Idea's for magic school skills

Tannakaobi
Tannakaobi
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I really miss the magic schools in ESO. So I thought I would present my idea on how they can be introduced. This is only a creative exercise and I am not making any demands or threats. Although I may just rage quit if everyone does not agree 100% with everything...

The idea is that once you open a magic school skill-line you get an extra skill button dedicated to the magic school. It would work much like any other skill, you can only place one magic school skill in it at any one time. All spells would take from the magic resource pool.

For anyone new to TES the magic schools are Illusion, Alteration, Destruction, Conjuration, Restoration and Mysticism

So, some possible spells - (Some are already in the game or are very similar to other spells, this is fine as it would open up other possibilities to each class)


Illusion
Silence - Invisibility - Charm - Paralyze - Demoralize


Silence - Silence is a spell and effect that temporarily prevents the victim from casting spells.
Invisibility - Not so sure of this one. It clashes with the NB cloak and would work the same(ish).
Charm - A spell that charms the target leaving them unable to attack the target for a short time. The target can still move freely and attack other targets.
Paralyze - Much the same a charm but with a higher magic cost, but a longer duration. Unlike charm the target cannot move.
Demoralize - Stamina & Magic are drained for a short time.


Alteration
Levitate - Shield - Unlock - Slowfall - Water Walking

Levitate - player can move in any direction at a cost of x amount to magica, attacks have % chance to break the spell
Shield - Speaks for itself.
Unlock - instantly unlock locked chest, doors maybe with the thieves guild quests if and when they come.
Slowfall - Reduce fall speed to reduce/remove damage on impact
Water walking - Walk on water. Useful in PVP, rather than being eaten.


Destruction
Chain Lightning - Fireball - Blizzard - Frostbite - Whirlwind Cloak

Chain Lightning - A bolt that does damage to Health and Magic, then leaps to a new target up to 5 targets.
Fireball - A fiery explosion of damage in a 10 foot radius. Targets on fire take extra damage.
Blizzard - Targets takes damage to health and Stamina in a 5 foot radius around the caster.
Frostbite - A blast of cold that does damage per second to Health and slows the targets in a ten foot cone.
Whirlwind Cloak - A spell that surrounds the caster in powerful swirling winds, which can fling hostile targets away if they get within melee range.


Conjuration
Bound 2h weapon - Bound sword and shield - Bound Bow and so on..

Conjuration is a tricky one, but I like the idea of it basically being a third weapon option. The idea being that when cast it automatically changes your skills and gives the appearance of whatever conjured weapon you choose. You would set the skills exactly the same as you do with the 1st and 2nd weapon options. This would miss out on calling forth creatures, which would be a shame.


Restoration
Meh! It's not my thing.. but some healing spells - Vampire's Bane - Pacify werewolf

Vampire's Bane - An explosion of sunlight that cancels the use of Vampire ultimate skills. Wha ha ha! Or just causes vampires to take extra damage for a short time.
Werewolf's Bane - See above, change Vampire for werewolf.
(I added these as an alternative to nefs.)


Mysticism
Life Detection - Telekinesis - Reflect Spell - Movement Mastery - Spell Absorption

Life Detection - Life forms glow red so you can see them through wall and what not.
Telekinesis - Dependent on thives guild but could also be used to loot from a distance.
Reflect spell - Speaks for itself.
Movement Mastery - speed up movement for a short time.
Spell Absorption - The player absorbs the next spell and turns it into magic.

So what do you think? Are there any skills from previous TES games you would like to see in ESO?
  • Xilc
    Xilc
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    Wow... I like how much effort you've put into this. You've already written all of the spells out for them, all they have to do is code them B)
  • AlexDougherty
    AlexDougherty
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    Invisibility would kill off the dying Nightblades.
    Levitate won't happen, ever, in any form.
    Unlock would remove the need for lockpicks, and keys come to think about it, so won't happen.
    Reflect spell would render Sorceror Useless.
    Vampire's bane and Werewolves Bane would get certain sections vying for your blood, and not your characters blood either.

    On top of that, adding these spells would probably unbalance the game, they might add spell scrolls with the spellcraft skill line, but not whole branchs of magic.
    Edited by AlexDougherty on 22 May 2014 16:10
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Tannakaobi
    Tannakaobi
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    Invisibility would kill off the dying Nightblades.
    Levitate won't happen, ever, in any form.
    Unlock would remove the need for lockpicks, and keys come to think about it, so won't happen.
    Whirlwind Cloak would render the Bow skill line useless.
    Reflect spell would render Sorceror Useless.
    Vampire's bane and Werewolves Bane would get certain sections vying for your blood, and not your characters blood either.

