder throughout the rest of the PvE game? Anyone know?

    BTW, how do I even break out of this quest? There is no abandon option. Am I stuck in it now until I finish it?

    I love the game otherwise and have reached level 40 even but these boss battles in the main story just ruin the game for me with their difficulty.

    Every combats in the story mode include attrition Bosses, they deal low dmg (most of them at least) and have high health pools. To beat someone who's gonna beat you on the longer run you need tools to self sustain, otherwise you'll just die over and over again because those encounters are made to prevent you from bursting them trough.

    Every class has some form of self Healing in one or two of their trees. At this point, you should already have unlocked a couple of them for your class and you can switch whenever you are out of combat to adjust your strategy.

    Believe me, taking a self heal ability makes most of the story fight look like a breeze compared to what is waiting for you in VR levels.
    Edited by Brasseurfb16_ESO on 30 May 2014 09:09
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    OP, what class/build are you, I couldn't find it reading the comments. For me this was a very difficult fight as a bow NB. Mannimarco himself wasn't that hard but the add spawns are what made it difficult. I kept knocking them back then would switch to him again to burn hard, rinse/repeat until he died but I was at maybe 100 health when he died and had used pots the entire fight (the good ones, crafted).
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    RatsnevE wrote: »
    I and many would totally disagree with you on this. We are far from talking about making these solo-only bosses 'easy' and I think you know that. The problem may be that you are a die-hard MMO gamer and like your battles far tougher then the average gamer can stand? ZOS is not marketing ESO as an exclusive MMO for die-hard MMO gamers just like the whole Bethesda ESO franchise isn't marketed for die-hard Multi-Player only gamers. ZOS has to strike a balance and the boss battles so far FAIL. Further I'm guessing that a lot of beta testers led ZOS off course this way. Either that or they forgot to put in the disclaimer cautioning the inexperienced casual gamer not to buy the product because there is a steep learning curve and difficult solo-only boss battles requiring extensive build modifications and strategy. A ZOS agent today even told me that this was in fact not ZOS's or Bethesda's intent. The game is for all player levels of experience--but this is NOT what we got.

    There was a time when all games had this level of difficulty. People have gotten soft and so have gaming companies. Vet land is jam packed with people who have took the time to figure out these fights. Looked carefully at both their own abilities and the abilities of their targets. Come up with a strategy and managed to get past the main story and they weren't all hard core MMO gamers. This game is full of ES fans who have never played an MMO. You are in the minority so don't speak for the swaths of people who took the time to figure their build out.

    The last thing this game need is difficulty targeted for the least skilled players in the game.
    Edited by Hilgara on 30 May 2014 13:14
  • Yankee
    Yankee
    ✭✭✭✭
    RatsnevE wrote: »
    Thank you for posting this in my thread. I don't know how it will do any good up against Zenimax and die-hard MMO gamers who seem to love all the strategy. It is amazing to find some like yourself who have done so much better then me but still reach a point where they give up. I'm currently level 43 and haven't respec'd once and don't intend too. Maybe what you've said will give me enough courage to give up too?

    So you thank the people for posting that agree with you. And then say "who the hell are you posting in my thread" if they have a different opinion.

    Awesome.
  • seaef
    seaef
    ✭✭✭✭✭
    RatsnevE wrote: »
    I give up. These boss battles are just to rough and difficult for me. First it was multiple targets to take out for the ring needed to get the Amulet of Kings with. Now it is Mannimarco who spawns minions and doesn't give me a break. Might not be so bad if one had real PCs to help but the NPC's help only goes so far. I'm not having any fun at all trying to get these bosses.

    I'm wondering if the bosses only get harder and harder throughout the rest of the PvE game? Anyone know?

    BTW, how do I even break out of this quest? There is no abandon option. Am I stuck in it now until I finish it?

    I love the game otherwise and have reached level 40 even but these boss battles in the main story just ruin the game for me with their difficulty.

    Yeah, its a tough one, but there are a few tricks...

    First, in the ring quest realize that you're going to die when multiple mobs come at you. However, take some soul gems with you. When you resurrect, the mobs will be far enough apart that you can pull them one at a time.

    Second, you do have a build with a ranged weapon, right? Stay back when fighting them.

