Almost all my friends have cancelled, they see the writing on the wall. There is no gear treadmill in this game, instead there will be a level treadmill. Think VR 20 by years end, and who knows what else is beyond.
The more you increase the rank caps, the harder you make it for people to make alts. As it is already, getting to VR10 is upwards of 300 hours, this is an insane amount of time. Oh you're a VR8 templar or NB and want to reroll? Have fun spending another 200++ hours making an alt. Now imagine this with an even higher ceiling, VR 12, 15, 20, ect. Alts (at near equal level) will truly be a rarity and something that only the most dedicated/hardcore players possess. For the rest of us who don't want to sink another 200-300 hours into the game on making an alt, we are screwed with our "main".
Additionally, the more you increase the rank caps, the harder you make it for new players to catch up. Imagine making a new char today, with a VR12 cap and trying to pvp. Have fun sinking 200-300 hours to getting to a near competitive VR rank. Advance this 6 months into the future, where a player joins in November and faces a VR18-20 cap. Have fun sinking 400++ hours to getting to a competitive VR rank. So for new players, this sucks. For veterans like myself who are only interested in pvp, with the cap will come better gear and additional advantages to those who are willing to grind it out. So its not an option to remain at VR1 or 2 when the cap is will be 12, 15, or 20. So unless we want to remain gimped, grinding these levels on the treadmill will become a requirement. Pvpers will have to grind it out, and get used to the fact that every few months, they will need to set aside time for future VR ranks.
VR are easy and fast if you do quests and dolmens with wb, with casual 5 hours of daily play(around 8 on weekends), 10 days(16 from pre launch) and i was V10, it is really easy and fun.
Don't understand how people are considering it hard...
Leveling at wow launch was much much more slower beacause you had to grind mobs for days, there wasn't enough quests, took me month to hit 60.
Just keep calm and do quests.
Honestly i don't see why you can't have both leveling and gear progression(which is happening while you level), same for guilds etc. there is no end game, there always progression and adventure to more zones with small stops. I imagine in few years whole tamriel will be filled with zones, and new player will see that giant world which he can endlessly explore wihtout a rush.
There is no point to stop for gear grind if you already know that with new content patch\expansion it will be obsolete, then why stop ? Onwards!
Why even bother with the crafting mats and upgrading your gear? So I have a bunch of yellow tempers that I want to save to upgrade the best gear .. which will change every other month?? What is the point.
At least with the traditional expansion model you know you can get to the level, get through the content and get gear that you know you will have around for at least 6 months. With this model all you have to look forward to is a non-stop grind that never ends if you are lucky enough to even hit the level cap before it is raised again.
Rocksteady wrote: »
I fail to see the difference between an "end game" quest or dungeon and a dungeon on the way to "end game". Is it that you just want to be at the top but you can't get there and are frustrated?
Rocksteady wrote: »
I fail to see the difference between an "end game" quest or dungeon and a dungeon on the way to "end game". Is it that you just want to be at the top but you can't get there and are frustrated?