Yeah, I suspected that the tracking thing is unviable, but It's the only thing I could think of, especially as I've seen a few moving ridiculously fast and teleporting.To be honest, the tracking thingy would probably make the game impossible to play for everyone without a super gaming computer, especially now the game already tends to freeze because of memory leak.
The ''under the surface'' death zone seems like an interesting option; HOWEVER, if implemented now, it would be a disaster for legit players. Sadly, the game has so many glitches that I personally end up stuck inside a wall while jumping over it or falling through a house while trying to use the door, pretty much every day. If I also were to lose all my gathered materials every time this happened, I would probably end up quitting the game. Therefore, all those glitches would have to be fixed, otherwise actual players would suffer as much as bots
dannymcgr81b14_ESO wrote: »I know absolutely nothing about programming so I don't even know if this is possible but I wish they could randomize the node spawns. If they didn't appear in the same place all the time then the bots would be useless.
AlexDougherty wrote: »Yeah, I suspected that the tracking thing is unviable, but It's the only thing I could think of, especially as I've seen a few moving ridiculously fast and teleporting.To be honest, the tracking thingy would probably make the game impossible to play for everyone without a super gaming computer, especially now the game already tends to freeze because of memory leak.
The ''under the surface'' death zone seems like an interesting option; HOWEVER, if implemented now, it would be a disaster for legit players. Sadly, the game has so many glitches that I personally end up stuck inside a wall while jumping over it or falling through a house while trying to use the door, pretty much every day. If I also were to lose all my gathered materials every time this happened, I would probably end up quitting the game. Therefore, all those glitches would have to be fixed, otherwise actual players would suffer as much as bots
The under the surface death zone would be something for them to investigate, and introduce when they can do it right, not necessarily right now.
But thanks for the feedback, any constructive criricism is happily received.
Provided it doesn't happen in the middle of a fight. Otherwise I could tolerate it too.elizabethmciver19pub19_ESO wrote: »I think the pop up question is a good idea. I'd be willing to tolerate a small interruption to catch those damn bots!
zinoviy22b14_ESO wrote: »That would be Aion. If you were harvesting for a long time it would throw up a bot check.. but It took a really long time to trigger if I remember.
Also ZoS the first reason whoy Aion failed in NA was the bot swarm...
Requiemslove wrote: »Yea, I mentioned something similar to this a few weeks ago. I had an idea where the game would essentially have a form of virtual intelligence where it starts out with a rudimentary understanding of bot behaviour, and as people come across bots, report them and say exactly what the bot was seen to do, that VI gets more intelligent and the game automatically bans bot accounts. I do not understand the specifics but I don't believe this would have a memory issue like one of the OPs ideas would. Of course, any player who gets automatically banned by the game [say it gets it wrong] would have the chance to appeal to ZOS staff.
Wow this is...just wow. It's a really cool idea, but I don't think ZOS is going to develop an AI with the capability of learning from feedback and improving itself, to support ESO. I am clueless when it comes to programming, but I believe that sort of thing would require a proper research and development team and a LOT of work. A company could probably make billions by properly developing something like this and selling it to third parties, I don't think it's something ZOS could do as a side project...
If you base it on the number of players reporting, then it becomes subject to abuse, so no. Having a GM investigate is one thing, or any of the other suggestions, but not that.ExiledKhallisi wrote: »How about for every 5-10 reports.... "player" or bot.... is flagged hostile to all.
Or a lore based game related captcha after a report.
Maybe not lore related, but it would actually be interesting if, whenever you reported someone for botting, they were sent an automated request to type a randomized captcha...
AlexDougherty wrote: »dannymcgr81b14_ESO wrote: »I know absolutely nothing about programming so I don't even know if this is possible but I wish they could randomize the node spawns. If they didn't appear in the same place all the time then the bots would be useless.
That's doable I think, it would just require each node to have a variable it it's location, with some sort of mechanism to ensure that it's on the surface.
Nice Idea.
Well you could have it randomly select the location from a list, which would have that result.NaciremaDiputs wrote: »AlexDougherty wrote: »dannymcgr81b14_ESO wrote: »I know absolutely nothing about programming so I don't even know if this is possible but I wish they could randomize the node spawns. If they didn't appear in the same place all the time then the bots would be useless.
That's doable I think, it would just require each node to have a variable it it's location, with some sort of mechanism to ensure that it's on the surface.
Nice Idea.
Not doable. Computers can't really choose anything at random. They can only choose from a list of choices in a seemingly random manner.
The end result is all possible spawn points would be easily identifiable within a few days of this being implemented and the bots would just run between the spots and harvest from the ones that are spawned.
It would slow the bots for about 2 days at most, then we would be right back where we are now.
Any...QUICK BOT TRAIN SIGHTING REPORT SYSTEM PLEASE!
AlexDougherty wrote: »Well you could have it randomly select the location from a list, which would have that result.NaciremaDiputs wrote: »AlexDougherty wrote: »dannymcgr81b14_ESO wrote: »I know absolutely nothing about programming so I don't even know if this is possible but I wish they could randomize the node spawns. If they didn't appear in the same place all the time then the bots would be useless.
That's doable I think, it would just require each node to have a variable it it's location, with some sort of mechanism to ensure that it's on the surface.
Nice Idea.
Not doable. Computers can't really choose anything at random. They can only choose from a list of choices in a seemingly random manner.
The end result is all possible spawn points would be easily identifiable within a few days of this being implemented and the bots would just run between the spots and harvest from the ones that are spawned.
It would slow the bots for about 2 days at most, then we would be right back where we are now.
Or you could have a random number generator (plus a minimum and maximum range) on each axis determine where the cordinates would be, which would require the Bots to actually search. Obviously this could produce nodes in unreachable locations, so some sort of fix for that would be required.
Of course, I'm not a programmer, so that might be impossible, but I think it's doable.
The random coordinates idea has been tried before by other games. In the long run, they abandoned the idea because it causes things to spawn in odd places, which in many cases could be hidden by other objects in the game world, or unreachable by players.
AlexDougherty wrote: »dannymcgr81b14_ESO wrote: »I know absolutely nothing about programming so I don't even know if this is possible but I wish they could randomize the node spawns. If they didn't appear in the same place all the time then the bots would be useless.
That's doable I think, it would just require each node to have a variable it it's location, with some sort of mechanism to ensure that it's on the surface.
Nice Idea.
Not doable. Computers can't really choose anything at random. They can only choose from a list of choices in a seemingly random manner.
The end result is all possible spawn points would be easily identifiable within a few days of this being implemented and the bots would just run between the spots and harvest from the ones that are spawned.
It would slow the bots for about 2 days at most, then we would be right back where we are now.
RockSolidWiff wrote: »How do you know those trains of Templars, all with odd names are actually bots?
I have followed a couple of trains of 5 guys, all 2H Templars, running from spawn to spawn. I would guess they are farming.
I could stay with them, I could, as mage get in on the kill. In no time I filled my bag from the drops.
Nothing I saw indicated these were bots.
I could be five guys just farming as a system to maximize results. Very legal. These people are not playing but working, end goal is to make in game gold to sell to other players for RL money.