    Third, stay out of the fire! ;-)
    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    cfurlin wrote: »
    RatsnevE wrote: »

    Second, you do have a build with a ranged weapon, right? Stay back when fighting them.

    You don't need a ranged weapon. It may be easier but its not a necessity
  • silent88b14_ESO
    silent88b14_ESO
    ✭✭✭
    Many very bright people have noted that there are different types of people. I'm not just talking about Bartle-level differences, but Meyers-Briggs and similar differences.

    Setting the difficulty of gateway challenges to be appropriate for those to whom overcoming all-but-impossible challenge is 'fun', delivers instead a sado-masochistic impression to those for whom cyclical failure is punishing, where continuing seems masochism, and the design begins to seem sadistic.

    For at least some of us the fun is not in overcoming insurmountable obstacles.

    For some of us, I believe a significant portion of us, the fun is about enjoyment rather than punishment.
    Behold the great Oak. Just a little nut who stood his ground.
  • Jimm_ay
    Jimm_ay
    ✭✭✭
    I am vr3 half way to 4 - and stuck in a mission where the target constantly heals himself. Not just the standard waving hello npc heal..no he has the templar ultimate heal as well as well as an ice staff. I tried for an hour to kill him, interrupting his heals when I could mixed with attacks..I think at one point I got him to half health. But to constantly try to interrupt him, dmg him and heal myself - I run out of magicka - I am spamming heavy attacks to regen it but by the time I have enough I have to choose interrupt or heal..if I heal me he heals..if I interrupt he kills me...I tried teaming but it is one of those do it yourself missions because everytime I try to team my teamate goes invis when he walks in the room ....awesome.
  • born2beagator
    born2beagator
    ✭✭✭✭
    Many very bright people have noted that there are different types of people. I'm not just talking about Bartle-level differences, but Meyers-Briggs and similar differences.

    Setting the difficulty of gateway challenges to be appropriate for those to whom overcoming all-but-impossible challenge is 'fun', delivers instead a sado-masochistic impression to those for whom cyclical failure is punishing, where continuing seems masochism, and the design begins to seem sadistic.

    For at least some of us the fun is not in overcoming insurmountable obstacles.

    For some of us, I believe a significant portion of us, the fun is about enjoyment rather than punishment.
    Best post on this thread. There needs to be a happy medium. unfortunately, we have what I like to call "Dark Soulsers" gamers who want any game they play to be insanely difficult.

    Thats not what I want in an mmo.
  • Therium104
    Therium104
    ✭✭✭
    Hilgara wrote: »
    RatsnevE wrote: »
    I and many would totally disagree with you on this. We are far from talking about making these solo-only bosses 'easy' and I think you know that. The problem may be that you are a die-hard MMO gamer and like your battles far tougher then the average gamer can stand? ZOS is not marketing ESO as an exclusive MMO for die-hard MMO gamers just like the whole Bethesda ESO franchise isn't marketed for die-hard Multi-Player only gamers. ZOS has to strike a balance and the boss battles so far FAIL. Further I'm guessing that a lot of beta testers led ZOS off course this way. Either that or they forgot to put in the disclaimer cautioning the inexperienced casual gamer not to buy the product because there is a steep learning curve and difficult solo-only boss battles requiring extensive build modifications and strategy. A ZOS agent today even told me that this was in fact not ZOS's or Bethesda's intent. The game is for all player levels of experience--but this is NOT what we got.

    There was a time when all games had this level of difficulty. People have gotten soft and so have gaming companies. Vet land is jam packed with people who have took the time to figure out these fights. Looked carefully at both their own abilities and the abilities of their targets. Come up with a strategy and managed to get past the main story and they weren't all hard core MMO gamers. This game is full of ES fans who have never played an MMO. You are in the minority so don't speak for the swaths of people who took the time to figure their build out.

    The last thing this game need is difficulty targeted for the least skilled players in the game.

    Thank you. The forums are full of a vocal minority. In my guilds people are having a great time. There is no complaining about class balance and they help each other. Difficulty is not even a topic. People just figure it out or ask questions.
  • kasain
    kasain
    ✭✭✭
    Eldhaaril wrote: »
    How does having courage have anything to do with giving up the game? I'm definitely not an MMO strategist (this is my first MMO) and finding the difficulty at vet ranks (which if you're having trouble on the 1-50 lvl bosses you're gonna have a bad time at vet levels) pretty fun but challenging.... the grind is more annoying.

