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https://forums.elderscrollsonline.com/en/discussion/668861

Please consider a 10-50 PvP Campaign

Adramelach
Adramelach
✭✭✭
I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.

Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.

Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.

I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.

Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.

So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?

I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.

I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.
  • JosephChip
    JosephChip
    ✭✭✭
    Please, no. Rather rework the bolstering effect, but do not split the community.
  • Adramelach
    Adramelach
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    Well, consider it more a "farm league" community. I just have no enjoyment at all being the only sub-V level player in sight, and being ganked in seconds by everyone else, including the V5 NPCs...

    Somehow, it has to be approachable for those of us that have *yet* to get to V status. Otherwise the community you don't want to split will shrink down to V-only players, and "new blood" will not be seen for long in there.
  • lao
    lao
    ✭✭✭✭
    Adramelach wrote: »
    I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.

    Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.

    Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.

    I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.

    Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.

    So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?

    I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.

    I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.

    i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.

    oh good ole days how i miss you :(
    Edited by lao on 23 May 2014 02:04
  • Adramelach
    Adramelach
    ✭✭✭
    I don't think it's being "stupid". I think it's reading their own marketing material...

    Player vs. Player (PvP) in The Elder Scrolls Online is fun, rewarding, and accessible for PvP veterans or new players with no PvP experience.
    ...
    The Elder Scrolls Online features a battle leveling system that temporarily increases a player’s combat effectiveness to compete against higher level players, ensuring that everyone enjoys the experience, from players who have never experienced PvP combat, to seasoned veterans demanding a deep, rewarding PvP experience. Players may join the PvP action as soon as they reach level 10, and jump right into the action without fear.


    So... as for players joining as soon as they reach level 10, jumping right into the action without fear? Um... no.

    If they're just going to V5 all the NPCs and scale PvP into the stratosphere, with only Vs being able to realistically survive, as you'd prefer, that's fine, but they really need to work on their marketing language and expectation-setting.
    Edited by Adramelach on 23 May 2014 02:26
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
    ✭✭✭✭
    lao wrote: »
    Adramelach wrote: »
    I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.

    Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.

    Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.

    I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.

    Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.

    So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?

    I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.

    I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.

    i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.

    oh good ole days how i miss you :(

    Well most MMO that offer PvP at whatever level actually offers PvP.

    Sub vet players are fodder
  • lao
    lao
    ✭✭✭✭
    lao wrote: »
    Adramelach wrote: »
    I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.

    Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.

    Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.

    I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.

    Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.

    So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?

    I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.

    I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.

    i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.

    oh good ole days how i miss you :(

    Well most MMO that offer PvP at whatever level actually offers PvP.


    really?

    did u play lowbie gw2 wvw vs l80s in full crafted gear ?

    did u play lowbie swtor before they split the brackets and killed their own game like idiots despite every single player with a brain told them not to do it.

    in both cases the power gap was even worse than it is in eso. atleast we dont have a specific pvp stat that is only available on max level gear here ..
  • Utherix
    Utherix
    ✭✭✭
    JosephChip wrote: »
    Please, no. Rather rework the bolstering effect, but do not split the community.
    It would be optional.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
    ✭✭✭✭
    lao wrote: »
    lao wrote: »
    Adramelach wrote: »
    I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.

    Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.

    Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.

    I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.

    Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.

    So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?

    I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.

    I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.

    i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.

    oh good ole days how i miss you :(

    Well most MMO that offer PvP at whatever level actually offers PvP.


    really?

    did u play lowbie gw2 wvw vs l80s in full crafted gear ?

    did u play lowbie swtor before they split the brackets and killed their own game like idiots despite every single player with a brain told them not to do it.

    in both cases the power gap was even worse than it is in eso. atleast we dont have a specific pvp stat that is only available on max level gear here ..
    lol what swtor didn't die because PvP.

    GW2 constructed PvP.

    Did you play WoW with 5 level brackets and XP from PvP so you can't twink unless for a few matches.

    Cyrodill should be end game PvP.
    War zones/scenarios/battleground should be level up PvP with an option at end game but not the main focus.



    AvA is awesome but there has to be a system for the lower level community. I don't seewhy that concept is so hard to understand.

