SeinSchatten wrote: »Bolt Escape should cost 33% magicka, damage magicka over time (5% per second) and reduce defenses by 30%.
@Terminus
There are absolutely multiple ways to catch a BE sorc. Speed pots, steed stone, roll dodge + bow (hasty retreat), well fitted traits, ect.
Refreshing Path from the NB line will also catch them.
You can also just tab them and cast gap closers like Toppling Charge, Invasions, Stampeded. The CC will only apply once but the gap close will work each time.
You can absolutely chase them down if you want. Thought there's usually no reason to do so.
Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.
That's what the skill is supposed to do.
Working as intended.
Got a ZOE post to confirm this grand assumption?Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.
That's what the skill is supposed to do.
Working as intended.
f0rgiv3n27b14_ESO wrote: »I'm just going to start disregarding anything you post.
Still_Mind wrote: »Got a ZOE post to confirm this grand assumption?Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.
That's what the skill is supposed to do.
Working as intended.
With the same level of authority, I may claim that, design-wise, this is a skill (stun+teleport design pretty much screams "melee, get off me, it's my turn to start hurting you"), that is intended to create distance in combat, first and foremost.
Rapid disengagement from battle is but a side-effect of this design that far too many people adopted, and are using it as a crutch to mitigate varying degrees of ineptitude.
Heavy armour is irrelevant in this game.OtarTheMad wrote: »Still_Mind wrote: »Got a ZOE post to confirm this grand assumption?Any change that prevents people from spamming Bolt Escape 9 times in one direction to rapidly disengage from battle is a bad change.
That's what the skill is supposed to do.
Working as intended.
With the same level of authority, I may claim that, design-wise, this is a skill (stun+teleport design pretty much screams "melee, get off me, it's my turn to start hurting you"), that is intended to create distance in combat, first and foremost.
Rapid disengagement from battle is but a side-effect of this design that far too many people adopted, and are using it as a crutch to mitigate varying degrees of ineptitude.
Well Zenimax did call it Bolt Escape I use it to get away and then turn around and start using spells again but I do sometimes just use it to escape a battle if my health is low.
I am not sure some have even played a sorcerer character in this game before, especially light armored, you kind of rely on bolt escape in PvP to last in fights... especially since you're a pure range character. Basically a sorcerer can dish out a ton of damage but really can't take any. Unless you role as a Battlemage and run with heavy armor.