Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Bolt escape suggestion

Nooblet
Nooblet
✭✭✭✭
Since the cries are plentiful.... I thought of a change that I haven't noticed anyone suggest (sorry if it has)

Applying a tether to bolt escape. It could work many ways, but have a timer with a large radius so you can still use it for escapeing immediate pressure, and move freely around that area but once you pass the tether distance, you're unable to use bolt escape unless you reenter tether range or timer expires. It would not be usable as a teleport across the zone away from anyone chasing.

The timers and radius I'm not sure the best amount, but just throwing a different idea out than increase the magicka.

Let me know if it's something you could see working or if it sux :smile:
I know I could of posted it in a mega thread, but felt it would not get seen.
** I am a sorc.
Edited by Nooblet on 22 May 2014 17:54
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    how about they just remove the stun. quite frankly thats the biggest thing that can make BE a bit OP since you can stunlock while flying around like that.

    i got a Vet sorcerer too btw^^ its fun to fly around.
    I play every class in every situation. I love them all.
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Bolt escape does not make you super human I don't get all these issues with bolt escape. I use it as my Sorc and I have had issues getting away sometimes and the other day I rolled with my DK and used the chain pull to pull a Sorc back into the action who tried to get away.
  • xDonMega
    xDonMega
    ✭✭✭
    Nooblet wrote: »

    Let me know if it's something you could see working or if it sux :smile:


    It sux.
    Edited by xDonMega on 22 May 2014 18:48
  • SeinSchatten
    SeinSchatten
    ✭✭
    Bolt Escape should cost 33% magicka, damage magicka over time (5% per second) and reduce defenses by 30%.
    All gap closers should have the glue effect. Make the caster stick to the target for 10s (automatically move character to target is range if >= 4m). Even if you charge at targets buttocks. This should satisfy the Bolt Jihadists.
    Edited by SeinSchatten on 22 May 2014 18:55
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.

    That's what the skill is supposed to do.

    Working as intended.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Nooblet
    Nooblet
    ✭✭✭✭
    NordJitsu wrote: »
    Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.

    That's what the skill is supposed to do.

    Working as intended.

    Can't tell if serious.
  • Terminus
    Terminus
    ✭✭✭✭✭
    Bolt Escape should cost 33% magicka, damage magicka over time (5% per second) and reduce defenses by 30%.

    It should also cause your hair to fall out, your eyesight to decrease, your wife to leave you, your dog to run away, your truck to die, and your *** to fall off.

    Then it will be balanced.

    But in all seriousness, I believe that the problem exists less in the fact that players can bolt away, but that other non-sorcerers lack a means to chase their enemy.

    I am referring to, of course, the fact that you cannot mount while you're in combat.

    Now let me ask you, why is being able to mount in combat a BAD thing? Sure it'd be annoying if your enemy jumped on their horse in the middle of a fight, but if they take enough damage they just get knocked off again! Players should have the choice to mount their horse in combat or not, assuming there are a few limitations, the most important of which is not being able to mount for 5 seconds after casting an ability.

    This will allow other players to chase people who bolt escape away, but prevent bolt escapers from mounting because they cast a spell within 5 seconds.
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    @Terminus‌

    There are absolutely multiple ways to catch a BE sorc. Speed pots, steed stone, roll dodge + bow (hasty retreat), well fitted traits, ect.

    Refreshing Path from the NB line will also catch them.

    You can also just tab them and cast gap closers like Toppling Charge, Invasions, Stampeded. The CC will only apply once but the gap close will work each time.

    You can absolutely chase them down if you want. Thought there's usually no reason to do so.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Terminus
    Terminus
    ✭✭✭✭✭
    @Nordjitsu,

    I'd tend to agree, but the problem comes when you're able to get out of the targeting range of those abilities. Bolt Escape teleports you 15 meters forward, and none of those abilities have over a 30m range. Just doing it twice allows you to clear the distance, and any more than that puts you in the green as long as you have enough magicka to cast.

    I believe people have been looking for a change in how combat abilities function, but as you said before, everything is working the way it's supposed to.
    The only other way I can think of is to change how horses work.

    If anything, it will actually give the stamina horse a use!
  • MrDosu
    MrDosu
    The best fix for BE that i have heard of is to make the teleport distance affected by snares.

    Now there is a counter like to any other escape mechanic.
  • Tessitura
    Tessitura
    ✭✭✭✭✭

    NordJitsu wrote: »
    @Terminus‌

    There are absolutely multiple ways to catch a BE sorc. Speed pots, steed stone, roll dodge + bow (hasty retreat), well fitted traits, ect.

    Refreshing Path from the NB line will also catch them.

    You can also just tab them and cast gap closers like Toppling Charge, Invasions, Stampeded. The CC will only apply once but the gap close will work each time.

    You can absolutely chase them down if you want. Thought there's usually no reason to do so.

    To be honest, I use Bolt Escape all the time and still get f#%ked by bows and Nightblades, they keep up just fine as far as I can tell. Maybe something needs to be done and I am just not seeing it.

    I only get away with out incident from melee only builds, other wise it is a long ass chase, at the end of which I have no mana and get booty f&%ked. Even the melee dudes get me a decent amount of times with charge+upperslash or what ever it is that knocks my ass into the air, then I proceed to get pooped on. Maybe I just suck at using Bolt Escape, but it seems to not be as powerful as some suggest.

    Oh, I almost forgot about DK's chain ability that just pulls my ass back to their ROFL Stomp Train of Pain, that I was just trying to get away from. Next thing you know people will start crying for a nerf of that because it can pull you off the wall and into the hurt locker. But again, I do not know, I could just have the worst luck ever.
  • Syndy
    Syndy
    ✭✭✭
    NordJitsu wrote: »
    Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.

