ZOS_MichelleA wrote: »Hello! Here is a little more insight into the hotfix for VR difficulty:
Any monster that was still alive during the hotfix will not have their pre-patch 1.1.2 stats until they die and respawn. We understand this means they are still difficult until killed, but this was the quickest way we could fix the issue without causing server downtime. Hope this helps clarify, and apologies for any confusion.
Jade_Knightblazerb14_ESO wrote: »Just think of it as there are still rare super mobs out there that need to be hunted. Sac up, and join in the hunt!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Maybe that was true about their hit points but I doubt it is true about their damage output.ZOS_MichelleA wrote: »Hello! Here is a little more insight into the hotfix for VR difficulty:
Any monster that was still alive during the hotfix will not have their pre-patch 1.1.2 stats until they die and respawn. We understand this means they are still difficult until killed, but this was the quickest way we could fix the issue without causing server downtime. Hope this helps clarify, and apologies for any confusion.
Jade_Knightblazerb14_ESO wrote: »Just think of it as there are still rare super mobs out there that need to be hunted. Sac up, and join in the hunt!