    PvE players get low level dungeons and bosses.

    PvP players should get low level PvP where they aren't fodder
  • Nijjion
    Nijjion
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    What will happen to 10-50 pvp when it's completely dead in a month?

    Pointless suggestion.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Amulrei
    Amulrei
    I agree 110% with the OP.

    Going in to PvP sub-Veteran rank is like holding a neon sign above your head that reads "Shoot here for easy points!". My first PvP experience had me zoning in at the mid-teens and wondering why I was the only non-Veteran player in sight. It didn't take me long to find out why...

    This flies completely in the face of pretty much every marketing or pre-launch developer discussion on the topic that stated PvP would be approachable at any level. As it stands, nothing could be further from the truth.

    JosephChip wrote: »
    Please, no. Rather rework the bolstering effect, but do not split the community.

    How is it "splitting the community"? No one in their right mind bothers trying to PvP sub-lv 50 more then once. Putting in a much fairer bracket for lower level players might encourage more to properly try PvP but how can you split what isn't already there? The entire problem in the first place is the complete lack of lower level players due to the insane disparity between a bolstered player and a Veteran.
    Edited by Amulrei on 23 May 2014 11:19
  • lao
    lao
    ✭✭✭✭
    lao wrote: »
    lao wrote: »
    Adramelach wrote: »
    I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.

    Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.

    Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.

    I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.

    Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.

    So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?

    I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.

    I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.

    i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.

    oh good ole days how i miss you :(

    Well most MMO that offer PvP at whatever level actually offers PvP.


    really?

    did u play lowbie gw2 wvw vs l80s in full crafted gear ?

    did u play lowbie swtor before they split the brackets and killed their own game like idiots despite every single player with a brain told them not to do it.

    in both cases the power gap was even worse than it is in eso. atleast we dont have a specific pvp stat that is only available on max level gear here ..
    lol what swtor didn't die because PvP.

    GW2 constructed PvP.

    Did you play WoW with 5 level brackets and XP from PvP so you can't twink unless for a few matches.

    Cyrodill should be end game PvP.
    War zones/scenarios/battleground should be level up PvP with an option at end game but not the main focus.



    AvA is awesome but there has to be a system for the lower level community. I don't seewhy that concept is so hard to understand.

    PvE players get low level dungeons and bosses.

    PvP players should get low level PvP where they aren't fodder

    1) yes swtor died cos those morons decided it would be funny to split the brackets after not even a month which left the l50 bracket completely empty. that + ilum beeing an unplayable mess of astronomical proportions killed the game.

    2) no i would never consider that awful trash game WoW a reference for anything, therefor its irrelevant. seriously can ppl stop mentioning that awful abomination of a game. it always was awful it still is awful and it will always be awful.

    3) no ofc u dont see where the problem is. thats because u dont think.
  • yodased
    yodased
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    There are more things to do in Cyrodil than takes keeps/zerg. Pre V+ players just join a campaign that has your faction in control and use that to learn the systems and get the skyshards/achievements.

    Once you get the feel of it when you get to V+ you can chose a new campaign or w/e you want.

    The make everything fair for everyone and give everyone a trophy for participating mentality is bringing this and all games really, down.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • savak
    savak
    ✭✭
    Anyone who disagrees with OP is ignoring the fact that some people would like to enjoy PvP content as they level. There is nothing wrong with this. Any game that only does PvP for high level will not retain most pvpers, there is enough competition out there where folks will just go play something else.

    Already there is decreasing activity in AvA so it dorsny matter about separating low levels, it is already a VR battle.... Lowbies are just not queuing or unsubbing.

    Also lol at blaming SWTOR fail on breaking their PvP into brackets... Swtor failed for many reasons not related to PvP, but when they had one bracket for everything it was ***, you were probably one of those players who rushed to end game and enjoyed farming slower levellers, there is no fun in being farmed.
  • Adramelach
    Adramelach
    ✭✭✭
    yodased wrote: »
    There are more things to do in Cyrodil than takes keeps/zerg. Pre V+ players just join a campaign that has your faction in control and use that to learn the systems and get the skyshards/achievements.