    That's what the skill is supposed to do.

    Working as intended.

    How do you know it's working as intended?

    Did a Dev say somewhere that you were supposed to able to escape every situation with the use of this ability, that I missed?

    It is called Bolt Escape, yes... What the escape part means is up for interpretation. Does it mean Escape from battle, or Escape out of melee range to set up another damaging rotation? I highly doubt the devs thought it a good a idea to have a spammable ability that covers distance faster than the average horse only available to one class, with no counter using block or immovable. Then again, I don't know that for sure either, because I am just speculating.

    If it means Escape from battle, with no counters (don't give me your laughable counters, or the video you made that shows how use bolt escape and not get away, because it just proves how incompetent the person playing the sorc was), then it is indeed a game breaking mechanic, in pvp.

    Then again, you are not looking for balance. Balance all other classes just leave sorcs alone, from some of your previous posts...(Negate Magic, Dark Talons).

    I'm just going to start disregarding anything you post.

    @Nooblet

    I think it is a good idea.

    It would promote smarter play from sorcs, without adding a CD. (Which I think it needs 3 sec CD, or diminishing returns from spamming it.) The ability would still be insanely useful to create distance from melee trains, and keep you in the fight.


    Edited by Syndy on 22 May 2014 20:10
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Still_Mind
    Still_Mind
    ✭✭✭
    NordJitsu wrote: »
    Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.

    That's what the skill is supposed to do.

    Working as intended.
    Got a ZOE post to confirm this grand assumption?

    With the same level of authority, I may claim that, design-wise, this is a skill (stun+teleport design pretty much screams "melee, get off me, it's my turn to start hurting you"), that is intended to create distance in combat, first and foremost.

    Rapid disengagement from battle is but a side-effect of this design that far too many people adopted, and are using it as a crutch to mitigate varying degrees of ineptitude.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    I'm just going to start disregarding anything you post.


    Probably for the best. You don't seem interested in balance discussions but try to make everything personal by focusing on characteristics of posters (such as the class they play, other threads, ect.) rather than focusing on the arguments they present. Its a sign of ignorance and desperation, because you can't actually compete with the arguments themselves so you resort to ad hominem attacks.

    So thank you for disregarding my posts. I'll enjoy not seeing your inane drivel directed at me and look forward to the inclusion of an ignore feature on the forums.

    PS.

    My biggest concern and next campaign at the moment is with Templars and some specific buffs they need. Through testing my guild and I have discovered a very bad bug or poorly implemented mechanic (we hope its unintended) that we aren't publicly sharing that badly affects Templars. We've reported on it directly to the devs so people can't take advantage of it.

    But I've got a thread coming about Templars soon. Thanks for not commenting on it.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Still_Mind wrote: »
    NordJitsu wrote: »
    Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.

    That's what the skill is supposed to do.

    Working as intended.
    Got a ZOE post to confirm this grand assumption?

    With the same level of authority, I may claim that, design-wise, this is a skill (stun+teleport design pretty much screams "melee, get off me, it's my turn to start hurting you"), that is intended to create distance in combat, first and foremost.

    Rapid disengagement from battle is but a side-effect of this design that far too many people adopted, and are using it as a crutch to mitigate varying degrees of ineptitude.

    Well Zenimax did call it Bolt Escape I use it to get away and then turn around and start using spells again but I do sometimes just use it to escape a battle if my health is low.

    I am not sure some have even played a sorcerer character in this game before, especially light armored, you kind of rely on bolt escape in PvP to last in fights... especially since you're a pure range character. Basically a sorcerer can dish out a ton of damage but really can't take any. Unless you role as a Battlemage and run with heavy armor.

  • Bergs
    Bergs
    It's already been said in other threads... if you nerf bolt escape you HAVE to nerf gap closers to compensate. My abilities are 28m at a maximum with gap closers at 22m max. Add in lag and sprint, and it makes kiting impossible without bolt escape. Honestly the gap closers in this game are the strongest I've seen in any mmo. It's a bit overboard tbh. I would like to see all escape mechanics nerfed along with gap closers. The combat in this game is too easy to disengage and initiate.
  • Still_Mind
    Still_Mind
    ✭✭✭
    OtarTheMad wrote: »
    Still_Mind wrote: »
    NordJitsu wrote: »
    Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.

    That's what the skill is supposed to do.

    Working as intended.
    Got a ZOE post to confirm this grand assumption?

    With the same level of authority, I may claim that, design-wise, this is a skill (stun+teleport design pretty much screams "melee, get off me, it's my turn to start hurting you"), that is intended to create distance in combat, first and foremost.

    Rapid disengagement from battle is but a side-effect of this design that far too many people adopted, and are using it as a crutch to mitigate varying degrees of ineptitude.

    Well Zenimax did call it Bolt Escape I use it to get away and then turn around and start using spells again but I do sometimes just use it to escape a battle if my health is low.

    I am not sure some have even played a sorcerer character in this game before, especially light armored, you kind of rely on bolt escape in PvP to last in fights... especially since you're a pure range character. Basically a sorcerer can dish out a ton of damage but really can't take any. Unless you role as a Battlemage and run with heavy armor.
    Heavy armour is irrelevant in this game.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • Vraneon
    Vraneon
    ✭✭✭
    Naaah, bolt escape is fine as it is. Sometimes sorcs get caught sometimes they don't. People who whine about it being nerfed or not able to catch a sorc should spend points into gap closers, running speed, speed potions, medium armour, orc ^^, etc.

    You can't have everything guys :stuck_out_tongue: You have to choose. If you focus on assassinating and killing sorcs do so. But you cannot complain like little kiddo, who wants to be everything: tanky, high damaging, selfhealing, superspeed, superstealth dragonknight or whatsoever.
Sign In or Register to comment.