fyendiarb16_ESO wrote: »I agree that higher level characters should be stronger, that only makes sense. The problem begins when the boost pre-VR players get is so weak that you stand no chance to even hurt them. Add to that the fact that most more active pvp-ers are VR and you destroyed the fun pre-VR for a lot of players.
Because of extreme lag and disconnects since the patch I have not been able to check whether or not that has been changed as promised or not though.
As it stands now I feel like the only kind of player that makes any difference in groups pre-VR are healers, so with my lvl 34 healer I have been having a blast when the campaigns are active. On my lvl 28 DK I charge, die and have done nothing but that. Dead before I can do damage. So pre-VR melee feels useless.
When I go ranged instead I see hardly any movement in their health bar, so also as ranged pre-VR you are useless.
It's no fun feeling useless. I luckily have my healer to have fun pvp with, but I can understand that all those melee or ranged players that are not VR yet are not having much fun anymore.
VR players should be stronger, but pre-VR players should not be as far behind as they are now. Behind and weaker yes, but not this extreme.
fyendiarb16_ESO wrote: »@Bane_of_Fringe
It is indeed a hard setback to see those npc's so strong in Cyrodiil now. I don't even dare attack any unless I am certain someone else has aggro. It however is a result of the vast difference between pre-VR players and max VR players. The more pvp-ers get to max level the stronger the npc's have to be to keep it from being easy mode for those players.
If they had not made the difference this huge, then this npc buff wasn't needed at all.
As you said; they kinda made Cyrodiil an endgame thing which goes against the whole idea they promised us. They kept saying you didn't have anything to fear and could easily compete from lvl 10 on thanks to the boost you get. Sadly they have changed their mind since, screwed it up for all pre-VR players and I fear they went past the point of no return. Adding some more VR ranks this patch only made it worse as well.
ESO was, and for a big part still is, the exception to the rule of having to rush to endgame to be able to have good looking gear and compete in pvp. The pvp they made endgame only for the most part now and to go off-topic for a bit; with the pre-VR gear uglification they also gave us the urge to level up faster so our characters don't have to look like crap.
I fear they really have crossed the point of no return towards making this game yet another "rush to endgame or die" game. PvP is already there, PvE soon to follow? If they nerfed the VT ranks then all those players would get mad and many would leave. The only option I see is increasing the buff pre-VR players get far more than they did with this patch.
I fear for the worst tbh.