    Once you get the feel of it when you get to V+ you can chose a new campaign or w/e you want.

    The make everything fair for everyone and give everyone a trophy for participating mentality is bringing this and all games really, down.

    Yes, and in principle a Level 3 character can port over to Reaper's March and sneak around collecting wood and ore, too, but there's something to be desired (at least by me) when you're in a situation where the first thing to notice you (be it player or NPC) kills you in a couple of hits.

    My original argument wasn't that it's "unfair", nor was I trying to simply whine. I think having an "unlimited" category of PvP is fine for those that get to that point, and is the "main" focus of PvP and where most of the action would be.

    I was simply suggesting that if they were to introduce a PvP campaign that was level capped, it would allow lower level characters to actually enjoy more of the full spectrum of activities in PvP, and not be relegated to water boy, following behind the "big kids" and trying not to be noticed by anything while sneaking off to collect a skyshard or two, here and there, that happened not to be protected by anything. As it is, riding my horse for five minutes to get somewhere, only to be killed in 10 seconds, so I can do my ride all over again... well, I'm done with that for now.

    And yes, I've read people who claim you can V1 in two days or something, but frankly, that's not how I like to enjoy the content. I've been playing since Beta, daily, and I'm still level 40. I have every single PvE achievement in every zone I've been through so far that I can attain, found every lorebook, have poked around in every nook and cranny, have focused a lot on crafting, and generally haven't worried much about level. And for PvE, that's great. AND early on, certainly in Beta, but even in the first month or so of production, it didn't matter much for PvP, either. I could do just about anything in PvP and it was fun and while I died pretty quickly, I could do a thing or two before that happened, sometimes lasted a while even. Now that PvP has evolved to be a V-only space, and especially after yesterday's patch, that dynamic no longer exists, or at least, I've not seen it.

    So, again, my thought would be to have a campaign that folks who are not yet V level, and who aren't laser-focused on PvP and level themselves in two days, can enjoy *in parallel* to their PvE experience.

    And really, from my reading of it all, I think that's what ZM had in mind - that you could pop back and forth from PvE to PvP as you go, enjoying both as the mood took you, so you could experience the full game and everything in it as you went. I never (and still don't) have the impression that Zenimax's idea was you ignore PvP until you're V1, then go check it out, or that you sneak in at lvl 10, looking furtively around from the shadows, hoping nothing saw you. That's not what I see when I read "Players may join the PvP action as soon as they reach level 10, and jump right into the action without fear."

    So... give us a place where they can actually do that.
  • yodased
    yodased
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    ✭✭✭✭✭
    Well you can jump in the action without fear. You can sit on top of a castle and hit people with siege weapons. You can sneak and scout for your bigger badder friends.

    The point is this:

    If you create a campaign that is 1-50 you will have people that twink out 50s and roflstomp through everyone anyway, so you will have the same exact thing there that you do in cyrodil.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • yodased
    yodased
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    a lvl 10 char should not be able to fight a lvl 50 char. a lvl 50 char should not be able to fight a vr12 char.Thats just fact in my head. I don't even PvP really anymore and it just makes sense.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • lao
    lao
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    Adramelach wrote: »
    yodased wrote: »
    There are more things to do in Cyrodil than takes keeps/zerg. Pre V+ players just join a campaign that has your faction in control and use that to learn the systems and get the skyshards/achievements.

    Once you get the feel of it when you get to V+ you can chose a new campaign or w/e you want.

    The make everything fair for everyone and give everyone a trophy for participating mentality is bringing this and all games really, down.

    Yes, and in principle a Level 3 character can port over to Reaper's March and sneak around collecting wood and ore, too, but there's something to be desired (at least by me) when you're in a situation where the first thing to notice you (be it player or NPC) kills you in a couple of hits.

    My original argument wasn't that it's "unfair", nor was I trying to simply whine. I think having an "unlimited" category of PvP is fine for those that get to that point, and is the "main" focus of PvP and where most of the action would be.