    On top of that, adding these spells would probably unbalance the game, they might add spell scrolls with the spellcraft skill line, but not whole branchs of magic.

    As a NB I don't agree, your probably right with Levitate, it's a shame. Unlock wouldn't ruin anything, no one would really use it because chest are so easy. I was thinking more about when they introduce thieves guild quests.
    I'm not with you on Whirlwind Cloak ruining bows, please explain. Reflect would be hard to cast right.

    'Vampire's bane and Werewolves Bane would get certain sections vying for your blood, and not your characters blood either.'

    Aye, that was my intention. They are scum.... Just my opinion. But I do think it would be good. I would even increase the Vamp and WW powers to help balance it.
    As I said, it's not to be taken serious in any way shape or form other than as a bit of fun.
  • Tannakaobi
    Tannakaobi
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    Xilc wrote: »
    Wow... I like how much effort you've put into this. You've already written all of the spells out for them, all they have to do is code them B)

    Haha! They are all spells from other TES games other than the WW one. I don't know of a WW spell!
  • AlexDougherty
    AlexDougherty
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    Tannakaobi wrote: »
    As a NB I don't agree, your probably right with Levitate, it's a shame. Unlock wouldn't ruin anything, no one would really use it because chest are so easy. I was thinking more about when they introduce thieves guild quests.
    I'm not with you on Whirlwind Cloak ruining bows, please explain. Reflect would be hard to cast right.
    Sorry misread the description of whirlwinds cloak, for some reason I read it as "fling hostile projectiles", which became arrows in my head.
    Ok, Reflect being hard to cast would work.
    I won't argue with someone who's got a working NB about invisibility though, mine keeps dying, might need to add some skillshards and levels to get working.
    Edited by AlexDougherty on 22 May 2014 16:11
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • nerevarine1138
    nerevarine1138
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    They've stated that the spellcrafting system they want to implement would be a way to go back to the traditional schools of magic. So I think they're headed in this direction.
    ----
    Murray?
  • Gornt_Grimreaver
    I like this idea, mainly to give other types of magic damage other than dark, lightning, and fire. Most everyone has fire resist buffs because its SO common but if there were others then people could spec differently instead of being a CC build.
    Just a spoonful of moon sugar helps the medicine go down.
  • Xilc
    Xilc
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    Tannakaobi wrote: »
    Xilc wrote: »
    Wow... I like how much effort you've put into this. You've already written all of the spells out for them, all they have to do is code them B)

    Haha! They are all spells from other TES games other than the WW one. I don't know of a WW spell!

    Still well written and a fun read. :)
  • Tannakaobi
    Tannakaobi
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    @‌Gornt_Grimreaver

    Agreed, also I like the idea of having usful spells that are not just combat based. Tes has always been that way. For example Levitate, which may be deemed over-powerd for combat could be use only outside combat to help with traveling.
    Edited by Tannakaobi on 22 May 2014 16:18
  • AlexDougherty
    AlexDougherty
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    Tannakaobi wrote: »
    @‌Gornt_Grimreaver

    Agreed, also I like the idea of having usful spells that are not just combat based. Tes has always been that way. For example Levitate, which may be deemed over-powerd for combat could be use only outside combat to help with traveling.
    That's why they removed it from oblivion, it made it too easy to avoid traps, and end dungeons at the beginning. A designer would set up a dungeon, saying they'll go here then here, and a player walks in and levitates to the end straight away.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Tannakaobi
    Tannakaobi
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    Tannakaobi wrote: »
    @‌Gornt_Grimreaver

    Agreed, also I like the idea of having usful spells that are not just combat based. Tes has always been that way. For example Levitate, which may be deemed over-powerd for combat could be use only outside combat to help with traveling.
    That's why they removed it from oblivion, it made it too easy to avoid traps, and end dungeons at the beginning. A designer would set up a dungeon, saying they'll go here then here, and a player walks in and levitates to the end straight away.

    But it could be very Magic intensive. Opening the possibility of dieing while trying to do these things. I see the problem, but there is always solutions and I just know I loved using it in Morrowind. Also, because you can only use one skill during combat it begs the question which.

    Also, the reason I wrote all of this was basically I wanted to put Levitate on it. It was so great in Morrowind and there was a great mod on Skyrim too, or was it Oblivion...

    Edited by Tannakaobi on 22 May 2014 17:09
  • Tannakaobi
    Tannakaobi
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    https://www.youtube.com/watch?v=bxRSr_JoPf0

    That's what I'm talking about...
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