    Learn the simple mechanics of what your skills and passives actually do, rather than just spamming misc cool looking skills and hoping for the best, for instance 1h and shield + vampire and the first time I hit molag bal he absolutely smashed me... well not him the minions that spawn would 1 hit me with their flame attack so I put defensive posture on my bar and beat it very next try.

    Point is here far too many games these days are just steamroll affairs with no real difficulty or penalty for dying, eso takes things away from you for dying (armour repairs, potions, soul gems) and that frustrates people if they continually die. Personally I would much rather a game that was challenging at times much more so than a game that I could breeze through and finish in a couple of days.


    Ok lets talk aout it. We have five slots and I am a Sor. And I used mostly the same since begeing of game.

    1. CC
    2. RANDOM
    3. reverse slash
    4. Prism
    5. Demonic Curse

    2. Can either be bolt escape for traveling around. It can be stampede if I want to nuke then charge a monster. It can be prave if I wantto AOE. or it can be the HP drain from mages guild if I want a DoT or heal. The other four remain the same almost indefinitely. Oh, once I ued the sling silver bullt for this slot on werewolf fight boss.

    To this day, I never used a ultimate ability and have walked around naked or in a costume since lvl 35. Armor is useless. Mostly this was due to /stuck command though. But still not needed.

    So Now I am V6. and I still run into the pack of two or three mobs, still do the same few skills I did at lvl 40. 80% of bosses can be bound. Anything that can be bound you can Bind, curse. The boss won't even get of one hit, period.

    So this is progression? The bosses don't drop anything most times but a few gold. Most my purples were on trash mobs. And I am more afraid of a group of three then almost any boss in the game.

    I don't need a weapon, I don't need armor, and with self regen MP items I have AFK killed many bosses. Just making a macro to Prism, curse, "repeat"

    20% of quest do have adds and are hard, sure but those are few and far in between.

    Oh and at v5, you can solo V11 in craglore. So, lvl higher why?
    Not to progress or use anything.





  • silent88b14_ESO
    silent88b14_ESO
    ✭✭✭
    Progression is the bait in a better mousetrap. Whether that progression is in your character's story, in increased 'power',or even in fat lewt, whenever the bait is no longer worth the pain the healthy mouse won't come around anymore. See? Problem solved.
    Behold the great Oak. Just a little nut who stood his ground.
  • chriss23
    chriss23
    ✭✭
    Well I'm glad I've read these comments, there I was trying to deal with Mannimarco and only level 22!!! Now I understand :D
  • RatsnevE
    RatsnevE
    ✭✭✭
    DeLindsay wrote: »
    OP, what class/build are you, I couldn't find it reading the comments. For me this was a very difficult fight as a bow NB. Mannimarco himself wasn't that hard but the add spawns are what made it difficult. I kept knocking them back then would switch to him again to burn hard, rinse/repeat until he died but I was at maybe 100 health when he died and had used pots the entire fight (the good ones, crafted).
    I am/was a Khajiit NB sword & shield.
  • RatsnevE
    RatsnevE
    ✭✭✭
    Yankee wrote: »
    RatsnevE wrote: »
    Thank you for posting this in my thread. I don't know how it will do any good up against Zenimax and die-hard MMO gamers who seem to love all the strategy. It is amazing to find some like yourself who have done so much better then me but still reach a point where they give up. I'm currently level 43 and haven't respec'd once and don't intend too. Maybe what you've said will give me enough courage to give up too?

    So you thank the people for posting that agree with you. And then say "who the hell are you posting in my thread" if they have a different opinion.

    Awesome.
    That's right... Do you thank your enemies that are bent on continuing to ruin your game and fight against your friends that support your view? Weird and bizarre. The person I said, "who the hell..." to was describing/working with a build far removed from mine and not helpful in its technical detail at all to me. I felt he was off topic but since it appears I may never have mentioned in this thread what my build is--it is a Khajiit NB sword & shield--I really should apologize to you and him and I do. I'm sorry.

    The landscape keeps changing... There is a new impossible boss in town in "Will of the Council: Shut Down the Blood Fonts" and Achievements for completing Quests in 3 areas that have disappeared--appear to have been reset to 0 completed quests in these 3 areas.
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