    I was simply suggesting that if they were to introduce a PvP campaign that was level capped, it would allow lower level characters to actually enjoy more of the full spectrum of activities in PvP, and not be relegated to water boy, following behind the "big kids" and trying not to be noticed by anything while sneaking off to collect a skyshard or two, here and there, that happened not to be protected by anything. As it is, riding my horse for five minutes to get somewhere, only to be killed in 10 seconds, so I can do my ride all over again... well, I'm done with that for now.

    And yes, I've read people who claim you can V1 in two days or something, but frankly, that's not how I like to enjoy the content. I've been playing since Beta, daily, and I'm still level 40. I have every single PvE achievement in every zone I've been through so far that I can attain, found every lorebook, have poked around in every nook and cranny, have focused a lot on crafting, and generally haven't worried much about level. And for PvE, that's great. AND early on, certainly in Beta, but even in the first month or so of production, it didn't matter much for PvP, either. I could do just about anything in PvP and it was fun and while I died pretty quickly, I could do a thing or two before that happened, sometimes lasted a while even. Now that PvP has evolved to be a V-only space, and especially after yesterday's patch, that dynamic no longer exists, or at least, I've not seen it.

    So, again, my thought would be to have a campaign that folks who are not yet V level, and who aren't laser-focused on PvP and level themselves in two days, can enjoy *in parallel* to their PvE experience.

    And really, from my reading of it all, I think that's what ZM had in mind - that you could pop back and forth from PvE to PvP as you go, enjoying both as the mood took you, so you could experience the full game and everything in it as you went. I never (and still don't) have the impression that Zenimax's idea was you ignore PvP until you're V1, then go check it out, or that you sneak in at lvl 10, looking furtively around from the shadows, hoping nothing saw you. That's not what I see when I read "Players may join the PvP action as soon as they reach level 10, and jump right into the action without fear."

    So... give us a place where they can actually do that.

    seriously are you ppl this naive? ill tell you what is gonna happen if there was a lowbie campaign. ppl would make alts and level them somewhere around 40ish. get a full legendary armor and weapon and farm the new players all day everyday.
    and after not even a week we would be here again with you ppl complaining about how unfair it is to new players/casuals. meanwhile l50 campaigns would be dead cos its easier and cheaper to build a char for the lowbie campaign.

    what u dont realize is it will never be fair for casuals simply cos there will always be players who put in more effort into their chars and therefor they will stomp you no matter at what level range. the best way to avoid this is suck it up and start grinding and get with the curve or if u insist on doing pve slow to simply not join pvp until ur atleast vr1. simple as that. ofc its not optimal but thats just how it is.
  • Adramelach
    Adramelach
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    yodased wrote: »
    Well you can jump in the action without fear. You can sit on top of a castle and hit people with siege weapons. You can sneak and scout for your bigger badder friends.

    Yes, I agree there are things you can do, I was suggesting only that you could do MORE things in a more level-bounded campaign, and enjoy all the various activities, rather than a small subset. Not to mention, it would be nice, after yesterday, if the NPCs didn't kill you in a few seconds, too, so that you could do dungeons and other content in there as well.
    If you create a campaign that is 1-50 you will have people that twink out 50s and roflstomp through everyone anyway, so you will have the same exact thing there that you do in cyrodil.

    While I agree this is a risk, I would offer that it's less of a risk or problem to have a buffed 10 vs. twinked 50, rather than a buffed 10 vs. an optimized V10. I would expect that the 50s could rightly still take on the 10s pretty handily, but I believe it would have more the feel of Beta or early production, where groups would be made up of levels across the spectrum and it was more heterogenous, and thus lower levels could do more and last longer (and NPCs were more scaled to them). That was my experience early on, anyway. I was still outclassed by the top tier, but it wasn't so bad, and the top tier didn't make up 90% or more of the overall population in there.
  • Adramelach
    Adramelach
    ✭✭✭
    lao wrote: »
    seriously are you ppl this naive?

    It would be nice if you could ease off the personal insults.

    The idea is that yes, the disparity between levels will always be there and a twinked 50 will always take out a 'casual' or non-twinked 10, and rightly so. However, if you created a campaign specifically for that range, I believe you'd have a couple of things going on:
    1. The NPCs could be scaled back down to where the buffed low-levels could reasonably take them on and thus have access to content they are now effectively barred from, unless they have chaperone Vx players helping them along.
    2. The overall level mix would be more heterogenous, and you would have more options for lower levels to participate and make a difference.

