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Research Times for Item Traits

dealerofuselessjunknub19_ESO
Maybe I'm not the first person who's broached this subject, but is there any way that research times for item Traits could be knocked down a bit? I'm far enough along in Crafting that new Traits take a week to research, and I've heard tell that the highest tiers of Traits can take upwards of a month. This seems a bit excessive to me, maybe cap it out at two weeks? A month seems a rather long time to ask for people who maybe aren't sure they'll play past a month.
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  • Rosveen
    Rosveen
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    Research times are fine. It's supposed to take time and dedication. Take all research perks, you'll be able to research three items at once and 20% faster.
  • Elgarr
    Elgarr
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    50 days is acceptable to learn 8 traits on one item lol :)
    It's 2 months subscription, ofc its acceptable!!!
  • Carnagan
    Carnagan
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    The ability to make any item, any trait, any special set is a pretty big one. Lowering the crafting times would make it more common.
    "You dream of the Moon and a man who is less than a man."
    Proud explorer of Tamriel since 1996
  • huntgod_ESO
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    Elgarr wrote: »
    50 days is acceptable to learn 8 traits on one item lol :)
    It's 2 months subscription, ofc its acceptable!!!

    Yes that is completely acceptable.

    So you can do all 8 on a full suit of armor in 150 days, just at 5 months. You can enough to have the 8trait on armor on 3 pieces in 50 days, which means for 2-3 of those you will need at least 2 more crafters.

    It isn't supposed to be easy (though it isn't hard) it just requires a commitment to keep working on it.

    If you are going to be gone in less than 60 days why should they care if they've made the game better for you? Those of us here on day 61 are who they should concentrate on.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Qyrk
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    As others have said, I don't see a problem with it. I enjoy that I'm actually researching it and it does take a while. The last trait for my shield is being research and it was originally for 28 days (lower now).

    My tip of advice, research the imp ones for you. That way when you craft 3,4,6 traits, you already have the traits that you want.
    Edited by Qyrk on 25 May 2014 00:10
  • Viblo
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    A month seems a rather long time to ask for people who maybe aren't sure they'll play past a month.

    They aren't making the game for people who only play for a month.

  • Fuzzylumpkins
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    There is a time reduction. Put skill points into it. And as for wanting everything able to be completed within weeks of the game releasing, well, its a sub based game. Get over yourself. The game and content within are not meant to all be completed within seconds of logging in.
  • aeroch
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    I'd be fine with the times if the set bonuses weren't so lackluster. The new Arena 8 trait set is okay but there's only two or three sets I'd consider using at VR10. Dropped set bonuses are much easier to acquire and they're much better in general. Crafted sets don't scale well, either. There are a few that would be cool on a low level character, but that character generally would outlevel the set's usefulness by the time they research enough traits to craft it

    Hopefully the crafted set bonuses increase in quality and quantity as time goes on. I'm assuming that's the plan, but aside from the deconstruction and improvement passives I've been disappointed with crafting
  • dbishop
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    And why can't I research two things at a time in the same line now I have put the skill point in? eg I'm researching traits from a resto staff and should be able to research a second resto staff at the same time but it won't let me. If I had of known it wouldn't work this way I could have just used that point elsewhere.
  • Belrim
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    I would not mind, even if the times were longer.

    And slightly off-topic, been trying to find a bow with the defending -trait .. last one i need, but nowhere to be seen! :)
    Early bird gets the worm, but second mouse gets the cheese.
  • Alephen
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    when you get to the 26 days, iirc, for research: start them at the end of your sub month, drop your sub for a month, come back research a new set of 3 month long researches and just before that month runs out you can start 7,8, and 9 th research items. drop your sub again, etc

    so the long research times will save you money as you can skip months waiting for FTP.
  • UserT123
    UserT123
    Soul Shriven
    Being someone who is able to make several 8 trait items already, I have no issues with how long it takes. However; the fact that crafted set items are inferior to dropped set items, it hardly matters how long it takes to research... since set items really aren't that great anyway.
  • Lupinemw
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    Alephen wrote: »
    when you get to the 26 days, iirc, for research: start them at the end of your sub month, drop your sub for a month, come back research a new set of 3 month long researches and just before that month runs out you can start 7,8, and 9 th research items. drop your sub again, etc

    so the long research times will save you money as you can skip months waiting for FTP.

