liquid_wolf wrote: »Their notes and updates refer to "Nightblade fixes" coming in a PATCH after 1.1.
1.1.2 is a major update with patches.
1.1.3 would be considered a patch.
I don't remember them specifically saying 1.2 would be when nightblade fixes would come...
If that is the case, then you are looking another 4-6 weeks out.
If they said "a patch" after 1.1, then you could expect to see it in 1.1.3 or 1.1.4.
In which case you are looking another week or two... which is much better than 1.2.
1.2 = 4-6 weeks out.
1.1.3 = 1/2 weeks out.
So I hope they said "another patch after 1.1" instead of "Another major update".
I realized the other night my Surprise Attack was bugged and GIVING mobs armor rather than applying reduction...
ConciseRex wrote: »https://www.youtube.com/watch?v=dCkUBXxSN_0
A better example of how a NB can be effective. Although this does strengthen the point that it becomes more difficult the more you move away from light amrour/Magika and enemys immune to CC make my life hell.
ConciseRex wrote: »https://www.youtube.com/watch?v=dCkUBXxSN_0
A better example of how a NB can be effective. Although this does strengthen the point that it becomes more difficult the more you move away from light amrour/Magika and enemys immune to CC make my life hell.
Stealth bugg exploit / bad enemy mechanics. We all can solo 1 boss by doing it, chaining stealth >stun.
Its just that DK/Sorc can kill 5-6 of those in same time we kill 1.
DK can also straight up facetank them in melee while doing much more ST dps then us.
We have to nerf our dmg by 22% to be able to do it aswell, pretty much ALL builds we use requires us to nerf our dps by 22%
NB is severly behind in ST, AoE AND tanking
It should always be pointed out that stealth NBs are OP when it comes to bosses that can be stun-locked. Unless the boss:
a. is a troll
b. has 20,000+ hp
c. is immune to stun
d. sees through invis
e. has a healer
f. resets if you invis twice in a row
.
.
.
This is an amazing example of how great nightblades can solo! Unfortunately, this shows little group benefits or reasons to add a Nightblade to a group other than as heals or tank when sorcerer and DKs are overall more attractive as dps. Don't get me wrong. I enjoyed the video and I love my nightblade, but it doesn't have any attractive qualities to add to groups, notably Craglorn. Once real fixes go live, and we are no longer plagued with a plethora of bugs, nightblades will likely be fine and need little further tuning.
I tested my Surprise Attack while in Cold Harbour. I did not test logging in and out however, which may likely be where my issue was. I'll have to test again, and find some mammoths for more stable parsing.
Same as myself. I make sure the group is aware that I'm a Nightblade and therefore not worth purging my resources for mediocre (at best) aoe, so I'll target healers and start eating ranged attackers to help our healer. Maybe that's our job..but I'd still like to do that job better without the class handicap we have now.ConciseRex wrote: »
This is an amazing example of how great nightblades can solo! Unfortunately, this shows little group benefits or reasons to add a Nightblade to a group other than as heals or tank when sorcerer and DKs are overall more attractive as dps. Don't get me wrong. I enjoyed the video and I love my nightblade, but it doesn't have any attractive qualities to add to groups, notably Craglorn. Once real fixes go live, and we are no longer plagued with a plethora of bugs, nightblades will likely be fine and need little further tuning.
I tested my Surprise Attack while in Cold Harbour. I did not test logging in and out however, which may likely be where my issue was. I'll have to test again, and find some mammoths for more stable parsing.
The only real use I have found for my self in group work is that I can make for a handy addition when the other DPS is AOE heavy meaning I just burst damage any healers/ranged enemys which makes life much easier. I just stick to a support role in general in group stuff.
ConciseRex wrote: »The exploit I assume you mean is the several second grace period which was fixed in the most recent patch and this build is still viable. I am not trying to deny that NB is behind other classes and that DK can faceroll anything I was just showing that they can still be viable thats all.
ConciseRex wrote: »Boss trolls are just as easy as others they just take a week to kill.
ConciseRex wrote: »Enemy health is only an issue if they are immune to stun or you don't manage your resources well enough.
ConciseRex wrote: »CC immunity is generally a deal breaker yes.
ConciseRex wrote: »Never had this problem but stealth bugging for whatever reason can be annoying.
ConciseRex wrote: »Kill the healer first simple.
ConciseRex wrote: »Again never came across this but sounds like a deal breaker also.
The "exploit" (more of a bugg) is that enemys just stand there like idiots while you stealth.
This also works in group dungeons if enemies are on you and you stealth.
They just stand there, they dont start attaking the other players in your group standing right next to them.
Without it though, we would be in even more ***
But should we be forced to stealth > suprise attack > knockdown > normal attack to leech > repeat over and over to kill mobs?
Thats just really bad mechanics.
jelliedsoup wrote: »NBs are fine in PvE, still underpowered in comparison to most other Classes builds.
In PvP, after 1.1.2 they are better, still not completely fixed.