    I'm NOT advocating a scenario where a level 10 can stand toe-to-toe with a twinked 50 and hope to have great success. I feel, however, that if you created that kind of campaign, your overall success and enjoyment of the content would be increased.
  • Akalukz
    Akalukz
    ✭✭✭
    They need to fix the bolster.. It doesn't work. Bolster should be to VR2 or VR3 at least, possibly VR5. If not let me buy a VR10 toon please.
  • yodased
    yodased
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    ✭✭✭✭✭
    IF anything needs to happen (and i'm not advocating it does)it should be that you get no points for killing someone x amount of levels below you. So yes they will kill you if you come at them, but other than for shiggles there is no real reason to kill you.

    You can't get around having v5 guards of course, but at least the PvP will be more balanced if there is no reward for mowing through 100 lvl 10 people with a vr10.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Rev780
    Rev780
    Respec your character to support. Dont be dumb enough to go near NPC's! I think adding archers is a great idea and even better that they are VR5. In DAOC archers could rip you apart from the walls of a keep if you were dumb enough to go near them. By the way my character is only lvl 25. Honestly they should make the keeps even harder to take than they already have. Literally, pre patch, a mix group from every level -V10 could take a keep (that had defenders) in like 10 minutes. Great changes Zenimax, keep it up.
  • JosephChip
    JosephChip
    ✭✭✭
    Amulrei wrote: »

    How is it "splitting the community"? No one in their right mind bothers trying to PvP sub-lv 50 more then once. Putting in a much fairer bracket for lower level players might encourage more to properly try PvP but how can you split what isn't already there? The entire problem in the first place is the complete lack of lower level players due to the insane disparity between a bolstered player and a Veteran.

    Wrong, I am guessing you don't play much PvP. I play it daily and often group up in PUGs. Frequently they consist of sub-50 players. This aside, if the bolstering effect were improved, to actually allow them to compete with VR1 players, we would see an increase of PvPers in campaigns. Creating 1-49 and VR1-12 campaigns would just exasperate the empty campaigns problem.
  • lao
    lao
    ✭✭✭✭
    Adramelach wrote: »
    lao wrote: »
    seriously are you ppl this naive?

    It would be nice if you could ease off the personal insults.

    The idea is that yes, the disparity between levels will always be there and a twinked 50 will always take out a 'casual' or non-twinked 10, and rightly so. However, if you created a campaign specifically for that range, I believe you'd have a couple of things going on:
    1. The NPCs could be scaled back down to where the buffed low-levels could reasonably take them on and thus have access to content they are now effectively barred from, unless they have chaperone Vx players helping them along.
    2. The overall level mix would be more heterogenous, and you would have more options for lower levels to participate and make a difference.

    I'm NOT advocating a scenario where a level 10 can stand toe-to-toe with a twinked 50 and hope to have great success. I feel, however, that if you created that kind of campaign, your overall success and enjoyment of the content would be increased.

    calling out the obvious is hardly insulting. trust me u will notice when i start insulting you :)

    anyways this dioscussion is going in circles. u didnt even read what i said or didnt comprehend it. i dont know. i can just advise u to reread it till u understand. a lowbie campaign would change nothing except that it would kill l50 pvp and therefor the game sooner or later.
    Edited by lao on 23 May 2014 13:52
  • dennis.schmelzleb16_ESO
    FIRST OFF ALL CAPS SO EVERYBODY READS THIS!!!!!!!!!!!!!!!!!!!!!!



    Lvl 10-50 campaign, everyone with the same stats as it is now.
    Only difference between Lvl 10 and 50: Amount of skillpoints.

