Adramelach wrote: »I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.
Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.
Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.
I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.
Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.
So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?
I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.
I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.
Adramelach wrote: »I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.
Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.
Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.
I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.
Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.
So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?
I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.
I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.
i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.
oh good ole days how i miss you
JoseDelgadoCub17_ESO wrote: »Adramelach wrote: »I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.
Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.
Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.
I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.
Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.
So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?
I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.
I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.
i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.
oh good ole days how i miss you
Well most MMO that offer PvP at whatever level actually offers PvP.
It would be optional.JosephChip wrote: »Please, no. Rather rework the bolstering effect, but do not split the community.
lol what swtor didn't die because PvP.JoseDelgadoCub17_ESO wrote: »Adramelach wrote: »I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.
Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.
Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.
I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.
Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.
So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?
I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.
I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.
i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.
oh good ole days how i miss you
Well most MMO that offer PvP at whatever level actually offers PvP.
really?
did u play lowbie gw2 wvw vs l80s in full crafted gear ?
did u play lowbie swtor before they split the brackets and killed their own game like idiots despite every single player with a brain told them not to do it.
in both cases the power gap was even worse than it is in eso. atleast we dont have a specific pvp stat that is only available on max level gear here ..
JosephChip wrote: »Please, no. Rather rework the bolstering effect, but do not split the community.
JoseDelgadoCub17_ESO wrote: »lol what swtor didn't die because PvP.JoseDelgadoCub17_ESO wrote: »Adramelach wrote: »I tried PvP tonight... I'm level 40. Thought I had pretty good gear, all stuff I crafted, hit my soft caps, etc.
Got in here, joined a group. 24 folks, I was the only one not a Veteran rank... that spooked me, but I figured ok, will give it a whirl.
Rode a few minutes to try to get to the keep we were trying to take. Got to close to an enemy-held resource, and the now-gank-squad uber-NPCs yanked me down and killed me in seconds... that was shocking, as before the update I could almost always fight my way out of something like that. So... no going anywhere near NPCs now.
I respawned, and repeated my ride, avoiding all NPCs, which can now 2-shot me pretty well apparently.
Well, needless to say, the entire battle was 95% V1+ players, and I was killed in seconds once I was noticed. Looked around while dead to see not a single player under V1 rank.
So... as "normal" PvP has evolved to be completely unapproachable by anything less then veteran players (and yes, there are elite sub-50 players with the skillz and MMO experience to survive in that, I'm not one of them), maybe consider creating a PvP Campaign that's capped at level 50?
I'm not just concerned for me. Though frustrating and sad, I can wait it out until I level up to somewhere in the Vs to try PvP again. But I am very concerned that new players, at level 10 and such, attempting Cyrodill for the first time, will just get rolled hard, and not enjoy it at all.
I think if ESO is trying to remain approachable and fun to newer players, casual players, and folks not yet at Veteran status, there has to be some kind of PvP environment for them that they can survive in more than a few seconds.
i remember days long gone when ppl wouldnt even consider stepping into pvp pre max level and capped template. that was in a game where it took 2-4 months of 4-6 hours a day to hit max level in the beginning of the game. a low level wouldnt even be able to hit a max level character. no1 ever complained about that as no1 was stupid enough to expect to do anything in pvp pre max level and capped template.
oh good ole days how i miss you
Well most MMO that offer PvP at whatever level actually offers PvP.
really?
did u play lowbie gw2 wvw vs l80s in full crafted gear ?
did u play lowbie swtor before they split the brackets and killed their own game like idiots despite every single player with a brain told them not to do it.
in both cases the power gap was even worse than it is in eso. atleast we dont have a specific pvp stat that is only available on max level gear here ..
GW2 constructed PvP.
Did you play WoW with 5 level brackets and XP from PvP so you can't twink unless for a few matches.
Cyrodill should be end game PvP.
War zones/scenarios/battleground should be level up PvP with an option at end game but not the main focus.
AvA is awesome but there has to be a system for the lower level community. I don't seewhy that concept is so hard to understand.
PvE players get low level dungeons and bosses.
PvP players should get low level PvP where they aren't fodder
There are more things to do in Cyrodil than takes keeps/zerg. Pre V+ players just join a campaign that has your faction in control and use that to learn the systems and get the skyshards/achievements.
Once you get the feel of it when you get to V+ you can chose a new campaign or w/e you want.
The make everything fair for everyone and give everyone a trophy for participating mentality is bringing this and all games really, down.
Adramelach wrote: »There are more things to do in Cyrodil than takes keeps/zerg. Pre V+ players just join a campaign that has your faction in control and use that to learn the systems and get the skyshards/achievements.
Once you get the feel of it when you get to V+ you can chose a new campaign or w/e you want.
The make everything fair for everyone and give everyone a trophy for participating mentality is bringing this and all games really, down.
