That's actually a good change. Think for a bit. What's more important, being able to cast spells on critters, which does absolutely nothing, or being able to not accidentally target a rabbit hiding in a bush with your finisher and waste magicka/stamina instead of, you know, killing the monster it was supposed to hit.
Quit complaining about every little thing! Do you need to heal critters? No. By the way, smart heals don't work the way you describe them. You can *always* cast a non targeted heal like Breath of Life.
Can you soultrap critters? No! Are they a threat to you? NO!
Are they everywhere covering every inch of your screen? No. Don't act like they are preventing you from doing anything because they don't.
If you wanna kill rabbits, whack them with your weapon. And quit whining.
Censorious wrote: »There's no reason to kill critters except in some sort of exploit mechanism (often abused in GW2)
I hope this was sarcastic...That's actually a good change. Think for a bit. What's more important, being able to cast spells on critters, which does absolutely nothing, or being able to not accidentally target a rabbit hiding in a bush with your finisher and waste magicka/stamina instead of, you know, killing the monster it was supposed to hit.
Quit complaining about every little thing! Do you need to heal critters? No. By the way, smart heals don't work the way you describe them. You can *always* cast a non targeted heal like Breath of Life.
Can you soultrap critters? No! Are they a threat to you? NO!
Are they everywhere covering every inch of your screen? No. Don't act like they are preventing you from doing anything because they don't.
If you wanna kill rabbits, whack them with your weapon. And quit whining.
I hope this was sarcastic...That's actually a good change. Think for a bit. What's more important, being able to cast spells on critters, which does absolutely nothing, or being able to not accidentally target a rabbit hiding in a bush with your finisher and waste magicka/stamina instead of, you know, killing the monster it was supposed to hit.
Quit complaining about every little thing! Do you need to heal critters? No. By the way, smart heals don't work the way you describe them. You can *always* cast a non targeted heal like Breath of Life.
Can you soultrap critters? No! Are they a threat to you? NO!
Are they everywhere covering every inch of your screen? No. Don't act like they are preventing you from doing anything because they don't.
If you wanna kill rabbits, whack them with your weapon. And quit whining.
What I'm saying is... I cannot heal players with a heal spell because of a totally uninvolved critter in the crosshairs. My heals should heal players and not the critters, but the critters gray out my heal spells stopping me from healing players...
HandofBane wrote: »Censorious wrote: »There's no reason to kill critters except in some sort of exploit mechanism (often abused in GW2)
Except for getting guts for fishing (which some people still do despite half the achievements not working properly), and for at least one quest which requires said animal bits to complete (Bleakrock Isle, not certain if any quests in other factions do yet).
The point, which the OP never clearly said, is that if you are fighting and a critter wanders into the fray you could very suddenly not be able to use any spells because it crosses your path......damned black cats.
A better solution for the consuming trap exploit would be to have the healing effect require more than 1hp to be consumed, or whatever threshhold would exclude critters.
The point, which the OP never clearly said, is that if you are fighting and a critter wanders into the fray you could very suddenly not be able to use any spells because it crosses your path......damned black cats.
A better solution for the consuming trap exploit would be to have the healing effect require more than 1hp to be consumed, or whatever threshhold would exclude critters.
That would have been a better solution, yes. But as devs had a different idea, I guess we have to take care where we're aiming. We're doomed, huh?
The point, which the OP never clearly said, is that if you are fighting and a critter wanders into the fray you could very suddenly not be able to use any spells because it crosses your path......damned black cats.
A better solution for the consuming trap exploit would be to have the healing effect require more than 1hp to be consumed, or whatever threshhold would exclude critters.
That would have been a better solution, yes. But as devs had a different idea, I guess we have to take care where we're aiming. We're doomed, huh?
HandofBane wrote: »Censorious wrote: »There's no reason to kill critters except in some sort of exploit mechanism (often abused in GW2)
Except for getting guts for fishing (which some people still do despite half the achievements not working properly), and for at least one quest which requires said animal bits to complete (Bleakrock Isle, not certain if any quests in other factions do yet).
Nazon_Katts wrote: »In order to heal players, aim at a player not a critter? Or the sky, there's less critters there, usually.
You are wrong. This completely affects heals. It shouldn't affect heals. I have no problems with attack spells, or any targeted spell graying out over a critter. non-target AoE spells are getting grayed out. Like a heal that auto targets any player with low health and heals them... you CANNOT target the player and cast even if you want to, the heals are non-targetable, you do not get to choose the target, you just cast the spell, knowing its going to the nearest ally with lowest health. If a critter is in your crosshairs, which would not be affected at all by your power in any way, then your power is disabled... this MUST be an unintended bug, and they need to make it so spells that do NOT affect the current target do NOT get grayed out from having a critter for a target.nerevarine1138 wrote: »This is a good change and a non-issue. As stated, critters were sometimes getting in the way of legitimate attacks, and that was a problem. See, I don't want to waste my spell on a squirrel instead of that boss I'm supposed to be fighting.
This doesn't affect heals at all, and if you want animal parts, you have a weapon.
You are wrong. This completely affects heals. It shouldn't affect heals. I have no problems with attack spells, or any targeted spell graying out over a critter. non-target AoE spells are getting grayed out. Like a heal that auto targets any player with low health and heals them... you CANNOT target the player and cast even if you want to, the heals are non-targetable, you do not get to choose the target, you just cast the spell, knowing its going to the nearest ally with lowest health. If a critter is in your crosshairs, which would not be affected at all by your power in any way, then your power is disabled... this MUST be an unintended bug, and they need to make it so spells that do NOT affect the current target do NOT get grayed out from having a critter for a target.nerevarine1138 wrote: »This is a good change and a non-issue. As stated, critters were sometimes getting in the way of legitimate attacks, and that was a problem. See, I don't want to waste my spell on a squirrel instead of that boss I'm supposed to be fighting.
This doesn't affect heals at all, and if you want animal parts, you have a weapon.
yes I've tried... they do not work. When I first noticed this right after 1.1.2, I couldn't figure out why my spells wouldn't work... it was later I noticed they were grayed out... and later on after that I figured out why they were graying out... critters. I tested on many types of critters in various zones on multiple characters, and its always the same.... my heals do not function if a critter is targeted, meaning it prevents me from healing myself or other players. I don't purposefully target critters, but now I have to take extra steps to make sure I'm NOT targeting one, even though I'm not actually trying to target anything, I'm just trying to watch the fight and HP bars over peoples heads.nerevarine1138 wrote: »Heals aren't targeted, so have you actually tried casting it even when grayed out? I've had plenty of bow skills show as grayed out, even when I'm within range, and I'm still able to cast them.
This is absolutely horrible.
Non-targeted powers like "heal closest ally" stuff, are grayed out and not usable when a critter is targeted, even though it couldn't possibly affect the critter... makes healing a PITA when critters are around graying out all my heals.
several places have tons of critters, especially many dungeons (solo and otherwise), they get in the crosshairs easy. Some outdoor areas have areas full of them, like torchbugs or spiders.And where exactly have you found a situation in this game when critters are all around? let alone one that requires heals