    As long as the research keeps going which I doubt. I would say when your sub stops they freeze the account.

    All the rubbish about waiting for FTP is just that. To many people expect games to be amazing and free, they are happy with spending huge amounts in micro transactions over a cheaper monthly fee for everything.

    Try leasing a car on Free.
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

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  • Iluvrien
    Iluvrien
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    Maybe I'm not the first person who's broached this subject, but is there any way that research times for item Traits could be knocked down a bit?

    I am afraid you aren't, not by a long way. Remembering having seen a few threads like this before I did a quick search. Here are the top 5 results I found covering the same or similar ground:

    30 Day Reserch Time For The Last Trait

    Research times are ridonculus!

    Researching should be instantaneous

    Suggestion: Reduce time for simultaneous research of the same trait

    Why does it take longer and longer to research as you learn more traits?
    I'm far enough along in Crafting that new Traits take a week to research, and I've heard tell that the highest tiers of Traits can take upwards of a month. This seems a bit excessive to me, maybe cap it out at two weeks? A month seems a rather long time to ask for people who maybe aren't sure they'll play past a month.

    I would suggest that the upper tiers of research on items are for those people who consider themselves dedicated crafters and are therefore certain that they will be playing past a month.

    Further than that, the only thing I would suggest is that you browse through the some of the other threads linked above. The discussions there might help shed some light on why the devs made this decision and why some people, I count myself among them now, agree with it.
    Edited by Iluvrien on 28 May 2014 10:04
  • Lupinemw
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    Its really no different than say Lotro when your trying to get access to the higher level stuff. It takes time and no system should just hand it all out in 5 minutes.

    There are ways to reduce the time spent and the amount of Traits that can be done at the same time. Its pretty good, plus unlike a lot of systems if you feel inclined you can do all the crafting trades and your not limited to say 2. Have to say thats pretty impressive as well as I often find I want 3 and then scrabble around for the bits I need from others and if you have nothing you can trade with them it limits you a little.
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

    Would you like to know more?! Check us out below
    elysium-eso.guildlaunch.com
  • UserT123
    UserT123
    Soul Shriven
    Well I can already craft 4 different 8 trait items (1h sword, 2h sword, bow, shield) and have access to a few others (heavy chest, resto staff, fire staff etc.) so even though it takes long... they are already in the game. The 3 worst parts of 8 trait craftable gear is really just;

    #1 - Most of the crafted sets are pretty useless when compared to the dropped/looted equivalents (Proof Dropped gear > Crafted by HUGE difference).

    #2 - At this stage in the game finding someone able to make each individual piece of 8 trait is very difficult (seems like a lot more people research weapons than armor). I myself am lucky enough to be able to make 1h and 2h swords already. A lot of time will be wasted tracking these people down, unless you are really lucky.

    #3 - If you want a 1h or 2h sword (8 trait), and no one else has researched them yet, you only have about 10 days left before my subscription ends to get me to craft it for you.

    If you don't have your heart set on being the "best crafter in ESO" I would recommend NOT crafting at all because it really isn't worth it when all the gear you will want is found in trials/pvp/dungeons anyway. Just make sure you can upgrade your own items for cheap and you are set.
  • Rosveen
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    Belrim wrote: »
    I would not mind, even if the times were longer.

    And slightly off-topic, been trying to find a bow
    with the defending -trait .. last one i need, but nowhere to be seen! :)
    Which server? I can send you one if you're EU.
  • RomedyMC
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    Belrim wrote: »
    I would not mind, even if the times were longer.

    And slightly off-topic, been trying to find a bow with the defending -trait .. last one i need, but nowhere to be seen! :)

    This bow w/ Defending is a quest reward in an early DC quest. (One of the 2 starter islands.) I got it at VR 5 or 6 since I am AD.
  • Weberda
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    I believe I have a bow with the defending trait also. I'm on the NA server. And I think the research times are appropriate albeit long when you get to 6+ traits. It wasn't supposed to be easy.

