My one continued grip, overcharging
This is forcing all the classes/races to be basically the same. Different paint, different skill effects with different names, but in the end character stats are all within a very narrow range. Very sad.
You have no ability to create, for example, a pure mage. All stats and enhancements in magicka. Can cast many spells and lots of damage but might get one shot from a nasty rat bite.
How about creating a rouge with maxed stamina that has to master dodging due to frail health.
Where's the heavy tank with boat loads of health and armor but only welding a very sharp pin.
As a sorcerer, I am always overcharged on magicka pool, not counting buffs or armor enhancements, only based on ability point selection and passives. The band is way, way, to narrow.
Why does magicka and stamina only get 10 points per level and health gets 15?
Why do I never get my 10 points (normally get 5)?
How would this unbalance the game in anyway?
This is an unnecessary complication, if piling all improvements, buffs, enhancements in one stat area, makes a very unbalanced player, then change the possible buffs and enhancements and remove the arbitrary nerf.
I would say that is my two cents worth, but that is forum overcharged, so it can only 1.1 cents worth.
I picked up the sword and raced into battle, died.
I again, raced into battle wielding the sword, died.
Once again, died.
It was only then that I considered maybe the pointed end should face out.
- Why mages should not wield swords