I really miss the magic schools in ESO. So I thought I would present my idea on how they can be introduced. This is only a creative exercise and I am not making any demands or threats. Although I may just rage quit if everyone does not agree 100% with everything...
The idea is that once you open a magic school skill-line you get an extra skill button dedicated to the magic school. It would work much like any other skill, you can only place one magic school skill in it at any one time. All spells would take from the magic resource pool.
For anyone new to TES the magic schools are Illusion, Alteration, Destruction, Conjuration, Restoration and Mysticism
So, some possible spells - (Some are already in the game or are very similar to other spells, this is fine as it would open up other possibilities to each class)
Illusion
Silence - Invisibility - Charm - Paralyze - Demoralize
Silence - Silence is a spell and effect that temporarily prevents the victim from casting spells.
Invisibility - Not so sure of this one. It clashes with the NB cloak and would work the same(ish).
Charm - A spell that charms the target leaving them unable to attack the target for a short time. The target can still move freely and attack other targets.
Paralyze - Much the same a charm but with a higher magic cost, but a longer duration. Unlike charm the target cannot move.
Demoralize - Stamina & Magic are drained for a short time.
Alteration
Levitate - Shield - Unlock - Slowfall - Water Walking
Levitate - player can move in any direction at a cost of x amount to magica, attacks have % chance to break the spell
Shield - Speaks for itself.
Unlock - instantly unlock locked chest, doors maybe with the thieves guild quests if and when they come.
Slowfall - Reduce fall speed to reduce/remove damage on impact
Water walking - Walk on water. Useful in PVP, rather than being eaten.
Destruction
Chain Lightning - Fireball - Blizzard - Frostbite - Whirlwind Cloak
Chain Lightning - A bolt that does damage to Health and Magic, then leaps to a new target up to 5 targets.
Fireball - A fiery explosion of damage in a 10 foot radius. Targets on fire take extra damage.
Blizzard - Targets takes damage to health and Stamina in a 5 foot radius around the caster.
Frostbite - A blast of cold that does damage per second to Health and slows the targets in a ten foot cone.
Whirlwind Cloak - A spell that surrounds the caster in powerful swirling winds, which can fling hostile targets away if they get within melee range.
Conjuration
Bound 2h weapon - Bound sword and shield - Bound Bow and so on..
Conjuration is a tricky one, but I like the idea of it basically being a third weapon option. The idea being that when cast it automatically changes your skills and gives the appearance of whatever conjured weapon you choose. You would set the skills exactly the same as you do with the 1st and 2nd weapon options. This would miss out on calling forth creatures, which would be a shame.
Restoration
Meh! It's not my thing.. but some healing spells - Vampire's Bane - Pacify werewolf
Vampire's Bane - An explosion of sunlight that cancels the use of Vampire ultimate skills. Wha ha ha! Or just causes vampires to take extra damage for a short time.
Werewolf's Bane - See above, change Vampire for werewolf.
(I added these as an alternative to nefs.)
Mysticism
Life Detection - Telekinesis - Reflect Spell - Movement Mastery - Spell Absorption
Life Detection - Life forms glow red so you can see them through wall and what not.
Telekinesis - Dependent on thives guild but could also be used to loot from a distance.
Reflect spell - Speaks for itself.
Movement Mastery - speed up movement for a short time.
Spell Absorption - The player absorbs the next spell and turns it into magic.
So what do you think? Are there any skills from previous TES games you would like to see in ESO?