    One thing is to plan what you want to do. I've found the best synergies come from using the combination of a dropped and a crated set which means I do not put time into helm and chest traits. The dropped sets always have those pieces.

    I focus on shoulders, hands, leggings, feet, and especially waist pieces for the crafted sets. Anybody having trouble finding waist pieces with needed traits? Kinda driving me nuts.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • flemmingrohdb16_ESO
    Belrim wrote: »
    I would not mind, even if the times were longer.

    And slightly off-topic, been trying to find a bow with the defending -trait .. last one i need, but nowhere to be seen! :)

    i only need infused for bow, we should do a trade!
  • mumok
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    Research times are fine.

    It would be nice though to have all the time and effort that goes into leveling your crafting skills rewarded by my making your crafted items significantly better than drops.
  • Food4Thought
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    I remember playing EVE back in the day and actually setting my alarm to wake me up in the middle of the night because my training in a specific area would be complete. And some of those research times could be insane.

    As for the research times in this game ...

    I really don't have a problem with it other than I think it should be reverse. (The longest times should be first and then they decrease with each trait.)

    The idea behind this last statement is that the first trait would be the hardest to learn because it would be the first time you would deconstruct the item to learn a trait from it. By the time you hit the 8th trait, you would have already done this same process 7 times already on that same item and it should be much easier and thus quicker to do.
  • AlexDougherty
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    Rosveen wrote: »
    Research times are fine. It's supposed to take time and dedication. Take all research perks, you'll be able to research three items at once and 20% faster.

    Researching isn't fine, I have no problem with putting the time in, the problem for me is storage. I'm finding I'm running out of Bank space, what with Mats, runes, and items to be researched, I'm constantly wondering why my bank is overful.

    What they need to do is create a bank for gear and money, and a warehouse for us to shove our mats in, so we can craft and research properly.
    People believe what they either want to be true or what they are afraid is true!
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  • Stonesthrow
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    Rosveen wrote: »
    Research times are fine. It's supposed to take time and dedication. Take all research perks, you'll be able to research three items at once and 20% faster.

    Researching isn't fine, I have no problem with putting the time in, the problem for me is storage. I'm finding I'm running out of Bank space, what with Mats, runes, and items to be researched, I'm constantly wondering why my bank is overful.

    What they need to do is create a bank for gear and money, and a warehouse for us to shove our mats in, so we can craft and research properly.

    Just have alts/mules learn the items you have waiting to be researched by your main… and write them down.

    In 6 or 12 hours you can clear out all that storage space and just create an iron, jute or maple item as your main's research timers come up.

    Cleared out over 70 items that way across 5 mules in a weekend.

    Super easy.
  • Food4Thought
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    Rosveen wrote: »
    Research times are fine. It's supposed to take time and dedication. Take all research perks, you'll be able to research three items at once and 20% faster.

    Researching isn't fine, I have no problem with putting the time in, the problem for me is storage. I'm finding I'm running out of Bank space, what with Mats, runes, and items to be researched, I'm constantly wondering why my bank is overful.

    What they need to do is create a bank for gear and money, and a warehouse for us to shove our mats in, so we can craft and research properly.

    I craft across all crafting lines and I can honestly say storage can be manageable without alts or mules.

    The problem I had was that when you first start crafting, you want to keep everything because everything has a trait on it that you need to learn. I am already at the point where I have learned almost 150 out of 272 traits and the item storage has gotten way simpler. It is now rare that I actually come across an item in my travels that has a trait I don't know and I seldom have more than a half a dozen items in my inventory that are waiting to be converted over for trait learning.

    As for the rest ...

    Provisioning can be a pain. Especially in early release when VR level provisioning items dropping in the newbie zones. But you have to make choices. At some point you simply have to stop gathering certain resources and focus. The only provisioning items I have in my bank are those that I know are rare and hard to find. Everything else I keep in my character inventory and then use to make items to vendor sell to make some extra cash. With stale food and drink items able to be found in storage containers in game, there really isn't a player market for these items and keeping low end provisioning items is simply silly.

