I actually found ESO to have the most responsive action combat to date. I've been playing WildStar with the wife recently and that game feels like you are on ice skates the whole time you are playing, the combat is very clunky. The only other game that comes close to ESO is TERA with GW2 in a distant third imo.
That's odd, because I've always felt like GW2 was the poster child for responsive weapon swaps and ability executions. I could use 1 ability from one weapon set, swap weapons, use two from the other weapon, swap again, use the rest of the abilities on my initial bar all with no sweat or sense of time wasted.
In ESO, you are pretty harshly penalized if you have to keep switching between weapons, almost to the point to where each weapon bar could be labeled a different play style if you so happen to get bored with your current one. That is not the light weapon swap should be in. I'd rather have quick, smooth, and effortless access to all 12 abilities, not feel like I have 6 for this particular scenario and 6 for that.
I actually found ESO to have the most responsive action combat to date. I've been playing WildStar with the wife recently and that game feels like you are on ice skates the whole time you are playing, the combat is very clunky. The only other game that comes close to ESO is TERA with GW2 in a distant third imo.
That's odd, because I've always felt like GW2 was the poster child for responsive weapon swaps and ability executions. I could use 1 ability from one weapon set, swap weapons, use two from the other weapon, swap again, use the rest of the abilities on my initial bar all with no sweat or sense of time wasted.
In ESO, you are pretty harshly penalized if you have to keep switching between weapons, almost to the point to where each weapon bar could be labeled a different play style if you so happen to get bored with your current one. That is not the light weapon swap should be in. I'd rather have quick, smooth, and effortless access to all 12 abilities, not feel like I have 6 for this particular scenario and 6 for that.
I actually found ESO to have the most responsive action combat to date. I've been playing WildStar with the wife recently and that game feels like you are on ice skates the whole time you are playing, the combat is very clunky. The only other game that comes close to ESO is TERA with GW2 in a distant third imo.
That's odd, because I've always felt like GW2 was the poster child for responsive weapon swaps and ability executions. I could use 1 ability from one weapon set, swap weapons, use two from the other weapon, swap again, use the rest of the abilities on my initial bar all with no sweat or sense of time wasted.
In ESO, you are pretty harshly penalized if you have to keep switching between weapons, almost to the point to where each weapon bar could be labeled a different play style if you so happen to get bored with your current one. That is not the light weapon swap should be in. I'd rather have quick, smooth, and effortless access to all 12 abilities, not feel like I have 6 for this particular scenario and 6 for that.
Yeah, I have both GW2 and ESO installed and alternate between the two. ESO doesn't hold a candle to GW2's combat. ESO is sluggish with each skill firing only after some variable amount of delay -- if it fires at all -- and we've already discussed the all but unusable weapon swap. GW2, by contrast, is crisp and instantaneous. Abilities always fire and weapon swap works flawlessly.