I understand that Craglorn was in development beforehand, but I have to ask...looking at the content released in the latest "patch" and the changes made (increasing the difficulty most specifically)...who exactly are you catering this game towards?
I'm currently VR6 and I would have thought that I would be above level for the average person at this point or at least at average but in the first "patch" the main content is focused towards the VR10 crowd and the really good content is exclusive to really only the best of that crowd (and thats just going by the official statements about the content)...is that really the largest portion of the player base? Is this where the main focus of the game is going? To make the game more challenging to the hardcore and elite players? I believe we are all paying the same monthly fee (give or take a buck or two) is the thought that people are going to be ok with paying $15 a month for content that they most likely won't even be able to enjoy?
Grant it I haven't been able to try the Craglorn content but everything written indicates it is catered towards the highly skilled and organized player population. Meaning you need 12 skilled players knowing what they are doing to complete it...so the rest (and I would have thought the far majority of the population) is paying the monthly fees to allow a greater challenge for a specific group of people?
I mean really, increasing game difficulty, hardcore gamer specific content...is this the only player base that the game is going to be geared for? ...I would have ventured to guess that the large portion of the population didn't need any further content at this time...but we did need a strong focus on fixing the problems the game is having...I just have to wonder what the future of the game will be...and maybe i'm alone on my feelings...maybe focusing on the hardcore population and gearing the game in that direction is the answer to financial success?.../shrug
Edited by ck37090 on 25 May 2014 00:39