    Lowbiefarming problem solved!
  • Dangfoo
    Dangfoo
    Soul Shriven
    [/quote]

    really?

    did u play lowbie gw2 wvw vs l80s in full crafted gear ?

    did u play lowbie swtor before they split the brackets and killed their own game like idiots despite every single player with a brain told them not to do it.

    in both cases the power gap was even worse than it is in eso. atleast we dont have a specific pvp stat that is only available on max level gear here ..[/quote]


    Umm yeah actually I can make a level 2 in GW2 that can survive as well or better than any of my half dozen geared up lvl 80s. The bolster goes by gear so its easy to hit the armor soft cap and have tons of health even on squishy lowbie toons. This game can learn a lot from GW2 WvW.

    As for SWToR yeah at level 10 I could do okay and when the brackets were split at lvl 10 I could easily dominate the 10-29 bracket with multiple classes. It was tougher in the 30-54 bracket but still could do very well on a lower toon.

    In ESO a lower toon doing well...not so much. What was your point dude?

  • lao
    lao
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    Dangfoo wrote: »

    really?

    did u play lowbie gw2 wvw vs l80s in full crafted gear ?

    did u play lowbie swtor before they split the brackets and killed their own game like idiots despite every single player with a brain told them not to do it.

    in both cases the power gap was even worse than it is in eso. atleast we dont have a specific pvp stat that is only available on max level gear here ..[/quote]


    Umm yeah actually I can make a level 2 in GW2 that can survive as well or better than any of my half dozen geared up lvl 80s. The bolster goes by gear so its easy to hit the armor soft cap and have tons of health even on squishy lowbie toons. This game can learn a lot from GW2 WvW.

    As for SWToR yeah at level 10 I could do okay and when the brackets were split at lvl 10 I could easily dominate the 10-29 bracket with multiple classes. It was tougher in the 30-54 bracket but still could do very well on a lower toon.

    In ESO a lower toon doing well...not so much. What was your point dude?

    [/quote]


    haha keep deluding urself.
  • liquid_wolf
    liquid_wolf
    ✭✭✭✭
    I believe the VR bug affecting VR mobs in the PvE areas might also be affecting VR 5 Mobs in Cyrodiil.

    They have a patch coming to fix the VR Mob Difficulity, so we shall see if that affects mobs in Cyrodiil too.
    Hey guys,

    This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!
  • Dangfoo
    Dangfoo
    Soul Shriven
    [/quote]


    haha keep deluding urself.
    [/quote]


    Really? That's all you got?

    Having a lowbie PvP map would help the game a lot. Obviously the bolster system is a fail and Zenimax's own advertising states PvP is fun and viable starting at lvl 10 blah blah. It doesn't seem to be that difficult to implement unlike putting in a whole new structured PvP system like arenas.

    Splitting up the playerbase? Nope players will play in the lowbie zone until they reach veteran level then switch to it and have the added bonus of already knowing how to PvP and use siege etc so there is less teaching and dealing with noobs in the higher zone.

    What if players keep playing lowbie toons in the lower zone and ignore the higher zone? Well if lowbie PvP is more fun then isn't it a good thing to make the game more fun? I got bored of the Mexican standoffs in the 55 bracket of SWToR PvP because nobody died hardly due to healing being so powerful.

  • lao
    lao
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    Dangfoo wrote: »

    Really? That's all you got?

    well ur denying obvious truths. what u want me to tell you? nothing i can say will make u see the truth since u decided to ignore it.

    Having a lowbie PvP map would help the game a lot. Obviously the bolster system is a fail and Zenimax's own advertising states PvP is fun and viable starting at lvl 10 blah blah. It doesn't seem to be that difficult to implement unlike putting in a whole new structured PvP system like arenas.

    Splitting up the playerbase? Nope players will play in the lowbie zone until they reach veteran level then switch to it and have the added bonus of already knowing how to PvP and use siege etc so there is less teaching and dealing with noobs in the higher zone.

    you newbs are cute. so naive. adorable
    What if players keep playing lowbie toons in the lower zone and ignore the higher zone? Well if lowbie PvP is more fun then isn't it a good thing to make the game more fun? I got bored of the Mexican standoffs in the 55 bracket of SWToR PvP because nobody died hardly due to healing being so powerful.

    /facepalm, nothing else to say rly. the bolded part just proves what a giant newb u really are. ill leave it at that and just discard all ur posts from now as its pointless paying attention to them. u know nothing anyways.
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