    Alchemy is actually quite easy to manage. There aren't many regeants in game and they all stack. I use most regeants to level the skill and not to make potions for people to buy. The staple potions "magic regen", "stamina regen", and "health regen" are all drops off of mobs so again there isn't much player demand for this stuff. Drop all of the low end water and simply stick to the highest end water you can find.

    That just leave enchantment. This is another one of those lines you will find annoying because of the rarity of certain pieces. Once you research a triangle piece and you don't plan to use it for creating enchantments to sell to high end players, I would say sell every one of those and keep them out of your inventory. As you outlevel items (level 1, level 2, etc.) get rid of them. The players can buy those low level enchantments from vendors and they are doing nothing but taking up space.

    The final thing I can say about this is that you need to upgrade bank and inventory space every chance you get. I do realize this gets expensive. I am at best a casual player and my inventory is only at 90 and my bank is at 100. I have spent thousands of gold getting to this point but at the same time it is the only thing I spend money on. As a crafter, I don't repair squat. I replace it. And my mount is a full level 50. No expense there either.

    I get rid of all low end crafting items as soon as I outlevel them. Why keep iron if you are pushing 30 crafting in blacksmith? Even if you swap iron items with somebody you get nothing back on the return. Better to sell to a player or vendor than hold on to it. It takes time to manage your resources. I won't argue that. But to think that you either need a mule, an alt, or share a guild bank with a handful of friends is just silly.

    For those players out there who think this is the way you have to go, stop being a horder and get rid of the damn junk!

  • Pyatra
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    I'm fine with the crafting timers personally.
  • Hciliata
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    I can't believe I'm saying this, because I've argued against the "it should be really hard/rare/difficult" position on respec cost, but I am ok with the time expense of trait learning even though it definitely pains me to see "15D 7h" remaining on a 7th trait. I sacrificed a lot of gold by deconning or learning every dropped item I ever got, so it was really satisfying when I was rewarded with the ability to make a 5 piece song of lamae set. I guess the time cost seems balanced with the reward you get, imo, unlike the arbitrarily high gold cost of respecing a few morphs. Getting plus 11 health regen and the dmg bonus is an excellent reward for the time cost imo. Plus my skills are worth something on the market, I could sell trait pieces or crafted sets, so again the reward seems balanced with the cost. Down the road, getting that +20% regen set is something to work for. My only beef is that when you are crafting an eg lvl 38 infused lamae staff, the preview lies and says it will be +12 health regen, which is false, it'll just be 11. I remade 2 green staffs thinking I'd get that +12, it's a lame error but certainly not my highest priority game fix. FWIW I believe it also falsely scales the set bonus while you contemplate improving pieces, so watch out.
  • zhevon
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    I am generally OK with the progressively longer times for researching; I don't find it frustrating. I would like it reduced somewhat but reduce 12 hour and up by 1 hour so its 11,23,47, etc instead so I can keep on an easier RL schedule and it doesn't get pushed forward constantly. So its like the convenience of feeding your horse.
  • Mansome
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    Just do the suck ass traits last thats what I do. So by the time you are 50+ provided that you aren't trail blazing to 50+ the stuff would all be researched that you want.
  • Food4Thought
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    Mansome wrote: »
    Just do the suck ass traits last thats what I do. So by the time you are 50+ provided that you aren't trail blazing to 50+ the stuff would all be researched that you want.

    I researching across all crafting lines and unless you want to spend money gaining trait pieces to deconstruct, you simply got to train on whatever pieces fall in your lap first. I'm at 149 learned traits out of 272 and it has gotten to the point where finding new pieces with traits in game that I haven't learned yet is becoming problematic. I actually am thankful for the longer trait learning times because that buys me time to come across more traits in a given crafting line.

    So yeah ... sometimes you have to research the "suck" pieces first just to get them out of the way.
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