Maintenance for the week of November 11:
• PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Anyone felt that ZSO should have opened the patch to public testing before it gets pushed live?
Because this is a pretty *** weekend it turned out to be for me since the patch went live...
- Over-tuned VR content (mobs with double their HP, are you serious?)
- Game breaking quest bugs (as an EP player I'm unable to proceed to the AD story line)
- Endless loading screens
- Memory leaks
- And finally login timeout issues (basically if you logged out now you picking a wildcard chance of not being able to log back in).
Pre-patch while everything wasn't exactly sweet, at least the game was playable... now I'm stuck on the forums looking for solutions to login.
So it got me thinking, had the patch been open for all players test, would such issues have been avoided?
Edited by Winterstrife on 25 May 2014 11:31 "Three voices as one shouted BLOOD FOR THE PACT!" - Three Hearts As One by Malukah
S'trife | VR14 | Khajiit Nightblade | Ebonheart Pact