Yes sir , i 100% concur. Just looking at the passives in light armor . You could not build a pure weapon damage CHR. out of all the melee lines there are maybe 3 abilites out of all the lines that are even remotely usable.As long as it still takes stamina to dodge, block, interrupt, sprint, and sneak, and as long as stamina based abilities cost more than their magicka based equivalents, and as long as stamina based abilities do less damage than their magicka based equivalents, I dont think we'll see any pure stamina or even heavy-stamina builds as 'viable'.
A lot of us want to be weapon focused, but ZOS seems completely intent on making this magicka online.
Another problem is stamina recovery. We have virtually no options outsie chugging a pot.
Medium armor should provide stamina cost reduction...
So, in conclusion, stamina is not a damage infliction property but a damage avoidance property and magicka is the way to go for damage infliction?
Wifeaggro13 wrote: »There ultimate answer was to make a armor set that increases weapon damage by 20% it is the only way to make melee somewhat viable.
demonlkojipub19_ESO wrote: »Yes that is pretty much the gist of it. You cant use stamina attacks without losing your Dodge/sneak/block/CC break/sprint resource.... But with magicka, you can blow stuff up and still get away.
Another problem is stamina recovery. We have virtually no options outsie chugging a pot.
Medium armor should provide stamina cost reduction...
Wifeaggro13 wrote: »There ultimate answer was to make a armor set that increases weapon damage by 20% it is the only way to make melee somewhat viable.
steinernein wrote: »I'm experimenting with a set up that has the capacity to reach at least 900+ sustained dps melee. Pure stamina. We'll see how it turns out.
steinernein wrote: »I'm experimenting with a set up that has the capacity to reach at least 900+ sustained dps melee. Pure stamina. We'll see how it turns out.
Wifeaggro13 wrote: »Yes sir , i 100% concur. Just looking at the passives in light armor . You could not build a pure weapon damage CHR. out of all the melee lines there are maybe 3 abilites out of all the lines that are even remotely usable.As long as it still takes stamina to dodge, block, interrupt, sprint, and sneak, and as long as stamina based abilities cost more than their magicka based equivalents, and as long as stamina based abilities do less damage than their magicka based equivalents, I dont think we'll see any pure stamina or even heavy-stamina builds as 'viable'.
A lot of us want to be weapon focused, but ZOS seems completely intent on making this magicka online.
Shield charge , SNS
Critical charge 2H
Rapid strikes Dual.
You could argue for executioner but none of the 2 hand lines scale very well with lvls. Good at lower levels garbage in vet.
There ultimate answer was to make a armor set that increases weapon damage by 20% it is the only way to make melee somewhat viable.
trimsic_ESO wrote: »Wifeaggro13 wrote: »Yes sir , i 100% concur. Just looking at the passives in light armor . You could not build a pure weapon damage CHR. out of all the melee lines there are maybe 3 abilites out of all the lines that are even remotely usable.As long as it still takes stamina to dodge, block, interrupt, sprint, and sneak, and as long as stamina based abilities cost more than their magicka based equivalents, and as long as stamina based abilities do less damage than their magicka based equivalents, I dont think we'll see any pure stamina or even heavy-stamina builds as 'viable'.
A lot of us want to be weapon focused, but ZOS seems completely intent on making this magicka online.
Shield charge , SNS
Critical charge 2H
Rapid strikes Dual.
You could argue for executioner but none of the 2 hand lines scale very well with lvls. Good at lower levels garbage in vet.
There ultimate answer was to make a armor set that increases weapon damage by 20% it is the only way to make melee somewhat viable.
I agree, but the new set that increases weapon damage by 20% also increases Pulsar damage by 20%, because Pulsar is a weapon skill.... This applies to all the destruction staff skill of course.
Therefore, stamina based damage is still pure garbage... and I'm sick of it.
If you put volcanic rune on your bar you can make any weapon build work on those 3 mob pulls. Volcanic rune is that amazing.
Yep, it's like night and day. Sadly you can block while casting too.If you put volcanic rune on your bar you can make any weapon build work on those 3 mob pulls. Volcanic rune is that amazing.
Much appreciated. Ill try that out.
Yesterday I equipped a fire staff for the first time, put on my unsorted light greens and went out questing wondering if this will be as awkward as the leveling of the other weapon skills.
I giggle like a little girl with all the explosions and mobs drop like reeds under a scythe. No need to block 99% of the time, no need to CC, just nuke a pack of three down and they dont have time to kill me. I guess I could block those heavy attacks but meh they'll be dead in a sec.
This is in Northern Auridon as Veteran rank 2.
The good/sad part is that I have 0 skillpoints in light armour, 0 in destruction staff, I took a point in Mage light because youtube has shown me many has it.
I have 1 point in restoration staff on the other bar for the heal over time, its good to pop before I go in.
This can only get better.
I must be playing my other weapons wrong, they do not have this wow-factor, and they are fully specced with armor support in medium and heavy armor fully specced and geared alot better.