Yes, and in principle a Level 3 character can port over to Reaper's March and sneak around collecting wood and ore, too, but there's something to be desired (at least by me) when you're in a situation where the first thing to notice you (be it player or NPC) kills you in a couple of hits.
My original argument wasn't that it's "unfair", nor was I trying to simply whine. I think having an "unlimited" category of PvP is fine for those that get to that point, and is the "main" focus of PvP and where most of the action would be.
I was simply suggesting that if they were to introduce a PvP campaign that was level capped, it would allow lower level characters to actually enjoy more of the full spectrum of activities in PvP, and not be relegated to water boy, following behind the "big kids" and trying not to be noticed by anything while sneaking off to collect a skyshard or two, here and there, that happened not to be protected by anything. As it is, riding my horse for five minutes to get somewhere, only to be killed in 10 seconds, so I can do my ride all over again... well, I'm done with that for now.
And yes, I've read people who claim you can V1 in two days or something, but frankly, that's not how I like to enjoy the content. I've been playing since Beta, daily, and I'm still level 40. I have every single PvE achievement in every zone I've been through so far that I can attain, found every lorebook, have poked around in every nook and cranny, have focused a lot on crafting, and generally haven't worried much about level. And for PvE, that's great. AND early on, certainly in Beta, but even in the first month or so of production, it didn't matter much for PvP, either. I could do just about anything in PvP and it was fun and while I died pretty quickly, I could do a thing or two before that happened, sometimes lasted a while even. Now that PvP has evolved to be a V-only space, and especially after yesterday's patch, that dynamic no longer exists, or at least, I've not seen it.
So, again, my thought would be to have a campaign that folks who are not yet V level, and who aren't laser-focused on PvP and level themselves in two days, can enjoy *in parallel* to their PvE experience.
And really, from my reading of it all, I think that's what ZM had in mind - that you could pop back and forth from PvE to PvP as you go, enjoying both as the mood took you, so you could experience the full game and everything in it as you went. I never (and still don't) have the impression that Zenimax's idea was you ignore PvP until you're V1, then go check it out, or that you sneak in at lvl 10, looking furtively around from the shadows, hoping nothing saw you. That's not what I see when I read "Players may join the PvP action as soon as they reach level 10, and jump right into the action without fear."
So... give us a place where they can actually do that.
Well you can jump in the action without fear. You can sit on top of a castle and hit people with siege weapons. You can sneak and scout for your bigger badder friends.
If you create a campaign that is 1-50 you will have people that twink out 50s and roflstomp through everyone anyway, so you will have the same exact thing there that you do in cyrodil.
seriously are you ppl this naive?
How is it "splitting the community"? No one in their right mind bothers trying to PvP sub-lv 50 more then once. Putting in a much fairer bracket for lower level players might encourage more to properly try PvP but how can you split what isn't already there? The entire problem in the first place is the complete lack of lower level players due to the insane disparity between a bolstered player and a Veteran.
Adramelach wrote: »seriously are you ppl this naive?
It would be nice if you could ease off the personal insults.
The idea is that yes, the disparity between levels will always be there and a twinked 50 will always take out a 'casual' or non-twinked 10, and rightly so. However, if you created a campaign specifically for that range, I believe you'd have a couple of things going on:
1. The NPCs could be scaled back down to where the buffed low-levels could reasonably take them on and thus have access to content they are now effectively barred from, unless they have chaperone Vx players helping them along.
2. The overall level mix would be more heterogenous, and you would have more options for lower levels to participate and make a difference.
I'm NOT advocating a scenario where a level 10 can stand toe-to-toe with a twinked 50 and hope to have great success. I feel, however, that if you created that kind of campaign, your overall success and enjoyment of the content would be increased.
ZOS_GinaBruno wrote: »Hey guys,
This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!
Really? That's all you got?
well ur denying obvious truths. what u want me to tell you? nothing i can say will make u see the truth since u decided to ignore it.Having a lowbie PvP map would help the game a lot. Obviously the bolster system is a fail and Zenimax's own advertising states PvP is fun and viable starting at lvl 10 blah blah. It doesn't seem to be that difficult to implement unlike putting in a whole new structured PvP system like arenas.
Splitting up the playerbase? Nope players will play in the lowbie zone until they reach veteran level then switch to it and have the added bonus of already knowing how to PvP and use siege etc so there is less teaching and dealing with noobs in the higher zone.
you newbs are cute. so naive. adorableWhat if players keep playing lowbie toons in the lower zone and ignore the higher zone? Well if lowbie PvP is more fun then isn't it a good thing to make the game more fun? I got bored of the Mexican standoffs in the 55 bracket of SWToR PvP because nobody died hardly due to healing being so powerful.
/facepalm, nothing else to say rly. the bolded part just proves what a giant newb u really are. ill leave it at that and just discard all ur posts from now as its pointless paying attention to them. u know nothing anyways.